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It is not like you are forced to join a Clan. Are they pointing a gun at you?
Stop complaining and instead of spam join random Clans, study a bit the honor of the leadership it have and stick with the one that suits you better and have a "men of honors" like myself that make things clear and cristalline.
Our Clan exist by 1998 till today.. and we have a lot of members that are still here after 5 or up to 10+ years and are still faithfull in my leadership and i try hard to never fail them, togheter with the fact that i try also harder, to suit up the newcomers and let them feel the same way who is in already still feel today.. because a Clan live well when their members are faithfull of their leadership.
Damaging them doesn't make you better, just makes you worse over time and people talk. Reputation is only one. Once it's tainted you are screwed.
So, don't talk so much about Clans if you don't know how the leadership works.
This is for hardcore guilds who use DKP system (something very common in wow), it makes the process of distribution easier and its an objectively better system to strengthen your guild as a whole when properly used.
The issue is, not everyone wants to partake in that (you obviously don't like it) and end up joining guilds that use this system for good or personal gain which leads to frustration. There are other drop methods which give agency to the player who dropped it while also letting them decide to give it away, but that cannot be seen BEFORE joining a guild which is a massive flaw. Theres another issue which is that you can change loot settings instantly so some guilds switch to "take all" before an archboss in an attempt to steal drops from their players. This can happen to any guild, the only thing preventing it is the goodwill of the leadership.
So the takeaway here is that the system is fine, but there are glaring issues that need fixing so players can seek guilds which actually meet their expectations and prefered loot settings.
the 1. "option" isnt going to work if your guild leader is a chump poser, him and his 5 main squeeze buddies are NEVER GOING TO EVER give you the drops. they might let you pay for them via bidding war. cash currency.
Trust me when i say this but there isn't alot of guilds i would trust with that feature. Especially the way people are nowadays.
Edit**
Seems like the ones who are most for this "system" are the ones who don't even have the game in their library.
oh Ok, i see, thanks for the explanations, the leader of my current guild sold me the equipment that I won for free which allowed me to have it, he does it when the members concerned are connected, I came across a good/fair guild leader I think.
if you ever consider joining a different guild, make sure to mail/dm their leader before joining, so you can have an idea of what you are getting yourself into before joining. the cooldown for joining another guild after leaving is 36h. Cheers
The system works fine. It is the people that have malice in them. Investigate the Clan you are going to join before joining blindly.
As i explained already, i do use this system and is really good and fine. We have channels to post up requests (discord and telegram) and people ask for what we dropped AS A CLAN togheter, in there. If noone want the same drop, they get it directly, otherwise they get to roll. And before even that, i make sure that everyone have at least one piece for their build before going for the rolls and "ask" system we have in place. In that way we are going forward in a very good way till now.
People complain about the pay to win and the market prices. But those prices are set by PLAYERS. If players wanted a fair game, everyone could set their drops as sellable for 10 lucent. Every item in the game would cost you a maximum of 0.20 of a dollar. But players are the ones listing items for thousands of lucents. Players are the greedy malicious ones that decide their loot is worth hundreds or thousands of dollars. An item you got for free by a lucky drop by playing a game a few weeks into launch is worth more than people earn at a job in a real month.
Some of you act like you're not posting your drops for $10 or more on the market. You're all doing it, because while you want people to think you're superior and high and noble and righteous and better than the stinky PVPers or greedy whales, you're no better than any of them. You're just as pearl-clutching as everyone else in the game and only care about fairness in so far as it gets you loot faster.
I mean here it is, a topic complaining about how an organization of players distributes their gear to classes that can benefit from it, yet instead of joining a different guild, people would rather condemn that ones that don't give them their off-class item so they can sell it on the market for a pittance. No one cares about fairness, they just want their lucent or their item that they feel they earned themselves and someone else is trying to steal. But when someone else's drop gets redistributed to you, suddenly that's okay.
System works fine. Join a guild that suits your loot philosophy.
This logic doesn't make sense because everything in this game revolves around TIME and ACQUISITION of said item. MMO's in general are selling that value. That is why you your "F2P""KR VET" streamer that you fanboy buy Early Access to get that value.
No one will list 10 Lucent Queen Bellandir because the time it takes for it to spawn and a chance to get the drop is tough.
Yes, it is P2W because you can bypass the whole waiting for one week for a small chance by simply buying it.
Don't misuse the P2W word because everyone of you that shout out that term doesn't even know what it means. If on your eyes this system is P2W, then you clearly never played in the dark era of mmorpgs (1998-2008 approximately).
It is not P2W at all. The items must be placed in the Auction by the players and before that the item must be dropped by the players again.. It is an exchange within players, not the "game shop" and "a player" (Yeah ofc there is a tax, that is to make a money sink to push the selling point of the lucents themselfs... otherwise, they have to really put P2W ♥♥♥♥♥. At the end of the day, the Lucents you spend goes to another player).
Pointless semantics to justify monetization. The game lets you spend money to buy anything you want and thats ok. looping in circles to not call a spade a spade is a disservice for everyone involved.