THRONE AND LIBERTY

THRONE AND LIBERTY

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Shep Sep 29, 2024 @ 2:48pm
Blurry
While moving around in-game the game gets blurry on objects but when i stand still everything is back to normal. I have motion blur turned off and have tried messing with all types of settings.Any ideas on what could be causing this or could this be a game issue itself.
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Showing 1-15 of 64 comments
vanhellsing90 Sep 29, 2024 @ 2:56pm 
only in setting change turn of some lens flare shake and that stuffs i have bad pc bad conn only DC fcking me playing on recommended on low settings
Raikoh Sep 29, 2024 @ 2:59pm 
Common effect of DLSS. You can use FidelityFX, but skill effects will begin to look weird
Tharruh Sep 29, 2024 @ 3:02pm 
Still waiting for some kind of “FIX”
Shep Sep 29, 2024 @ 3:18pm 
Tried low settings and even turning off DLSS and using FidelityFX but only a slight fix also hard to play with those graphics. hopefully the devs look into this soon!
Nafiganza Sep 29, 2024 @ 4:57pm 
try this:

created an Engine.ini in "%localappdata%\TL\Saved\Config\WindowsNoEditor" with these lines of Code:

[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.ScreenPercentage=100
r.TemporalAA.Algorithm=1
r.TemporalAA.Upsampling=1
r.TemporalAA.R11G11B10History=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
Shep Sep 30, 2024 @ 11:05am 
sadly this didnt fix the issue, im just starting to assume the devs need to fix it.
VarBear Sep 30, 2024 @ 9:03pm 
Originally posted by Shep:
sadly this didnt fix the issue, im just starting to assume the devs need to fix it.
It's not an "issue". It's how games are these days. Forced Temporal anti aliasing and upscaling blurring the game so it hides their graphical and performance issues. Same Engine.ini fix as the person above, but I had this during the beta which fixed most of the blur by mostly disabling the TAA. Obviously, you dont use DLSS or upscalers because that uses their own temporal anti aliasing unaffected by these lines.

EDIT: SCROLL DOWN TO MY THIRD POST FOR BETTER SETTINGS

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAA.Algorithm=0
r.TemporalAA.Upsampling=1
r.TemporalAA.ClampTolerant=0
r.TemporalAACurrentFrameWeight=1 (lower this for more blur and less jitter, 0.1-1. 0.4 is default)
r.TemporalAAFilterSize=0.1
r.TemporalAASamples=1
r.TemporalAA.HistoryScreenpercentage=200
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAACatmullRom=1
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1

There is also these lines which disable unwanted effects like Motion Blur, DoF, Chromatic Abberation, Film grain etc which I use for every UE game.
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1

You can completely disable TAA by setting the first line to 0 instead of 6 (and deleting everything else under) but it had issues on all the textures which I had never seen in any game i've disabled TAA on before.
Can also try these and see if they help or not, note that I did not know about or use these lines during the beta.

foliage.DitheredLOD=1
r.Lumen.Reflections.Temporal=1
r.DiffuseIndirect.Denoiser=2
r.Reflections.Denoiser=2
r.MinRoughnessOverride=1 (0.2 if too strong)
r.BloomQuality=2 (0 for off)
r.VRS.Enable=0
Last edited by VarBear; Oct 3, 2024 @ 4:13pm
Shep Sep 30, 2024 @ 10:31pm 
Originally posted by VarBear:
Originally posted by Shep:
sadly this didnt fix the issue, im just starting to assume the devs need to fix it.
It's not an "issue". It's how games are these days. Forced Temporal anti aliasing and upscaling blurring the game so it hides their graphical and performance issues. Same Engine.ini fix as the person above, but I had this during the beta which fixed most of the blur by mostly disabling the TAA. Obviously, you dont use DLSS or upscalers because that uses their own temporal anti aliasing unaffected by these lines.

[SystemSettings]
r.PostProcessAAQuality=6
r.TemporalAA.Algorithm=0
r.TemporalAA.Upsampling=1
r.TemporalAA.ClampTolerant=0
r.TemporalAACurrentFrameWeight=1 (lower this for more blur and less jitter, 0.1-1. 0.4 is default)
r.TemporalAAFilterSize=0.1
r.TemporalAASamples=1
r.TemporalAA.HistoryScreenpercentage=200
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAACatmullRom=1
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1

There is also these lines which disable unwanted effects like Motion Blur, DoF, Chromatic Abberation, Film grain etc which I use for every UE game.
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1

You can completely disable TAA by setting the first line to 0 instead of 6 (and deleting everything else under) but it had issues on all the textures which I had never seen in any game i've disabled TAA on before.
Can also try these and see if they help or not, note that I did not know about or use these lines during the beta.

foliage.DitheredLOD=1
r.Lumen.Reflections.Temporal=1
r.DiffuseIndirect.Denoiser=2
r.Reflections.Denoiser=2
r.MinRoughnessOverride=1 (0.2 if too strong)
r.BloomQuality=2 (0 for off)
r.VRS.Enable=0

Just a quick question and make sure I’m doing this right what file do I need to put all this into? Is it the user settings one? Also would I delete everything already in so called file and only add what you said above?
VarBear Sep 30, 2024 @ 11:22pm 
The Engine.ini one like Nafiganza mentioned. Keep everything thats already in there and just copy paste [SystemSettings] and everything under it to the bottom.

If the file doesnt exist, just make a copy of any of the other .ini files and rename it to Engine.ini, and delete everything in the copy. Have File Name Extentions enabled in the View tab up top so you can see the .ini and .exe and such on your files if you haven't already.
Last edited by VarBear; Sep 30, 2024 @ 11:26pm
Shep Oct 1, 2024 @ 11:08pm 
Doing everything you said made it 10x better ty so much
VarBear Oct 1, 2024 @ 11:30pm 
2
1
Originally posted by Shep:
Doing everything you said made it 10x better ty so much
I actually found something better and was about to make this comment before you replied. The ones I used in Beta pixelated the hair and such too much. Now that I can actually play the game, this updated one pretty much removes the blur and only has minor hair pixelation when you zoom in.

You must also disable DLSS/FSR/XeSS as they use their own temporal anti-aliasing which does not get affected by the below lines. They are also much more blurry than unedited TAA.

Go to "%localappdata%\TL\Saved\Config\WindowsNoEditor" and create a Engine.ini file (make sure it is a .ini file by enabling File Name Extensions on the View tab at the top, every file there should have .ini), and paste the below.

[SystemSettings]
r.PostProcessAAQuality=6
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.TemporalAA.HistoryScreenpercentage=200
r.VRS.Enable=0
r.Tonemapper.Sharpen=2
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1
r.MipMapLODBias=-1

[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass
Last edited by VarBear; Oct 6, 2024 @ 4:49pm
Onyxx666 Oct 1, 2024 @ 11:56pm 
Originally posted by VarBear:
Originally posted by Shep:
Doing everything you said made it 10x better ty so much
I actually found something better and was about to make this comment before you replied. The ones I used in Beta pixelated the hair and such too much. Now that I can actually play the game, this updated one pretty much removes the blur and only has minor hair pixelation when you zoom in.

[SystemSettings]
r.PostProcessAAQuality=6
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.TemporalAA.HistoryScreenpercentage=200
r.VRS.Enable=0
r.Tonemapper.Sharpen=2
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1
r.MipMapLODBias=-1[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass

I haven't tried these 4 yet since the game already looked good without them.
r.Lumen.Reflections.Temporal=1
r.DiffuseIndirect.Denoiser=2
r.Reflections.Denoiser=2
r.MinRoughnessOverride=1

Yah this one looks sooo much better than the 1st one I tried. Praise the gods!
Everything going blurry was hurting my eyes and making me zone out way too much lol.
💀 Oct 2, 2024 @ 2:47am 
Originally posted by VarBear:
Originally posted by Shep:
Doing everything you said made it 10x better ty so much
I actually found something better and was about to make this comment before you replied. The ones I used in Beta pixelated the hair and such too much. Now that I can actually play the game, this updated one pretty much removes the blur and only has minor hair pixelation when you zoom in.

[SystemSettings]
r.PostProcessAAQuality=6
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.AntialiasingMethod=2
r.TemporalAA.Quality=2
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.TemporalAA.HistoryScreenpercentage=200
r.VRS.Enable=0
r.Tonemapper.Sharpen=2
r.DepthOfFieldQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1
r.MipMapLODBias=-1[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass

I haven't tried these 4 yet since the game already looked good without them.
r.Lumen.Reflections.Temporal=1
r.DiffuseIndirect.Denoiser=2
r.Reflections.Denoiser=2
r.MinRoughnessOverride=1


This solved it for me, ty so much for posting this here. I would give you an award but steam is broken and it wont let me.
b0 Oct 2, 2024 @ 2:55am 
set sharpness in nvidia at 30% and there it is, fixed
KingEstarossa Oct 2, 2024 @ 3:33am 
Originally posted by b0:
set sharpness in nvidia at 30% and there it is, fixed
you mean Image Sharpening in nvidia control panel or a different setting?
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Date Posted: Sep 29, 2024 @ 2:48pm
Posts: 64