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报告翻译问题
- stop punishing ppl so hard for alt-chars
- let ppl share items etc. at least to some extent between the chars on the same account
- let ppl that have 2 chars in the same guild only count as one and maybe have rewars made in a way to reduce grind if you want them for both
- add aditional guild raids by making it a per player limit to some extent (if a 10 ppl do a boss-run on Day XY and you cant on that day you miss all bosses for a week for no reason)
PVP
- add a new type of PVP with Gear-limitations or standard gear everyone can pick to have fairer PVP
- add a PVP mode that is less about instakills with stuns etc.
I think the idea was to lock out goldsellers etc. but they are in the game anyways and it also doesnt seem like they do much about ppl selling items overpriced to do those transfer that way.
I still hope they will realize the issues und turn this into the great game it can be.
SteamDB?
https://steamdb.info/app/2429640/charts/#1m
Player peak is constantly falling.
And normally a content update leads to a huge influx of new players and players that come back for the new content.
- Function to autogroup ppl with identical contracts in the region. This would make ppl do contracts faster and maybe even meet fun ppl on the way.
- give groups playing together for more than 20 minutes a small lootchance or token-use buff
I think one of the most important aspects of MMOs is the social aspect - ppl usually enjoy content way more in grouups - so add things that reward social playing.
Content update was 4.12 - there was a little gain in players but it was stilll below the last peak on 1.12 with 100k players. And todays numbers are really low for a weekend.
I dont really care about that anyways - my main wish is for this game to get better since i think its a great core for a great game - the problem is if player retention doesnt get better i dont think this game will be playable for a long time.
Players leaving is already happening in casual guilds - which really is sad.
what is wrong with you
archboss weapons, is killing this game.
rune system drop, is killing this game.
fish system, is very bad and boring.
dinamyc events, are usseles now.
Its funny that MMO old decades have this (i talking about warhammer - Return of reckoning). You go to zone and notification about open wb in area pop up.
idk whats is in MMO devs heads but every "new" mmo is in terms of QoL worse than mmos before.
In general most modenr games lack social features.
I think its just lazyness - many DEVs just think - yeah they are gonna do that with Discord and are done with it.
In reality this alienates most casual players and ppl that dislike discord.
It also doesnt make sense from a player perspective - for example when you do contracts together you actually help each other while if you dont you steal each others loot for no reason ...
But random social interaction has died anyways it seems. Most modern MP games have no chat or just random matchmaking so to be honest i often dont see the difference of playing with real ppl or bots. With matchmaking its just ppl you will never meet again. I really miss the old community servers we had with Counterstrike etc. where you actually had social interactions and met ppl again and again.
automatic fishing.
Automatic guard(Q) that can be used in both PVP and PVE.
Auto-target and auto-attack that can be used in PVP.
The top guilds on the server use it.
NC, what are you going to do about this problem?
Up until this day ppl still cheat in that game (whoever is left anyways) soo yeah dont hold your breath about NC doing anything, LMAO.