THRONE AND LIBERTY

THRONE AND LIBERTY

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ShxyxnTv Oct 29, 2024 @ 4:48am
Limits for everything
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheats and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.
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Showing 1-15 of 22 comments
vanhellsing90 Oct 29, 2024 @ 6:36am 
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheats and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.
i hope so they will make unlimited dungeon like in korea every day i am on temple of slaughter still didnt got gloves 150 shards have some of them i spended for gears game is p2w
StarlightAsh♡ Oct 29, 2024 @ 6:38am 
you can actually dissolve any fish you can hold in 1 hand for new bait, so you can fish nearly infinitely
KillJoy Oct 29, 2024 @ 7:01am 
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheats and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.

I hope you know there's a sundries manager in every major town that sells 10 wheat/day...
If you spend 10 hours to get wheat...yeah...
ShxyxnTv Oct 29, 2024 @ 8:24am 
Originally posted by KillJoy:
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheats and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.

I hope you know there's a sundries manager in every major town that sells 10 wheat/day...
If you spend 10 hours to get wheat...yeah...

This was an example and if it is interesting to you, I must say that in one day you can buy only 10 wheat and it will be one meal and maybe I want to make several meals.
ShxyxnTv Oct 29, 2024 @ 8:25am 
Originally posted by StarlightAsh♡:
you can actually dissolve any fish you can hold in 1 hand for new bait, so you can fish nearly infinitely
Yes, but did you know that it only gives you a bag with the baits you take from the box when you fish?
Shazbot Oct 29, 2024 @ 8:38am 
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheat and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.

I understand your point, but there are also other ways to get these same things.... wheat you can buy from the vendor at x10 a day..... if you just make sure to buy it every day and stockpile before you know it you have 400....

I am 23 Fishing 20 Cooking and 20 Expedition..... and yet some how I am constrained the same way you are....

Your problem is you are trying to work hard instead of smart...... do more research on the games systems and how to best use them and you will find that while they do limit your playtime in some manner, there is almost always something to do in this game.

The limits I assume are there to reduce the impact of the bots in the game. While it would be nice to go all out on Dungeons all day long, If they did that we would all be in BiS gear in short order and then arguing there is nothing to do in the game instead of I cant do all the things I want in one day.
KillJoy Oct 29, 2024 @ 8:42am 
Originally posted by ShxyxnTv:
Originally posted by KillJoy:

I hope you know there's a sundries manager in every major town that sells 10 wheat/day...
If you spend 10 hours to get wheat...yeah...

This was an example and if it is interesting to you, I must say that in one day you can buy only 10 wheat and it will be one meal and maybe I want to make several meals.

That is the point that you are missing. If you could buy unlimited wheat, you would max out your cooking skills in no time and make 1,000 meals and there would be little to no point to making meals.

The idea is you buy 10 each day, and after several days make your meals. If you get lucky you get a proc and that can be sold on the auction house.

The idea is not to rush through it. The idea is to think through it.
StarlightAsh♡ Oct 29, 2024 @ 9:00am 
Originally posted by ShxyxnTv:
Originally posted by StarlightAsh♡:
you can actually dissolve any fish you can hold in 1 hand for new bait, so you can fish nearly infinitely
Yes, but did you know that it only gives you a bag with the baits you take from the box when you fish?
Yes, however you don't fish just for bags, you fish to catch fish for meals which you can sell for luscent
ShxyxnTv Oct 29, 2024 @ 9:06am 
Originally posted by Shazbot:
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheat and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.

I understand your point, but there are also other ways to get these same things.... wheat you can buy from the vendor at x10 a day..... if you just make sure to buy it every day and stockpile before you know it you have 400....

I am 23 Fishing 20 Cooking and 20 Expedition..... and yet some how I am constrained the same way you are....

Your problem is you are trying to work hard instead of smart...... do more research on the games systems and how to best use them and you will find that while they do limit your playtime in some manner, there is almost always something to do in this game.

The limits I assume are there to reduce the impact of the bots in the game. While it would be nice to go all out on Dungeons all day long, If they did that we would all be in BiS gear in short order and then arguing there is nothing to do in the game instead of I cant do all the things I want in one day.
In my opinion, the game is completely Pay to win
If you buy Lucent from inside the game on the first day, you can have all the items of the last game and make them for yourself and this is the reason for these restrictions, not to prevent bots
ShxyxnTv Oct 29, 2024 @ 9:11am 
Originally posted by KillJoy:
Originally posted by ShxyxnTv:

This was an example and if it is interesting to you, I must say that in one day you can buy only 10 wheat and it will be one meal and maybe I want to make several meals.

That is the point that you are missing. If you could buy unlimited wheat, you would max out your cooking skills in no time and make 1,000 meals and there would be little to no point to making meals.

The idea is you buy 10 each day, and after several days make your meals. If you get lucky you get a proc and that can be sold on the auction house.

The idea is not to rush through it. The idea is to think through it.
I have no problem with buying 10 items every day, my problem is the amount of drop items, which you will understand if you test it yourself. A game like Word of Warcraft doesn't have a limit for collecting materials, but with other methods you can't reach the max level in one day. Instead of spending an hour for one wheat and killing all the NPCs many times, they could have used other methods. And again, the problem is not here, because if you buy Lucent, you can improve your cooking very quickly, so this is a pay to win game.
ShxyxnTv Oct 29, 2024 @ 9:30am 
Originally posted by StarlightAsh♡:
Originally posted by ShxyxnTv:
Yes, but did you know that it only gives you a bag with the baits you take from the box when you fish?
Yes, however you don't fish just for bags, you fish to catch fish for meals which you can sell for luscent
Right now I'm just getting the bag to make a better fishing hook and in every 200 times of fishing, I get a bag, and out of every 30 bags, maybe one jade is in it ... ♥♥♥♥ drop chance
Chimp Strength™ Oct 29, 2024 @ 9:59am 
Originally posted by vanhellsing90:
Originally posted by ShxyxnTv:
I don't know why this game limits everything and the chance of dropping everything is very low. For example, you can't play more than three dungeons a day, even fishing in this game is limited. I've been going to a dungeon three times a day for two weeks, and I still haven't been able to get the item I want, and this is just one of the items that I want or even to make a food, for example, you need 10 wheats and to get them you have to kill NPCs in an area and every hour they may give you one wheat, so you have to spend 10 hours to make a Make lunch to get 15% more experience for 20 minutes. Nothing in this game is balanced. If you want your game to lose all its players after a few months, you can continue this nonsense process.
i hope so they will make unlimited dungeon like in korea every day i am on temple of slaughter still didnt got gloves 150 shards have some of them i spended for gears game is p2w
did Temp of Slaughter 22x and still havnt gotten the crossbows.
Lightning Oct 29, 2024 @ 10:01am 
Originally posted by Chimp Strength™:
Originally posted by vanhellsing90:
i hope so they will make unlimited dungeon like in korea every day i am on temple of slaughter still didnt got gloves 150 shards have some of them i spended for gears game is p2w
did Temp of Slaughter 22x and still havnt gotten the crossbows.

Feels like my set pieces, so many Slaughters and Tyrants still no set piece i need.
sylversTV Oct 29, 2024 @ 10:04am 
Literally have no idea why people justify the current implementation of drop tables for certain drops. The shilling is just beyond simp, sunk cost fallacy, or Stockholm syndrome. You can still like the game but criticize it.

What's the reason to limit salt, rotein, etc. to amitoi expeditions or ornate coins when it could easily be purchasable at the sundries merchant? Bro, what type of sundries merchant are you that you can't obtain salt? And then, they put arbitrary daily and weekly limitations. Because they want you constantly logged in for "engagement" statistics to spam expeditions. You know what's better? There's no buy limit, and the limit is how much in-game money you have. You know, like a real economy with currency sinks... not 50 different currencies on time tables and a bunch of other ARBITRARY ♥♥♥♥♥♥♥♥.

Nobody would mind grinding for certain rare ingredients if the drop rates were reasonable and the actual food buff was worth it. Certain values can easily be tweaked such as ingredient requirements if drops were more consistent, but people want to feel progression in an MMO. Killing 100 mobs to get 1 curry powder is not a rewarding experience. What if you could get a reasonable amount of curry powder, but the item requires 5? It'd make the player feel like they aren't wasting their time, and there's some progression even if it might be slow, but it's something.

Can the shills actually exercise a bit more critical thinking instead of mindlessly defending bad game design, especially something that is supposed to be a role-playing game? An RPG with no trading, any real side professions, etc. The character identity is sorely lacking. The world building is even worse. Like, why are we there or why care? The story is literally just collectible journals. Anybody ever feel that the world is filled with players, but it feels so empty at the same time? Player engagement is not there, and it's definitely to prevent bots, RMT, etc. It just misses the mark on RPG, and my conspiracy theory mind also thinks it's to also promote people to P2W out of frustration because of the other tons of stupid systems.

And I've read some dumb arguments for these systems to prevent sweatlords from outpacing normies or dads. Newsflash: your time investment should be rewarded in any game and especially MMORPGs, or else you completely defeat the entire point. Whether you grind for vertical progression, gain more knowledge, or build mechanical skill, this should reflect in your gameplay and power level.

This is why the limits and P2W systems are so controversial. Stop the cap and the cope please. How can you defend grinding and then speak against it at the same time? Sweatlords should be the top at any single game, and this is the problem with a lot of modern game design. If a day 1 player can match the progression of a seasoned FG, MOBA, or FPS player who has grinded, do you think that's actually good game design? Imagine investing into a corporate job for 5 years only to get passed up on promotion because the new kid with the degree, no experience, and a connection got externally hired instead. If I could pay money to be a top player at any eSports, I'd do it in a heartbeat and start a streaming career. And watch these same people talk about gatekeeping or elitism, but then argue the opposite for very anti-consumer design that does not respect your time. Like, what is even your logical argument? You have none.

And finally, I'll say this. It's piss-easy to level in this game because the main story quests and everything else is so shallow. This game is systems upon systems slapped together with no actual vision. I think the systems were created and developed first, then they tried to figure out how to package it instead of building a good game and adding systems into it.

People want the game to succeed and have a long-lasting populated game. Criticism is not to just ♥♥♥♥ on the game and complain for the sake of it. I'd actually prefer for leveling to take much longer with a more fleshed out story if they removed a lot of the ♥♥♥♥♥♥♥♥ at end-game. This game rushes you to level 50 for the chance you'd feel the scaling, FOMO, hate the RNG, get trounced by P2W, and hope you spend too. And with P2W, you're not like, "Well, this guy was just a better player with an intelligent build and serious grind."

Btw, maxing out your cooking is just not even necessary. Professions in MMOs are really inconsequential nowadays. You'll be fishing though later on -- just not for the fish. Very immersive. This game could literally just remove almost every aspect of the game aside from large scale PvP and arena, and it'd be essentially the same game. You select/create your build, get equalized gear, jump in a server, match make, and start fighting. Boom, that's the game. Everything else is to just literally make you feel like you need to spend.

P.S. I actually still like this game to some level, but please call it for what it is.
ShxyxnTv Oct 29, 2024 @ 10:30am 
Originally posted by sylversTV:
Literally have no idea why people justify the current implementation of drop tables for certain drops. The shilling is just beyond simp, sunk cost fallacy, or Stockholm syndrome. You can still like the game but criticize it.

What's the reason to limit salt, rotein, etc. to amitoi expeditions or ornate coins when it could easily be purchasable at the sundries merchant? Bro, what type of sundries merchant are you that you can't obtain salt? And then, they put arbitrary daily and weekly limitations. Because they want you constantly logged in for "engagement" statistics to spam expeditions. You know what's better? There's no buy limit, and the limit is how much in-game money you have. You know, like a real economy with currency sinks... not 50 different currencies on time tables and a bunch of other ARBITRARY ♥♥♥♥♥♥♥♥.

Nobody would mind grinding for certain rare ingredients if the drop rates were reasonable and the actual food buff was worth it. Certain values can easily be tweaked such as ingredient requirements if drops were more consistent, but people want to feel progression in an MMO. Killing 100 mobs to get 1 curry powder is not a rewarding experience. What if you could get a reasonable amount of curry powder, but the item requires 5? It'd make the player feel like they aren't wasting their time, and there's some progression even if it might be slow, but it's something.

Can the shills actually exercise a bit more critical thinking instead of mindlessly defending bad game design, especially something that is supposed to be a role-playing game? An RPG with no trading, any real side professions, etc. The character identity is sorely lacking. The world building is even worse. Like, why are we there or why care? The story is literally just collectible journals. Anybody ever feel that the world is filled with players, but it feels so empty at the same time? Player engagement is not there, and it's definitely to prevent bots, RMT, etc. It just misses the mark on RPG, and my conspiracy theory mind also thinks it's to also promote people to P2W out of frustration because of the other tons of stupid systems.

And I've read some dumb arguments for these systems to prevent sweatlords from outpacing normies or dads. Newsflash: your time investment should be rewarded in any game and especially MMORPGs, or else you completely defeat the entire point. Whether you grind for vertical progression, gain more knowledge, or build mechanical skill, this should reflect in your gameplay and power level.

This is why the limits and P2W systems are so controversial. Stop the cap and the cope please. How can you defend grinding and then speak against it at the same time? Sweatlords should be the top at any single game, and this is the problem with a lot of modern game design. If a day 1 player can match the progression of a seasoned FG, MOBA, or FPS player who has grinded, do you think that's actually good game design? Imagine investing into a corporate job for 5 years only to get passed up on promotion because the new kid with the degree, no experience, and a connection got externally hired instead. If I could pay money to be a top player at any eSports, I'd do it in a heartbeat and start a streaming career. And watch these same people talk about gatekeeping or elitism, but then argue the opposite for very anti-consumer design that does not respect your time. Like, what is even your logical argument? You have none.

And finally, I'll say this. It's piss-easy to level in this game because the main story quests and everything else is so shallow. This game is systems upon systems slapped together with no actual vision. I think the systems were created and developed first, then they tried to figure out how to package it instead of building a good game and adding systems into it.

People want the game to succeed and have a long-lasting populated game. Criticism is not to just ♥♥♥♥ on the game and complain for the sake of it. I'd actually prefer for leveling to take much longer with a more fleshed out story if they removed a lot of the ♥♥♥♥♥♥♥♥ at end-game. This game rushes you to level 50 for the chance you'd feel the scaling, FOMO, hate the RNG, get trounced by P2W, and hope you spend too. And with P2W, you're not like, "Well, this guy was just a better player with an intelligent build and serious grind."

Btw, maxing out your cooking is just not even necessary. Professions in MMOs are really inconsequential nowadays. You'll be fishing though later on -- just not for the fish. Very immersive. This game could literally just remove almost every aspect of the game aside from large scale PvP and arena, and it'd be essentially the same game. You select/create your build, get equalized gear, jump in a server, match make, and start fighting. Boom, that's the game. Everything else is to just literally make you feel like you need to spend.

P.S. I actually still like this game to some level, but please call it for what it is.
Dear friend, you don't understand the main point of the MM game, and that is to progress by putting in a lot of effort and time, but this is true if it is the same for everyone.
Not that if someone has money, he can buy 100,000 Lucent with one click and have everything in the game
The name of this work is giving money to improve in the game and there is no equality for others

The game has many good aspects and is beautiful, but unfortunately it is not fair for everyone

After a few weeks I'm still getting killed in pvp or arena areas sometimes even with one hit even though my gs is 2500 or everyone but me is lucky they have good items or spent money
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Date Posted: Oct 29, 2024 @ 4:48am
Posts: 22