THRONE AND LIBERTY

THRONE AND LIBERTY

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Farinha Oct 4, 2024 @ 12:41am
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Why there is FSR2 instead of FSR3.1?
This game is Nvidia bound to sell RTX 40's? I have an RTX 30 and cannot use the FG bc it's only available for DLSS+FG, and this FSR2 is garbage.

Please add the FSR3.1+FG, it would benefit everyone, I even had better experiences with other games using FSR3.1 instead of DLSS (TLOU Part 1 is an example).

Many MMORPG players still have cards like the 1060, RX580, 1660 and so on, so it would even be good for the health of the game as it would give many more people the opportunity to get to know and stay in the game.

One of the main reasons i'm asking about it is bc the game is having a lot of stutterings, even with more powerful machines than mine, in areas like the first dungeon that only have few mobs and a kinda simple scenario.
Last edited by Farinha; Apr 21 @ 9:01pm
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Showing 1-15 of 96 comments
We neeed FG for others graphics cards other than RTX!
FSR 3 uses a DirectX 12-based swap and replace chain that, broadly speaking, is what asynchronously handles all workloads related to optical flow and frame generation.

Unreal Engine 5 offers an alternative known as RHI, a backend that does not depend on any type of platform and that could solve this problem.

However, keep in mind that it does not allow working asynchronously, which means that this workload would have to be executed serially, which would have a considerable impact on performance, and frame synchronization would be carried out by the framework. of the Unreal Engine, which would make it necessary to activate V-Sync.

I suppose that the code of this game is optimized so that it works fairly well on both consoles and PC, without having to make separate versions of it. So...think about this.

Xbox series x and series s works with directX 12, but not PS5.
Last edited by The Hobbit (Bilbo); Oct 6, 2024 @ 9:41am
Farinha Oct 6, 2024 @ 12:07pm 
Originally posted by El Hobbit:
FSR 3 uses a DirectX 12-based swap and replace chain that, broadly speaking, is what asynchronously handles all workloads related to optical flow and frame generation.

Unreal Engine 5 offers an alternative known as RHI, a backend that does not depend on any type of platform and that could solve this problem.

However, keep in mind that it does not allow working asynchronously, which means that this workload would have to be executed serially, which would have a considerable impact on performance, and frame synchronization would be carried out by the framework. of the Unreal Engine, which would make it necessary to activate V-Sync.

I suppose that the code of this game is optimized so that it works fairly well on both consoles and PC, without having to make separate versions of it. So...think about this.

Xbox series x and series s works with directX 12, but not PS5.

The funny thing is that people used a lot the mod that converts DLSS into FSR3 that is available on Nexus Mods in the Korean version of the game, but here in the Global version the mod is blocked by the EAC.

This shows how good it would be and would attract a lot more people to play the game, since not everyone has access or can have an RTX40 at the moment, for example I'm not going to change my 3060Ti because of this, but it would be cool if I had access to FSR3. 1+FG
ButtGravy Oct 6, 2024 @ 12:38pm 
The game uses DLSSS onmy 2070 super.
ButtGravy Oct 6, 2024 @ 12:38pm 
Originally posted by Farinha:
Originally posted by El Hobbit:
FSR 3 uses a DirectX 12-based swap and replace chain that, broadly speaking, is what asynchronously handles all workloads related to optical flow and frame generation.

Unreal Engine 5 offers an alternative known as RHI, a backend that does not depend on any type of platform and that could solve this problem.

However, keep in mind that it does not allow working asynchronously, which means that this workload would have to be executed serially, which would have a considerable impact on performance, and frame synchronization would be carried out by the framework. of the Unreal Engine, which would make it necessary to activate V-Sync.

I suppose that the code of this game is optimized so that it works fairly well on both consoles and PC, without having to make separate versions of it. So...think about this.

Xbox series x and series s works with directX 12, but not PS5.

The funny thing is that people used a lot the mod that converts DLSS into FSR3 that is available on Nexus Mods in the Korean version of the game, but here in the Global version the mod is blocked by the EAC.

This shows how good it would be and would attract a lot more people to play the game, since not everyone has access or can have an RTX40 at the moment, for example I'm not going to change my 3060Ti because of this, but it would be cool if I had access to FSR3. 1+FG
It really wouldn't attract that much players tho. The vast majority of gamers doesn't know what DLSS and FSR is.
Maginera Oct 6, 2024 @ 12:54pm 
FG is trash either it is the one from amd or nvidia
Grimbor Oct 6, 2024 @ 1:10pm 
There is no reason any MMO player needs anything more than a RTX 2080 for 1440p and a 1060 for 1080p. Developers need to realize this as more people are just staying on console.
ButtGravy Oct 6, 2024 @ 6:39pm 
Originally posted by Maginera:
FG is trash either it is the one from amd or nvidia
We aren't talking about frame generation here.
Princess Claude Oct 6, 2024 @ 7:47pm 
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your first mistake was using a amd graphics card :steamhappy:
running flawless on my rtx 3080 in 4k at around 100fps maxed out with dlss.
Farinha Oct 6, 2024 @ 8:03pm 
Originally posted by Princess Claude:
your first mistake was using a amd graphics card :steamhappy:
running flawless on my rtx 3080 in 4k at around 100fps maxed out with dlss.

But i said that i have a RTX 3060Ti, my question is that we can't use the FG bc it's locked to the RTX40 series, and i never used an amd card :steamfacepalm:
Farinha Oct 6, 2024 @ 8:05pm 
Originally posted by ButtGravy:
Originally posted by Farinha:

The funny thing is that people used a lot the mod that converts DLSS into FSR3 that is available on Nexus Mods in the Korean version of the game, but here in the Global version the mod is blocked by the EAC.

This shows how good it would be and would attract a lot more people to play the game, since not everyone has access or can have an RTX40 at the moment, for example I'm not going to change my 3060Ti because of this, but it would be cool if I had access to FSR3. 1+FG
It really wouldn't attract that much players tho. The vast majority of gamers doesn't know what DLSS and FSR is.

If you check the players who where playing the KR version before, almost everyone was using the DLSS to FSR3 mod
Balzac Oct 6, 2024 @ 8:14pm 
Originally posted by Grimbor:
There is no reason any MMO player needs anything more than a RTX 2080 for 1440p and a 1060 for 1080p. Developers need to realize this as more people are just staying on console.
Ehhh no, we are playing in 4k.
Ifosil Oct 6, 2024 @ 9:02pm 
if AMD dont do some preassure i think it wont come. DLSS3 and FR is simple a parte of UE5. Devs dont need so much extra to implement.
In Korea this game is nearly a year out there and nothing changed.
ButtGravy Oct 6, 2024 @ 9:04pm 
Originally posted by Farinha:
Originally posted by ButtGravy:
It really wouldn't attract that much players tho. The vast majority of gamers doesn't know what DLSS and FSR is.

If you check the players who where playing the KR version before, almost everyone was using the DLSS to FSR3 mod
Proof? Looks like confirmation bias to me. Social media is not the vast majority of players.
ButtGravy Oct 6, 2024 @ 9:04pm 
Originally posted by Balzac:
Originally posted by Grimbor:
There is no reason any MMO player needs anything more than a RTX 2080 for 1440p and a 1060 for 1080p. Developers need to realize this as more people are just staying on console.
Ehhh no, we are playing in 4k.
The vast majority of gamers aren't.
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