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We'll have a better picture for Saturday-Saturday and Sunday-Sunday data where players will actually peak (not by much).
Oct. 1 326,777
Oct. 8 265,174
This is around 19% pop loss in 1 week since the release date peak.
By reference, it took Lost Ark a month to see ~30% player loss from release date peak.
I complain about this game a lot, but it's really coming from a place where I wanted this game to succeed. The damage done by the devs in the release is not reversible, imo. Sad.
I fail to see how this P2W F2P can hold a player's attention long enough to compete with these other releases lined up.
Go to A to collect items to collect B
A. Is time gated.
B. Is time gated.
Dungeons are hit or miss to level up as you are well undergeared for the upgrade loot. Oh, and Dungeons are time gated.
World bosses are DPS gated, no gear? Good lock getting a drop for lack of participation.
If you get lucky with a purple from RNG bags, oh they are far from BIS and a waste to upgrade.
the D4 expansion bombed, there's less than 50% positive in the DLC steam reviews. People are already back.
But most stuff today is built to be a 3-6 months cashgrab, anything beyond that is not really in scope. The fortine-era has ruined most gamers to think that casual = access to everything. this is indeed not the way.
At this stage, it's not showing retention. It's showing how many people are riding the hype train and just trying out a little bit. A more accurate predictor is just looking at the first achievements. The Tragedy of the Casill Family, the first chapter after the prologue, is completed only by 60.1% of the players. And this is achievable just by playing 1 hour, maybe 1 hour 30.
Ideally this should be close to 90 to 100%. This should have been completed by everyone that booted the game up for the first time during the first play session. This is a small indication of the game failing to "wow" the players and hook them in.
But for now started a new character and leveling it up is fun. So all is good. Even if I know that this will end soon. So what? There is another game soon, why suffer the bad parts, it's not like we are condemned to do the awful parts too.
Always ask this: I'm having fun doing this? Yes, then enjoy it. No? Get the hell out, what are you doing here. And I'm writing this to game devs, not the players. If your game sux, you deserve to be without job. Make games for short term profit, not long term fun, then enjoy not having long term profit.