THRONE AND LIBERTY

THRONE AND LIBERTY

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What the hell is wrong with this game...
So lets start at the basics...

Character creation with no ass or booba slider? Ehm, then it should not be called a character creation but face creation if I cant fully customize the body aswell cuz I hate to play as a stereotypical american big booba female...

Saving characters and using picture for face creation doesnt work (atleast it doesnt work for me)...

Controls feel weird... In games like FF14 and WoW I can move and cast spells like nothing and there are clear indicators for spells that need you to stand still but here it feels laggy AF... When I cast the fireball spell, my character staggers and then starts to move instead of cancelling the spell immediately and there is like 500 to 1000 ms delay in between the game recognizez that I actually want to move instead of casting. Dodge and block on the same button is the worst choice I have ever seen in a videogame... I want to block while moving so my character gets staggered yet again and then dashes in the direction my camera is facing instead of dashing where I want to dash... But what if I need to block instead of that? I need to actually stand still for 1 second in order to have the block recognized... Jumping off of a cliff often summons my wolf instead of an eagle which makes me fall to death or take fall damage. Fall damage is way too big and it doesnt take much to take fall damage and make you 10 HP. No sprint mechanic, just morphs which is a VERY BAD gameplay design. multiple tabs in multiple places that do multiple things... Crafting, enhancing, skills and all these common things should be put next to each other, not into their different tabs. Map and Quests feel so weird that I often feel lost and have no clue where to go and description is often so vague that IDK what to do and I can click as much as I want but the quest often doesnt even show on the map nor put an indicator on my map so I have no clue where to go and have to run around and hopefully I stumble across an enemy I have to kill. Skill cooldowns and followups are just bad overall. It doesnt take much effort to playtest every class to figure it out that you need to have atleast 1 simple combo of skills at the start in order to make gameplay feel smooth. No option for active combat... Its 2024 and they made an MMORPG like if it was 2005 again... Nobody is interested in hotbar spam, we need an MMORPG that is more like Nier Automata, Elden Ring or BDO... Not a brainless hotbar spam...

Story, I watched half of the first cut scene and since then I just skip cuz its boring... Why even bother making a story when its this bad?

Loads and loads of server lag... I often find myself running and then rubber banding 10 meters back which has never happened to me in BDO, FF14 or WoW ever and I was playing on servers with 200+ ping and no issues what so ever but in this game, even on low ping its rubberbanding like crazy.

No honor amongst teammates... Killstealers everywhere so I often go to do world event and find myself in a pickle cuz I see kids that already have lvl 50 characters and aggro 10+ enemies on them and none are left in the area after that...

Unreal engine 4 instead of Unreal engine 5... Like for real? They opted out for an engine from 2014... Which is a decade old engine and in the end the game looks like BDO (except hair, they look better in UE4 thanks to Nvidia)... So no Raytracing, No DLSS 3.5, no path tracing, no ray reconstruction, poorly optimized frame generation that actually hurts performance... Like sorry but why did they bother implementing UE 5.4 features into UE4???

Highest details and the game already looks dated AF thanks to being ran in UE4 and the render distance of players/enemies is comically low...

180 FPS with all on highest preset but in city or during dungeons or events, I barely get to 40 FPS... So once again, poor optimization due to VERY dated engine...


So at this point I think they should have delay the game for a year or two, port it into UE 5.4 and do open beta testing once every 3 months for a week to gather complaints and issues and tune the game before official release, then wipe all accounts and make everyone play a new character and those whom participated in one or more beta tests could be rewarded for help with development with in game goodies like premium currency to afford 1 or 2 full sets of skins and such... I cant really rate the game properly due to my anger about all those issues cuz the game has more cons than pros but if I should rate it as is, its a solid 3/10... If the mage class was separated into Fire, Ice, Lightning, Earth, Water then it could have been 5/10 but atleast the mage there is "somewhat" decent and despite all them issues, it actually has decent spells, but barely any damage... Also I did noticed, unlike other MMORPG's (except FF14 cuz that thing is banned there) this game has no visual indicator on whom did the most DPS in a dungeon run or in a party which makes build/gear optimization a pain in the ahh... So as of now, 3/10 and I would highly recommended them to shut down the game, refund people and work on it more or leave the game online, fix all of them major problems, removing P2W crap and putting 5 to 10 USD subscription from lvl 20 above so they would actually get more and more and more players that are looking for THE new MMORPG to waste thousands of hours on since WoW is just ancient videogame, FF14 is also very old and BDO is just P2W crap for nolifers...
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Showing 1-15 of 29 comments
EvilHare Oct 6, 2024 @ 6:59am 
2
3
Your topic became invalid when I read the complaint about no rear or boob slider.

Moot
Brahson Oct 6, 2024 @ 7:10am 
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
Kabanajus Oct 6, 2024 @ 7:17am 
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
performance is really good? sure... low settings 150 fps and high settings 150 fps. This is terrible graphics engine optimisation, and post author is right about everything, even boobs :D
EvilHare Oct 6, 2024 @ 7:27am 
Originally posted by Kabanajus:
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
performance is really good? sure... low settings 150 fps and high settings 150 fps. This is terrible graphics engine optimisation, and post author is right about everything, even boobs :D
Considering how old the development is, it is safe to say that new tech will always be buggy with this.

My rig does fine with this game but it is 5yo rig. No bugs, no lag, no rubber banding ...

Ryzen 3600
16GB at 3200Hz
Intel M.2 NVME 3rd gen 1TB
Gigabyte RX 5600 XT (6GB)

1080P (60FPS locked)
DX11 on and the frame gen features are off. Settings on high.

Your last line makes your comment moot
とうきょう Oct 6, 2024 @ 7:29am 
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
I have better PC than you... I also wonder how GTX 540 can run Path Tracing and such things... Delusional normie that cant cope with the fact that the game is just bad in every single aspect possible in 2024... Get over it and you should upgrade your PC to finally realize that there are games that use path tracing, ray tracing, global illumination, proper frame generation and DLSS 3.5 and then we can talk...
EvilHare Oct 6, 2024 @ 7:35am 
Originally posted by とうきょう:
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
I have better PC than you... I also wonder how GTX 540 can run Path Tracing and such things... Delusional normie that cant cope with the fact that the game is just bad in every single aspect possible in 2024... Get over it and you should upgrade your PC to finally realize that there are games that use path tracing, ray tracing, global illumination, proper frame generation and DLSS 3.5 and then we can talk...
By your words, you have no clue how PCs work.

You having a newer PC can be the problem here. This game has seen in development for quite a while. And due to that, some newer tech can have conflicts with older development coding.

Then you got the fact that new graphic features are not always reliable. Majority of people who revert back to DX11 from 12 will see improvements in performance. Turning off frame generators also improve performance.

This has been proven to be a primary cause with many old developed games vs new PC tech for a few years now.
とうきょう Oct 6, 2024 @ 7:37am 
Originally posted by EvilHare:
Originally posted by Kabanajus:
performance is really good? sure... low settings 150 fps and high settings 150 fps. This is terrible graphics engine optimisation, and post author is right about everything, even boobs :D
Considering how old the development is, it is safe to say that new tech will always be buggy with this.

My rig does fine with this game but it is 5yo rig. No bugs, no lag, no rubber banding ...

Ryzen 3600
16GB at 3200Hz
Intel M.2 NVME 3rd gen 1TB
Gigabyte RX 5600 XT (6GB)

1080P (60FPS locked)
DX11 on and the frame gen features are off. Settings on high.

Your last line makes your comment moot
Your rig has nothing to do with servers... I have 32 gigs of RAM, RGX 4060Ti and 13th gen i5 and all games run fine... Its just the servers are in a horrible state and the game doesnt run good in the engine... Mine or your PC have nothing to do with the performance... Its the same like with everything in this world... If you build on top of a very old thing (like a decade old game engine) then you cant expect to meet modern standards. The game is still missing alot of "enhancement" features that do help stability and ease from server performance and reduce potential latency. Think of it as a funnel. Your PC is a jar that has its radius the same size as a lid and then there is a funel above it and the game information from the server is being funneled to your PC and you wont ever get the same performance as you would if there was a same diameter pipe that has no bottleneck... So imagine that your server has currently 3000 players or so and all that information is being funneled through that server and if the server is overutilized, it will eventually start to buffer. For games like Overwatch, CoD, Fortnite and so on, this kind of thing is actually VERY GOOD because you are funneling all the people into a single match so the "buffer" is present during loading into the match or in "pre-match" lobby but for an MMORPG you need to tripple the specs for the server or else you gonna end up with 50% players having fine experience (lag/rubber banding wise) and the rest is going to complain. And also further you are from the server, the worse it gets...
sadegmike Oct 6, 2024 @ 7:38am 
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
am using AMD Ryzen 9 7950X3D 16Core With The RTX 4090 and i get lag when there is a lot of people it is not our system problem it is there server problem
とうきょう Oct 6, 2024 @ 7:39am 
Originally posted by EvilHare:
Originally posted by とうきょう:
I have better PC than you... I also wonder how GTX 540 can run Path Tracing and such things... Delusional normie that cant cope with the fact that the game is just bad in every single aspect possible in 2024... Get over it and you should upgrade your PC to finally realize that there are games that use path tracing, ray tracing, global illumination, proper frame generation and DLSS 3.5 and then we can talk...
By your words, you have no clue how PCs work.

You having a newer PC can be the problem here. This game has seen in development for quite a while. And due to that, some newer tech can have conflicts with older development coding.

Then you got the fact that new graphic features are not always reliable. Majority of people who revert back to DX11 from 12 will see improvements in performance. Turning off frame generators also improve performance.

This has been proven to be a primary cause with many old developed games vs new PC tech for a few years now.
Me having a new PC is not the problem, the game is the problem... If you are making game in an ancient engine, dont even bother releasing it cuz it WILL cause issues now and even more in the future... I have the most mainstream new PC I could get and the only games I can play maxxed out without issues and Raytracing turned ON are still only Cyberpunk cuz that game is optimized into oblivion... Despite all those performance things, there is still the whole gameplay mechanic thing and much more issues than just lowering FPS and poor render distance due to engine limitations...
とうきょう Oct 6, 2024 @ 7:40am 
Originally posted by sadegmike:
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
am using AMD Ryzen 9 7950X3D 16Core With The RTX 4090 and i get lag when there is a lot of people it is not our system problem it is there server problem
Exactly my whole point... But as you can see, some people just come and clown in discussions to ragebait people. Wicked rig though :steamthumbsup:
EvilHare Oct 6, 2024 @ 7:48am 
Originally posted by とうきょう:
Originally posted by EvilHare:
Considering how old the development is, it is safe to say that new tech will always be buggy with this.

My rig does fine with this game but it is 5yo rig. No bugs, no lag, no rubber banding ...

Ryzen 3600
16GB at 3200Hz
Intel M.2 NVME 3rd gen 1TB
Gigabyte RX 5600 XT (6GB)

1080P (60FPS locked)
DX11 on and the frame gen features are off. Settings on high.

Your last line makes your comment moot
Your rig has nothing to do with servers... I have 32 gigs of RAM, RGX 4060Ti and 13th gen i5 and all games run fine... Its just the servers are in a horrible state and the game doesnt run good in the engine... Mine or your PC have nothing to do with the performance... Its the same like with everything in this world... If you build on top of a very old thing (like a decade old game engine) then you cant expect to meet modern standards. The game is still missing alot of "enhancement" features that do help stability and ease from server performance and reduce potential latency. Think of it as a funnel. Your PC is a jar that has its radius the same size as a lid and then there is a funel above it and the game information from the server is being funneled to your PC and you wont ever get the same performance as you would if there was a same diameter pipe that has no bottleneck... So imagine that your server has currently 3000 players or so and all that information is being funneled through that server and if the server is overutilized, it will eventually start to buffer. For games like Overwatch, CoD, Fortnite and so on, this kind of thing is actually VERY GOOD because you are funneling all the people into a single match so the "buffer" is present during loading into the match or in "pre-match" lobby but for an MMORPG you need to tripple the specs for the server or else you gonna end up with 50% players having fine experience (lag/rubber banding wise) and the rest is going to complain. And also further you are from the server, the worse it gets...
And again you said nothing that shows you know about PCs.

I am talking about the coding. Coding can create conflicts in newer PC tech where in older tech it is fine. It is due to how old the development is and what systems they were coded on.

Here is an example but showing how future tech hinders gaming progress ... Everquest Next wanted to use voxel for a huge interactive MMORPG. The systems they used and the voxel coding/scaling created a problem with the target audience. They discovered with what they want (high details and interactive environment) only a small select group of people could play this game. Those with high end PCs. Not good for ideal profits.

So in this case the coding and plan was too good for the present tech level we have, This can be the same with older development vs new tech.
Last edited by EvilHare; Oct 6, 2024 @ 7:49am
EvilHare Oct 6, 2024 @ 7:56am 
Originally posted by sadegmike:
Originally posted by Brahson:
performance is really good with 100 ppl on screen fighting during an event i still get good fps maybe try to upgrade your GTX 540
am using AMD Ryzen 9 7950X3D 16Core With The RTX 4090 and i get lag when there is a lot of people it is not our system problem it is there server problem
I posted my rig and I have no bugs, lag, rubber banding, or artifacts. It shows proof of what I say is true.

Older developed games respond better with older tech.
Last edited by EvilHare; Oct 6, 2024 @ 7:57am
とうきょう Oct 6, 2024 @ 8:00am 
Originally posted by EvilHare:
Originally posted by とうきょう:
Your rig has nothing to do with servers... I have 32 gigs of RAM, RGX 4060Ti and 13th gen i5 and all games run fine... Its just the servers are in a horrible state and the game doesnt run good in the engine... Mine or your PC have nothing to do with the performance... Its the same like with everything in this world... If you build on top of a very old thing (like a decade old game engine) then you cant expect to meet modern standards. The game is still missing alot of "enhancement" features that do help stability and ease from server performance and reduce potential latency. Think of it as a funnel. Your PC is a jar that has its radius the same size as a lid and then there is a funel above it and the game information from the server is being funneled to your PC and you wont ever get the same performance as you would if there was a same diameter pipe that has no bottleneck... So imagine that your server has currently 3000 players or so and all that information is being funneled through that server and if the server is overutilized, it will eventually start to buffer. For games like Overwatch, CoD, Fortnite and so on, this kind of thing is actually VERY GOOD because you are funneling all the people into a single match so the "buffer" is present during loading into the match or in "pre-match" lobby but for an MMORPG you need to tripple the specs for the server or else you gonna end up with 50% players having fine experience (lag/rubber banding wise) and the rest is going to complain. And also further you are from the server, the worse it gets...
And again you said nothing that shows you know about PCs.

I am talking about the coding. Coding can create conflicts in newer PC tech where in older tech it is fine. It is due to how old the development is and what systems they were coded on.

Here is an example but showing how future tech hinders gaming progress ... Everquest Next wanted to use voxel for a huge interactive MMORPG. The systems they used and the voxel coding/scaling created a problem with the target audience. They discovered with what they want (high details and interactive environment) only a small select group of people could play this game. Those with high end PCs. Not good for ideal profits.

So in this case the coding and plan was too good for the present tech level we have, This can be the same with older development vs new tech.
Good lord... Stop trying to ragebait and leave... Go troll somewhere else... You know nothing about PC's... I would love to dragrace your RX 5600 XT against mine RTX 4060Ti in Cyberpunk, all on highest settings, Path Tracing, DLSS and Frame gen... Oh wait... AMD cant run that even till this day... Sorry pal... If I know nothing about computers, why do I buy the actuall HW that I need for work and gaming to have the best experience and you pal, you are stuck with AMD e-waste? Seems like you know nothing about computers... Leave this discussion, thanks.
EvilHare Oct 6, 2024 @ 8:12am 
Originally posted by とうきょう:
Originally posted by EvilHare:
And again you said nothing that shows you know about PCs.

I am talking about the coding. Coding can create conflicts in newer PC tech where in older tech it is fine. It is due to how old the development is and what systems they were coded on.

Here is an example but showing how future tech hinders gaming progress ... Everquest Next wanted to use voxel for a huge interactive MMORPG. The systems they used and the voxel coding/scaling created a problem with the target audience. They discovered with what they want (high details and interactive environment) only a small select group of people could play this game. Those with high end PCs. Not good for ideal profits.

So in this case the coding and plan was too good for the present tech level we have, This can be the same with older development vs new tech.
Good lord... Stop trying to ragebait and leave... Go troll somewhere else... You know nothing about PC's... I would love to dragrace your RX 5600 XT against mine RTX 4060Ti in Cyberpunk, all on highest settings, Path Tracing, DLSS and Frame gen... Oh wait... AMD cant run that even till this day... Sorry pal... If I know nothing about computers, why do I buy the actuall HW that I need for work and gaming to have the best experience and you pal, you are stuck with AMD e-waste? Seems like you know nothing about computers... Leave this discussion, thanks.
All you are doing is sizing egos not talking about PC knowledge.

Here is a simple question ... If your rig is better than mine, why are you having problems with the game that I do not? There is a reasonable answer but your ego (not knowledge) is blinding you.

Your PC out performing mine does not help the fact I can still play fine and you are having problems. If you had PC knowledge, you would know the answer to why this is happening. You don't have that answer.

In the end, my PC can play the game smoothly and yours can't. It is not "E-waste" if it works perfectly fine. But yours?
Stockwerk 13 Oct 6, 2024 @ 8:56am 
I thought TL might be fun for a few days until the New World Aeternum launch and inbetween playing the newest GW2 and Diablo 4 expansions... but nah...

Instantly feels like a cheap pay2win korea grinder, just in a very pretty dress.

And i've played enough games of that kind, if i would play a korea MMO again it would be returning to Black Desert cuz BDO beats Throne and Liberty in every aspect.

There are just way better MMOs on the market and in november we all be playing Path OF Exile 2 anyways, so why get into this...

GW2 Janthir Wilds right now
D4 Vessel of Hatred October 8th
New World Aeternum October 15th
Path of Exile 2 November 15th

that is my schedule, TL is not worth it.

Game will be "dead" or only played by pay2win whales in a few month just like Lost Ark anyways.
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Date Posted: Oct 6, 2024 @ 6:55am
Posts: 29