Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Cause this is actually a compliment.
Also can't put gliders in your backpack. Can put a parachute but can you run with that in your backpack? These flying or giant leaps making people are immersion breaking (destroy "feeling of being there"), but somehow that feeling traditionally isn't important with Far East game devs: you also have mini games, chest rewards popping up, flashy effects when leveling up, you wield giant weapons heavier than you, survive tower size ogre hitting you with a hammer and so on, all things we understand aren't natural, cannot happen.
Not a fan of people turning in birds/wolves/swimming animals. Shape shifting takes magic further than teleport spells or resurrecting. Some things are so extreme that you have hard time believing even magic could do it. If it isn't explained as magic, then it is even more immersion breaking, because obviously it isn't what people can do. Takes heaps of accepting breaking natural laws, to buy it.
I've played one NCSOFT game that had excellent combat: Guild Wars. The original. And the sequel, Guild Wars 2 also a NCSOFT game, had a bad hamburger combat that bored me out of my skull in 2 months. And swords that worked like laser rifles (what were they smoking?). But there were some good things in Guild Wars 2 too, quest replaced with events and party replaced by everyone being able to fight same foes. So... not biased against NCSOFT, could be good combat or bad. If you say bad: maybe so.
Black Desert... yeah. Nothing to play in that game except the character editor, IMHO. Learnt to HATE combo-based fighting with that game. Now won't touch a game which says "combo". That's a memory game, you need to freaking live your life in the game or be under 4 year old to remember all them key press combos... and remember them still when you log in year later again. Does this game have combo skill based fighting? For some weird reason Far East game devs love that too. Even if your photographic memory is empty for all the combos, don't know who the f wants that acrobatics on the keyboard. And the screen where you selecting which combos to use... couldn't have been more confusing. Also, enchanting items to have better and better items... and get all the dozens silly ingredients for that, oh boy! How many different fantasy raw materials (that real worlds don't have) you had in that game? That was not fun. Reminds Black Desert? I give you, that one gives serious bad vibes for me.
It has a good character editor. Nice graphics generally.
Bad game play generally.
Can't speak for all of course. My opinions.
I'm still on the fence about the game. I know how NCSoft does their micro transactions and I'm not a fan of it (hated it since they did this stuff in Aion) and so far I'm not a fan of the controls, but I'm willing to give it another try. 15 minutes into the intro may not be enough time to fairly judge the game. I'll try to tweak control settings and try it again.
I just had to see “Amazon Games” to know.