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Unreal Engine 5 offers an alternative known as RHI, a backend that does not depend on any type of platform and that could solve this problem.
However, keep in mind that it does not allow working asynchronously, which means that this workload would have to be executed serially, which would have a considerable impact on performance, and frame synchronization would be carried out by the framework. of the Unreal Engine, which would make it necessary to activate V-Sync.
I suppose that the code of this game is optimized so that it works fairly well on both consoles and PC, without having to make separate versions of it. So...think about this.
Xbox series x and series s works with directX 12, but not PS5.
The funny thing is that people used a lot the mod that converts DLSS into FSR3 that is available on Nexus Mods in the Korean version of the game, but here in the Global version the mod is blocked by the EAC.
This shows how good it would be and would attract a lot more people to play the game, since not everyone has access or can have an RTX40 at the moment, for example I'm not going to change my 3060Ti because of this, but it would be cool if I had access to FSR3. 1+FG
running flawless on my rtx 3080 in 4k at around 100fps maxed out with dlss.
But i said that i have a RTX 3060Ti, my question is that we can't use the FG bc it's locked to the RTX40 series, and i never used an amd card
If you check the players who where playing the KR version before, almost everyone was using the DLSS to FSR3 mod
In Korea this game is nearly a year out there and nothing changed.