THRONE AND LIBERTY

THRONE AND LIBERTY

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For pvp endurance or evasion as full healer?
Longbow/wand build for a large scale pvp endurance or evasion is better?
Some told me is evasion better. But after 2 months in the game it will be better using endurace. Is it true?
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Showing 1-9 of 9 comments
StarlightAsh♡ Oct 29, 2024 @ 8:56am 
would you prefer to dodge more or take reduced damage from crits, personally I would put more chance to dodge at a higher value because reduced crit damage still means you take damage
Skillo Oct 29, 2024 @ 9:29am 
im biased towards evasion cause it allows you to dodge crowd control attacks, which is the biggest threat in pvp.
Nosferatu Oct 29, 2024 @ 10:05am 
Originally posted by I'm looking for a girl:
Longbow/wand build for a large scale pvp endurance or evasion is better?
Some told me is evasion better. But after 2 months in the game it will be better using endurace. Is it true?

I cite braydon62509 from https://throneandliberty.gameslantern.com/;

Why Trait for Endurance instead of Evasion?

This is an excellent Question as Evasion completely avoids damage while Endurance reduces our chance to take Critical Hits and Increases our odds of taking minimum damage. The short answer is that we don't know what various bosses Hit Chance is.

When determining weather or not you will Evade an attack the game looks at your enemies Hit Chance Rating and Compares it to your Evasion Rating.

- If your evasion rating is HIGHER than your target's Hit Chance Rating then you have a % chance to Evade the incoming attack. At this point the more Evasion Rating you have the more likely you are to Evade an attack.

- If your Evasion Rating is LOWER than your target's Hit Chance Rating then you will have a 0% chance to evade and all of those hard earned Evasion Rating Traits are rendered completely Useless.

Endurance on the other hand compares your targets critical strike chance and your Endurance rating.

- If your Endurance Rating is HIGHER than your target's Critical Strike Rating then it becomes impossible for your target to hit you with a Critical Strike.

- If your Endurance Rating is LOWER than your target's Critical Strike Rating then you will still have a % chance to avoid taking a critical hit based on the difference amount Between you and your targets Critical Strike Chance vs your Endurance Rating.

In short this means that any amount of Evasion Rating below your target's Hit Chance is USELESS, Where as any Endurance Rating below your target's Critical Chance is STILL USEFULL. Therefore we can not consistently evade attacks without knowing the Boss's Hit Chance, But we can consistently avoid Critical Strikes which will ultimately improve our survivability and will smooth out our damage intake by making it less spikey and easier to predictably heal.
Skillo Oct 29, 2024 @ 10:07am 
Originally posted by Nosferatu:
Originally posted by I'm looking for a girl:
Longbow/wand build for a large scale pvp endurance or evasion is better?
Some told me is evasion better. But after 2 months in the game it will be better using endurace. Is it true?

I cite braydon62509 from https://throneandliberty.gameslantern.com/;

Why Trait for Endurance instead of Evasion?

This is an excellent Question as Evasion completely avoids damage while Endurance reduces our chance to take Critical Hits and Increases our odds of taking minimum damage. The short answer is that we don't know what various bosses Hit Chance is.

When determining weather or not you will Evade an attack the game looks at your enemies Hit Chance Rating and Compares it to your Evasion Rating.

- If your evasion rating is HIGHER than your target's Hit Chance Rating then you have a % chance to Evade the incoming attack. At this point the more Evasion Rating you have the more likely you are to Evade an attack.

- If your Evasion Rating is LOWER than your target's Hit Chance Rating then you will have a 0% chance to evade and all of those hard earned Evasion Rating Traits are rendered completely Useless.

Endurance on the other hand compares your targets critical strike chance and your Endurance rating.

- If your Endurance Rating is HIGHER than your target's Critical Strike Rating then it becomes impossible for your target to hit you with a Critical Strike.

- If your Endurance Rating is LOWER than your target's Critical Strike Rating then you will still have a % chance to avoid taking a critical hit based on the difference amount Between you and your targets Critical Strike Chance vs your Endurance Rating.

In short this means that any amount of Evasion Rating below your target's Hit Chance is USELESS, Where as any Endurance Rating below your target's Critical Chance is STILL USEFULL. Therefore we can not consistently evade attacks without knowing the Boss's Hit Chance, But we can consistently avoid Critical Strikes which will ultimately improve our survivability and will smooth out our damage intake by making it less spikey and easier to predictably heal.

This makes evasion look worse than it actually is, though. You can't really get a lot of hit, like 800-1k is already "pvp ready" yet evasion can confortably pass 1.5k :fardy:

Let alone the fact that you can evade crowd controls, silences, anything that requires a hit. Which would just land on you if you were an end stacker.
Wipkonijntje Oct 29, 2024 @ 10:30am 
ain't pvp meta now to go full melee dodge to avoid teleport stuns?
Boink Oct 29, 2024 @ 10:53am 
Long/Wand it is better to go full endurance. You don't have actual good kits to escape. You are also more likely the main target of CCs etc.

For players with kits that can move like for example Wand/Staff with Frostscreen. Evasion is better. This includes Dagger/Wand builds with built in escape.
Last edited by Boink; Oct 29, 2024 @ 10:54am
Boink Oct 29, 2024 @ 10:57am 
Originally posted by Skillo:

This makes evasion look worse than it actually is, though. You can't really get a lot of hit, like 800-1k is already "pvp ready" yet evasion can confortably pass 1.5k :fardy:

Let alone the fact that you can evade crowd controls, silences, anything that requires a hit. Which would just land on you if you were an end stacker.

Most organized guilds have a high perception character normally wand/dagger or wand/staff to do all the CC.

70 perception is almost a guarantee sleep. This is not including Abyssal rings and necklace with 80 sleep chance.
Last edited by Boink; Oct 29, 2024 @ 10:58am
LLENN Nov 18, 2024 @ 5:33am 
staff/wand with 1.9k melee 1.3k range eva plus 770 range endu (unbuffed) i can just 1vx and ignore gs user and go for soft target first
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Date Posted: Oct 29, 2024 @ 8:39am
Posts: 9