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https://maxroll.gg/throne-and-liberty/resources/in-depth-stats-guide#critical-hit-and-endurance-header
Up to you in the end.
I cite braydon62509 from https://throneandliberty.gameslantern.com/;
Why Trait for Endurance instead of Evasion?
This is an excellent Question as Evasion completely avoids damage while Endurance reduces our chance to take Critical Hits and Increases our odds of taking minimum damage. The short answer is that we don't know what various bosses Hit Chance is.
When determining weather or not you will Evade an attack the game looks at your enemies Hit Chance Rating and Compares it to your Evasion Rating.
- If your evasion rating is HIGHER than your target's Hit Chance Rating then you have a % chance to Evade the incoming attack. At this point the more Evasion Rating you have the more likely you are to Evade an attack.
- If your Evasion Rating is LOWER than your target's Hit Chance Rating then you will have a 0% chance to evade and all of those hard earned Evasion Rating Traits are rendered completely Useless.
Endurance on the other hand compares your targets critical strike chance and your Endurance rating.
- If your Endurance Rating is HIGHER than your target's Critical Strike Rating then it becomes impossible for your target to hit you with a Critical Strike.
- If your Endurance Rating is LOWER than your target's Critical Strike Rating then you will still have a % chance to avoid taking a critical hit based on the difference amount Between you and your targets Critical Strike Chance vs your Endurance Rating.
In short this means that any amount of Evasion Rating below your target's Hit Chance is USELESS, Where as any Endurance Rating below your target's Critical Chance is STILL USEFULL. Therefore we can not consistently evade attacks without knowing the Boss's Hit Chance, But we can consistently avoid Critical Strikes which will ultimately improve our survivability and will smooth out our damage intake by making it less spikey and easier to predictably heal.
This makes evasion look worse than it actually is, though. You can't really get a lot of hit, like 800-1k is already "pvp ready" yet evasion can confortably pass 1.5k
Let alone the fact that you can evade crowd controls, silences, anything that requires a hit. Which would just land on you if you were an end stacker.
For players with kits that can move like for example Wand/Staff with Frostscreen. Evasion is better. This includes Dagger/Wand builds with built in escape.
Most organized guilds have a high perception character normally wand/dagger or wand/staff to do all the CC.
70 perception is almost a guarantee sleep. This is not including Abyssal rings and necklace with 80 sleep chance.