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Having to level these runes to 20-40-60 levels is just insane.
The grind wouldnt be that big of a problem if they also limited the way you can grind to certain parts for no reason when you have to do all the daily activities for other stuff aswell.
If it at least was added to the content you do anyways aswell it would be half as bad.
I think its most of the time a big problem when DEVs are trying to force players to play games a certain way. Peopel have different interrests and that should be reflected in the game.
One of the big aspects of it is probably also the lack of interresting rewards in most dungeons or at least the chance of getting interresting reward for ppl.
For example is there any viable reason why only the bosses in dungeons give any rewards?
The reality is I completed the entire Fishing Log in 1 day.... 86/86
The Rune system is just a never ending grind of the same boring content already in the game.
Outside of that they didn't do much of anything.....
Then I downloaded and started playing PoE2 because everyone says it is what Diablo4 should have been........ I played for about 6 hours last night and I can honestly say I had more fun playing PoE2 then I did with the 400+ hours I invested into T&L.
That isn't to say it is a better game, not trying to compare the two..... but my honest reaction after turning off PoE2 was that I really enjoyed the time I just invested into it.... something I have not felt much of at all with T&L.
I at least had fun for some time until level 50 and at level 50 until the "work" started.
What my "playing" looked like and probably the reason why i took a break:
- do daily season pass missions
- buy all limited daily and weekly items that make sense
- do enough contracts to buy the items above and get contracts for open world dungeons
- try to not loose dungeon points and dungeon tokens by doing them almost daily
- hope to find some upgrades or at least fitting trait upgrades
- do the same events etc. for the weekly rewards
To be honest that was already too much - and now they added a nother layer on top of that instead of implementing new things in the old systems or improving them?
The most fun i had in the game were leveling, story, and playing together - but the game after some time simply lacks interresting activities and everything feels like working on an assembly-line with a checklist just to feel like you didnt miss out and not getting left behind.
This reminds me of the ubisoft-formula when it comes to generic content. And to be honest it almost feels offensive that Open World Dungeons, pre level 50, level 50 and 2 star dungeons are copy pasted besides some boss mechanics and small design changes. (Open World dungeons at least are bigger but they also lack variety)
Yeah my routine was pretty much the same.
F2P Player and I made it to 3250CP
I just need the Belt of Bloodlust and I would have all my gear. Would just need to finish the trait grind.
The thing is, the game quickly became a job after 50.... all of the endgame is piss poor at best, none of it is fun at all. People will see it for what it is over time.... I give the game 6 months or so before it hits sub 20k Player Count like all the other Amazon MMOs. PoE2 for sure is going to kick this games player count down a good 20k..... but the game itself will be the cause of most players leaving, not another game being better..... because that bar is so low any game with a fraction of vision could jump that hurdle.
they only change it if they lost too much player base.
I'm a F2P @ 3.8k. You can run x2-x3 Challenge dungeon dailies on top of your usual routine in order to complete the weekly mission and do the skip scheme for other events just to get the Resistance Medal and other stuff.
If u already dislike the game because of this then better stop playing at all because it wont get better for anyone thats annoyed by the fact he will miss on things because of his work or whatever else, because in a february/march we will get T2 and gotta do the same stuff over and over again.
Just dont ask for a mmorpg if u dont want to grind a mmorpg.
A lot of your complaints also seem to be from the fact that you just don't really understand how the system works. Inventory space shouldnt be an issue since you should be dissolving everything you get besides synergy runes anyways.
Not just PvP. Rune synergy gives a lot of HP even the common one that's 400 to 600 HP. That's a boost for PvE also, Accesories alone gives around 3k+ HP and +2 or +3 in stats
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