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Maybe 70 dex value is reachable in T2 and most players want the additional endurance from STR 60-70 def value w/ additional HP?
The most evasion I was able to build was around 1300 MAGIC evasion which gives the enemy a ~70-80% chance of hitting u if they have ~1000-1200 hit.
EDIT: this is the current state for T1, but from what Ive heard for T2 there wont be much of a change
Out of curiosity who told you that endurance is the current state of T1, Who are you listening to?
That "1000-1300" crit is define because of the DEX and DEX builds are normally evasion. Dex improves evasion, STR improves defenses.
You either see a 70(50) dex 50(70) perception or 70 STR 30(50) perception.
When the game came out evasion was my choice because I didnt know better but why would I coinflip taking 100% dmg or not when I can just sit there and watch u tickle me hahah. U can check all the numbers I threw in here on questlog in the combat simulator.
Btw my attributes are 60 str, 42 dex and 60 perc in case u care
And to ur question, some old guildies of mine played in Korea and also know alot bout builds and they already made their T2 builds but besides that its just the fact that u wont get far building evasion without a dagger, atleast for range dds because most of the gear sucks
Can you post your stat page please? Something is off. 950 hit, 1000 crit hit and 19k HP? High runes?
https://questlog.gg/throne-and-liberty/en/character-builder/ScorpionAndTheVenomRice
You could of just said max runes. I will assume that you still don't have 60 max runes.
But don't you find it funny that you are countering evasion builds.... while telling me that endurance is the current state of "T1".
Again the current state of T1 is Evasion. Infact most pve builds the most common is 70 Dex and 50 STR which is much beneficial to build evasion. Not saying endurance is bad.
I got a staff/dagger build from a friend as a example. He has 1700 base evasion which gives me a hit chance of 65% with 1100 hit. When he dodge rolls he gains 690 evasion so I have a hit chance of 45%. So yes I do kinda counter them if the game wants me to.
An older bow/staff build of mine had 1300 base evasion giving me a chance of 23% that my opponent misses his attack when he has 1100 hit chance so why would that be any good when I get hit 3/4 times for 100% dmg? Id rather build endurance and laugh at u for the 2k dmg u did to me while I launch a fireball at u that deals ~10k dmg when its a heavy attack.
U can get to 800 endurance as bow/staff so easy and it gives u a chance of 77% that he will not crit u when he has 1100 crit hit.
I have no idea whats best for a tank or healer but all this brings us to the result that endurance gives us more for what we have compared to evasion. I mean u even said it urself, I do counter evasion builds. Keeping in mind that when my opponent is 18m away I gain 400 crit hit from my passive so I kinda even counter endurance builds but its way harder to do without sacrificing health or other stats.
You making it sound so easy.
But again, as I've said, when I first started as an F2P, I used my bow and wand for endurance, and my staff and wand for evasion. Both made enough contribution, and they both had practical use.
The big leverage you have when stacking evasion is that you have a chance to dodge CC's. In big battles that thing flies more often along with flash wave.
That is probably one reason why I got tilted and retired my bow/wand in big battles. But hey, if it is working for you, good on you.