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I hope you know there's a sundries manager in every major town that sells 10 wheat/day...
If you spend 10 hours to get wheat...yeah...
This was an example and if it is interesting to you, I must say that in one day you can buy only 10 wheat and it will be one meal and maybe I want to make several meals.
I understand your point, but there are also other ways to get these same things.... wheat you can buy from the vendor at x10 a day..... if you just make sure to buy it every day and stockpile before you know it you have 400....
I am 23 Fishing 20 Cooking and 20 Expedition..... and yet some how I am constrained the same way you are....
Your problem is you are trying to work hard instead of smart...... do more research on the games systems and how to best use them and you will find that while they do limit your playtime in some manner, there is almost always something to do in this game.
The limits I assume are there to reduce the impact of the bots in the game. While it would be nice to go all out on Dungeons all day long, If they did that we would all be in BiS gear in short order and then arguing there is nothing to do in the game instead of I cant do all the things I want in one day.
That is the point that you are missing. If you could buy unlimited wheat, you would max out your cooking skills in no time and make 1,000 meals and there would be little to no point to making meals.
The idea is you buy 10 each day, and after several days make your meals. If you get lucky you get a proc and that can be sold on the auction house.
The idea is not to rush through it. The idea is to think through it.
If you buy Lucent from inside the game on the first day, you can have all the items of the last game and make them for yourself and this is the reason for these restrictions, not to prevent bots
Feels like my set pieces, so many Slaughters and Tyrants still no set piece i need.
What's the reason to limit salt, rotein, etc. to amitoi expeditions or ornate coins when it could easily be purchasable at the sundries merchant? Bro, what type of sundries merchant are you that you can't obtain salt? And then, they put arbitrary daily and weekly limitations. Because they want you constantly logged in for "engagement" statistics to spam expeditions. You know what's better? There's no buy limit, and the limit is how much in-game money you have. You know, like a real economy with currency sinks... not 50 different currencies on time tables and a bunch of other ARBITRARY ♥♥♥♥♥♥♥♥.
Nobody would mind grinding for certain rare ingredients if the drop rates were reasonable and the actual food buff was worth it. Certain values can easily be tweaked such as ingredient requirements if drops were more consistent, but people want to feel progression in an MMO. Killing 100 mobs to get 1 curry powder is not a rewarding experience. What if you could get a reasonable amount of curry powder, but the item requires 5? It'd make the player feel like they aren't wasting their time, and there's some progression even if it might be slow, but it's something.
Can the shills actually exercise a bit more critical thinking instead of mindlessly defending bad game design, especially something that is supposed to be a role-playing game? An RPG with no trading, any real side professions, etc. The character identity is sorely lacking. The world building is even worse. Like, why are we there or why care? The story is literally just collectible journals. Anybody ever feel that the world is filled with players, but it feels so empty at the same time? Player engagement is not there, and it's definitely to prevent bots, RMT, etc. It just misses the mark on RPG, and my conspiracy theory mind also thinks it's to also promote people to P2W out of frustration because of the other tons of stupid systems.
And I've read some dumb arguments for these systems to prevent sweatlords from outpacing normies or dads. Newsflash: your time investment should be rewarded in any game and especially MMORPGs, or else you completely defeat the entire point. Whether you grind for vertical progression, gain more knowledge, or build mechanical skill, this should reflect in your gameplay and power level.
This is why the limits and P2W systems are so controversial. Stop the cap and the cope please. How can you defend grinding and then speak against it at the same time? Sweatlords should be the top at any single game, and this is the problem with a lot of modern game design. If a day 1 player can match the progression of a seasoned FG, MOBA, or FPS player who has grinded, do you think that's actually good game design? Imagine investing into a corporate job for 5 years only to get passed up on promotion because the new kid with the degree, no experience, and a connection got externally hired instead. If I could pay money to be a top player at any eSports, I'd do it in a heartbeat and start a streaming career. And watch these same people talk about gatekeeping or elitism, but then argue the opposite for very anti-consumer design that does not respect your time. Like, what is even your logical argument? You have none.
And finally, I'll say this. It's piss-easy to level in this game because the main story quests and everything else is so shallow. This game is systems upon systems slapped together with no actual vision. I think the systems were created and developed first, then they tried to figure out how to package it instead of building a good game and adding systems into it.
People want the game to succeed and have a long-lasting populated game. Criticism is not to just ♥♥♥♥ on the game and complain for the sake of it. I'd actually prefer for leveling to take much longer with a more fleshed out story if they removed a lot of the ♥♥♥♥♥♥♥♥ at end-game. This game rushes you to level 50 for the chance you'd feel the scaling, FOMO, hate the RNG, get trounced by P2W, and hope you spend too. And with P2W, you're not like, "Well, this guy was just a better player with an intelligent build and serious grind."
Btw, maxing out your cooking is just not even necessary. Professions in MMOs are really inconsequential nowadays. You'll be fishing though later on -- just not for the fish. Very immersive. This game could literally just remove almost every aspect of the game aside from large scale PvP and arena, and it'd be essentially the same game. You select/create your build, get equalized gear, jump in a server, match make, and start fighting. Boom, that's the game. Everything else is to just literally make you feel like you need to spend.
P.S. I actually still like this game to some level, but please call it for what it is.
Not that if someone has money, he can buy 100,000 Lucent with one click and have everything in the game
The name of this work is giving money to improve in the game and there is no equality for others
The game has many good aspects and is beautiful, but unfortunately it is not fair for everyone
After a few weeks I'm still getting killed in pvp or arena areas sometimes even with one hit even though my gs is 2500 or everyone but me is lucky they have good items or spent money