THRONE AND LIBERTY

THRONE AND LIBERTY

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Nemi Oct 6, 2024 @ 11:31am
Classes really need nerfing and buffing
Tanks are unkillable and so are healers, it takes a lot of people to kill one and they deal decent damage as well,
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Showing 1-15 of 15 comments
Dev3ko Oct 6, 2024 @ 11:36am 
Lol... So do same and make dps/heal build. So you expect to make full dps and just rash and killing everything LOL?
Nemi Oct 7, 2024 @ 6:57am 
Originally posted by Dev3ko:
Lol... So do same and make dps/heal build. So you expect to make full dps and just rash and killing everything LOL?
I expect a healer can be killed by 3 people, currently the broken class is wand bow and you do 0 damage to them. NO CLASS SHOULD BE UNKILLABLE WITH A 60% ANTI HEAL DEBUFF ON THEM.
Nemi Oct 7, 2024 @ 6:58am 
Originally posted by 76561198045923033:
Originally posted by Nemi:
Tanks are unkillable and so are healers, it takes a lot of people to kill one and they deal decent damage as well,
hahahahaha funny post , maybe GET GOOD
a scrub with numbers for his name prob some casual pleb as well
good? this isent a fps its a role playing game, how exactly do i play a tank that is squishy?
Firecam Oct 7, 2024 @ 7:21am 
Originally posted by Powerful Holy God:
good? this isent a fps its a role playing game, how exactly do i play a tank that is squishy?
It's just that s&s+gs is broken as it was already the case in KR.
BKC Oct 7, 2024 @ 7:44am 
I can say as a bow/wand user that I can 1v3 easily as long as they don’t chain and time their CC perfectly.
Nemi Oct 7, 2024 @ 2:43pm 
Originally posted by Firecam:
Originally posted by Powerful Holy God:
good? this isent a fps its a role playing game, how exactly do i play a tank that is squishy?
It's just that s&s+gs is broken as it was already the case in KR.
and the damage needs nerfing, if you play SNS your damage output should be nerfed by 30-50% YOU'RE A TANK NOT A DAMAGE DEALER
marsHm311oW Oct 7, 2024 @ 2:49pm 
Would be best if the tank skills does overall no dmg only get some aggro. And remove all the dmg spells from the healer.
Last edited by marsHm311oW; Oct 7, 2024 @ 2:49pm
Firecam Oct 7, 2024 @ 2:51pm 
Originally posted by Nemi:
Originally posted by Firecam:
It's just that s&s+gs is broken as it was already the case in KR.
and the damage needs nerfing, if you play SNS your damage output should be nerfed by 30-50% YOU'RE A TANK NOT A DAMAGE DEALER
It's the greatsword that does so much, as a s&s+wand i can tell you that my damage was trash.
So DPS is fine then? Let's just delete tanks and healers, or make them easier prey to DPS? Who would play them if so?
Ironside Oct 7, 2024 @ 3:08pm 
Removing PvP solves 90% of player complaints in almost every game when it comes to builds.
Nemi Oct 7, 2024 @ 6:39pm 
Originally posted by OneNineDeepSilence:
So DPS is fine then? Let's just delete tanks and healers, or make them easier prey to DPS? Who would play them if so?
Nope DPS are not fine, greatsword dagger is doing a lot of damage as well pretty much 1 shotting people while crossbow dagger which is meant to be the best single target dps runs out of mana within seconds, so they have a mana issue
Nemi Oct 7, 2024 @ 6:40pm 
Originally posted by marsHm311oW:
Would be best if the tank skills does overall no dmg only get some aggro. And remove all the dmg spells from the healer.
It would be fixed that if you have a SNS or wand equiped then your damage should be reduced by 50% or something, healers and tanks shouldnt be doing massive dmg and be able to sustain themselves in pvp against 3 people or more
Agemos Oct 7, 2024 @ 7:41pm 
A year ago the game was tab target with movement locked while attacking/casting...Just allowing the players to move while attacking fundamentally changes how combat works from the ground up; Simple things like blocking or evading go from a % dice roll to a manual action based on the players choices.

Trying to balance all that in a year on top of trinity style PvE dungeons, a large PvP focus, and forced sub classes..that is just kinda loony. I give the devs in the trenches credit, they did a lot better than most people expected under those conditions.

The game is kind of a mess for sure, but credit where it's due, after going from top down mobile, to locked tab target, to action esque...it should have been unplayable honestly.
Nemi Oct 7, 2024 @ 8:22pm 
Originally posted by Agemos:
A year ago the game was tab target with movement locked while attacking/casting...Just allowing the players to move while attacking fundamentally changes how combat works from the ground up; Simple things like blocking or evading go from a % dice roll to a manual action based on the players choices.

Trying to balance all that in a year on top of trinity style PvE dungeons, a large PvP focus, and forced sub classes..that is just kinda loony. I give the devs in the trenches credit, they did a lot better than most people expected under those conditions.

The game is kind of a mess for sure, but credit where it's due, after going from top down mobile, to locked tab target, to action esque...it should have been unplayable honestly.
While maybe true in some ways, the game was PVP first intentionally, no real dungeons till much later on because they wanted a PVP game, which was a dev decision from early development, they changed it because no one was interested. Instead of scrapping the game, they changed it. That being said, they need to change a hell of a lot more to make this game good. Combat balancing is a massive issue, yet we see nothing on balancing, while games like world of warcraft balance their game every 2 weeks with class changes, and yes this dev team also has the money and ability to do the same if they wanted to, they made AION
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Date Posted: Oct 6, 2024 @ 11:31am
Posts: 15