THRONE AND LIBERTY

THRONE AND LIBERTY

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Stiffmeister Dec 23, 2024 @ 1:27pm
CC Diminishing returns in PVP
Like is this ever gonna happen? Maybe its just me? There is absoloutely no limit whatsoever to how many times you can bound, stunned, proned in a row in pvp...

I dont think I have ever played an mmo without diminishing returns for CC at least in pvp...

If its just me ill shut up... I mean I actually like and enjoy the game, I cant, for the life of me, figure out why this would be left in this state for so long...
Last edited by Stiffmeister; Dec 23, 2024 @ 1:27pm
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Showing 1-2 of 2 comments
Flaak Dec 23, 2024 @ 2:07pm 
Honestly, I dont know why everyone hates cc so much. The thing is there are so many pros and cons to everything that while its annoying it doesnt really do much. First off if a person has multiple stuns then they are also missing other skills. What skills can you use to create a gap? Say dagger goes invis and breaks cc so you stun them and then use power moves and kill them. More cc less dps.

CC can be too much a times but then again if you are getting cc alot maybe your team sucks and just isnt helping you. Arena will depend alot on how you work together as a team and if the other team is cc someone and then your tms just run off and take a 2v3 then yeah its going to suck for you.

Either way there are a lot of people complaining about it and it probably will change eventually.
StarlightAsh♡ Dec 23, 2024 @ 2:56pm 
Originally posted by Flaak:
Honestly, I dont know why everyone hates cc so much. The thing is there are so many pros and cons to everything that while its annoying it doesnt really do much. First off if a person has multiple stuns then they are also missing other skills. What skills can you use to create a gap? Say dagger goes invis and breaks cc so you stun them and then use power moves and kill them. More cc less dps.

CC can be too much a times but then again if you are getting cc alot maybe your team sucks and just isnt helping you. Arena will depend alot on how you work together as a team and if the other team is cc someone and then your tms just run off and take a 2v3 then yeah its going to suck for you.

Either way there are a lot of people complaining about it and it probably will change eventually.
When people say too much cc they either mean greatsword which has the majority of its damage and oneshot potential in 2 skills but gets walled by melee evasion or collision resistance.
or they are talking about zerg pvp where they get cc'd repeatedly by multiple people until they die.
honestly deminishing returns would be fine in terms of zergs but it would also make greatsword weaker when it already has a hard counter
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Date Posted: Dec 23, 2024 @ 1:27pm
Posts: 2