Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Animation is only pixels, your sword doesnt exist, no mob can run into it.
You select a target, the code checks for range, if in range, counts a hit. There is no sword anyone can run into.
The animation just showed you what happened in a fancy way.
And IF you think the devs should have coded that into the game ( other games have it ) then say goodbye to good grafix with 50 people on screen because that skyrockets the amount of calculations your computer has to do.
Everything you said isn't possible is only so because that's how the devs made the game. In an actual action combat game like Black Desert it does work, including the 50+ people on screen.
I understand how they work this is just a really deceptive version of it that is awful in actual gameplay as it heavily detracts from what you can do with a sword in video games. the best games use pure manual aim. auto aim is the trademark of a game that was ruined before it came out.
tf? thats awful. there is not even a point in playing then. Phantasy star dont got this issue and theres like 200 ppl on screen sometimes.