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a) Artificer/alchemy for runes, gems, etc
b) cooking
c) equipment
d) jeweler
d) furniture - Expand the "amatoi house" (They likely already have this planned)
e) gatherer - No idea why this isn't already a thing. Literally everything is in place for this to be a thing.
Edit: A real conversation on Discord VC two nights ago -
"So doesn't anyone even do the crafting for daily points on the battle pass?"
"No."
"The latest one has 40 items Uncommon+, and no one has enough of those lithography things for crafting them."
"Yeah, I guess crafting sucks, then."
2) Allow lower lucent items to be sold, or at least add a sollent shop on the marketplace. You can't sell 3-4 cooking items on that market because the cost is so low for lucent it doesn't matter, and there is literally a cost floor. You can't sell them for sollent on the market, either.
3) Quests:
a) Seasonal quests. - Add quests that can only be done in a certain season.
b) Unique quests - Add quests that are dependent on X or Y conditions being met. There are already so many global variables that can be used to make this fun. (Time/weather/etc)
b1) Limited quests - quests that happen randomly, can only be started from one of like 5 random NPCs. They don't tell you who, when, what. Finding them is like a diamond in the rough. A needle in a haystack.
c) Class quests - You have to be a class to even start it.
c1) Skill quests - You can only get the skill (or skill mod) from the quest - Combine this with any of the above quest ideas and holy crap this game just got so much deeper and varied
4) Add content for guilds that are not on top. Exclusively limit the top guild's participation, or even give something to small guilds to make them more fun or rival the top guild. There is currently no cost to holding the castle. If you can, you will. There is no real reason to not want to other than the hassle of defending it.
5) Allow adding equipment pieces to mirror boutique - You can laugh at this all you want, but such a system literally carries FF through between patches. Give them dye options.
6) Add content that spans zones. Carriage raids, guild escorts, etc.
7) There is literally no reason for me to be in the low level area. Ever. And this game rushes you to lvl 50... so about half the current map isn't even used/visited.
a) Increase drop rates for cooking mats. - Currently cooking is basically you going to a vendor, buying the mats, going to the cooking station, cooking - I was curious to grind some mats once... they never dropped. Ever. From a lvl 5 mob as a lvl 50 grinder. Never dropped. Even after 105 or so kills.
b) events for higher levels in lower level zones. Something like a boss fight. Anything.
Anytime, any game is beginning to fizzle out, there's that tiny minority of players who always suggest that PvP is the answer.
Even if it's already a PvP-focused-mmorpg the answer is PvP. More PvP. How do they get more PvP??? Why, by forcing PvP onto more players that's how. More Bait & Switch PvP. Lure in players with the promise of PvE and then ... WHAM ... flag 'em for PvP. They'll be killed instantly, so, no need to worry about that.
More PvP is always the answer.
and, No one, ... I mean NO ONE ... will ever consider the possibility that PvP is the reason for the initial dissatisfaction. No. That's just unthinkable. PvP NOT the answer? PvP the problem???
If they fixed perma disable/stun CC - It wouldn't be so bad.
If they fixed the grapple issues/F interaction in Arena - the entire game would benefit, but especially PvP
And to add to above:
8) Summaries
a) Summarize what killed you - Arenas, World, PvP
b) Summarize the dmg dealt/"contribution" - Raid Bosses, Co-ops, Secret Dungeons
I like alot of these ideas. I was thinking the other day, other then 4 pillage zones and throne why dont they add some little ones that spawn outside the castle.
Definitely would be awesome to have mobs have a rare chance to drop some interesting items. Similiar to the amitoi drops and morph drops. Maybe they can have cosmetics, collectibles or like you say furniture for amitoi. I was surprised to see no rare roaming spawns in the game. There are little loot goblins during the christmas event that drop a crap ton. Fishing log was a great addition they just gotta focus similiar stuff sometimes.
I used to play a game in which if you killed a mob 1k times you would get the skin. Can be similiar to this. Or just like world of warcrafts achievement system where you would have a book and log to complete that records your accounts status. This can unlock titles, cosmetics etc.
I can see the game becoming more and more well rounded and have some good features eventually.
I think more group based content. Not random q with anybody and faceroll it. Stuff that you have to work together. But not as intense as trials. If you really think about it other then tiers the game is pretty solo. Theres no real effort anymore in most group based content.
I just play less and go outside. I exercise ,catch up on some sleep,shower,brush teeth ,eat, play another game that is less competitive and changed my ways on how i approach the way I play throne and liberty .
I went from 16hrs to 10minutes-5 hrs a day. I mostly play this game while riding my stationary bike. Controllers are great.
I actually really like this idea. A person whose job it is to randomly spawn a boss or start an event sounds great!
I think it's really the PVP players that are getting burnt out. The filthy PVE players like myself are just enjoying the event, fishing, throwing snowballs and having an all around good time! Cheers!
these 2 so boring and slow anyone trying to clear it after stacking it for a week = ez burnout
- not being able to kick a tank because he missed an aggro or a healer because he missed a heal