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It's for building pity for the traits system. So you waste materials and time on purpose and when you reach 100% you can get the trait x1. You need to do that 3 times for 1 trait and you have 3 different traits per items. Lmao
You laid bare the real grind of the game, thank you so much for clearly explaining the investment from players this game is requiring... over a year of grinding.
I'm going to mess around with it just for fun, but knowing this, I'll not invest any significant time or interest. Thank you again!
A good numbers of F2P just play until endgame and then quits. Have fun while you still can.
True, some P2W products give you a few of that premium ressources like 50 or a 100 to start your journey. It's not much but that's a start. Instead in this one they gave 0. Meaning that at least one idiot had to waste money to start the system. Of course we know there's plenty of them because of the early access of a free to play P2W product.
What? I just did some cooking and now I've sold what i made and earned Lucent. What are you on about?
Did you sell it to an NPC for Lucent? Cause news flash if you sold it on the Auction House another player bought it and they bought that Lucent for real world money. There is literally ZERO ways to get Lucent in game with out someone having paid money for it. No quests, events, dungeons or raids give Lucent it can only be put into game when its bought. So AH prices will only be what the people paying for Lucent need them to be.
This games market is literally a Real Money cash farm.
the game is fine, plenty of "bad" mmos still doing good, the p2w is what kills it it the west. Its same with countless other mmos that died cause of greedy mtx, it doesnt work in the west but these korean devs dont get it.