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The second cutscene in the game where something gets invaded or so is compleatly black. This happens later again where I guess should play the same cutscene from the audio I've heared?
And if I leave the tutorial where you fly over to the mainland I have a white cutscene after the little floaty thing introduces itself until almost the end....really annoying.
If anyone has a solution I and many other may appreciate it!
DXVAVDA fatal error: could not LoadLibrary: msvproc.dll
Looking online, this seems to cause cutscene issues for games like World of Warcraft, so I am guessing this is the issue for Throne and Liberty as well. Using Debian Linux here, Proton Experimental Bleeding Edge beta. Normally, if this was wine, I'd try winetricks to see if I can install the missing dll, but with steam, I'm not familiar with the process. I believe there is protontricks, so I will try to install that and see if it resolves the cutscene issue.
So did it work? I'm on windows so I have no clue if I have the same missing dll nor do I know how to generate a log on windows for that game to check in the first place.
Tried to install all the runtimes now to test if something would change but no...the cutscenes that won't play for me still doesn't play......I find it really weird that only the same cutscenes won't work for me but some do...
Seems to be a somewhat common problem with Unreal Engine games now-a-days. Has to do with framerate not being able to properly sync up with what the internal media-player requires to play the video as an overlay or some crap.
I actually enable it always in games still but my nvidia global setting on v-sync is on fast so I changed that to on and guess what?
IT. F**KING. WORKS!
I hope for eveyone else that have the same exact issue enabel v-sync and look at your nvidia global setting or rather set for that game specifically v-sync to on. Dunno if AMD cards also have those settings but if so try that as well if you have one.....FINALLY!
Thanks man, you're a legend!