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The lack of awareness is pretty evident and that's fine, it's when they refuse to learn anything that it becomes a problem.
My tip is let them die, I will not run after them.
DPS morons deserve a wipe, plain simple
.
Typically I either take party leader or ask for marks. I want the tank and healer marked.
When doing open world dungeons I usually make it clear that I'm pulling a lot and to wait until I start attacking. Can't expect people to know best practices, best to explain to them.
As for me, I've been tanking since WoW:BC. Got tired of bad tanks and felt I could do better.
A good tank is able to adapt to the group. If you can only tank for top-geared experts, then you are not much of a tank.
If you are too good to help your team out, then the lower geared and less experienced players will make sure the healer has to work over-time. When all fails, then it is the healer who is kicked by the group.
Tank you very much for your service!
Take Butcher's Canyon for instance. There is no reason to kill mobs in that dungeon. As a tank, your job is rush past all the enemies, kill only the ones that drop the keys, rush past some more, kill only the bosses, rush past some more, kill only the two dudes that need to be stunned, then rush past the final bridge and to the boss with 50+ orcs still chasing you and your party. That's how you beat Butcher's Canyon in under 10 minutes with a tank who knows what he's supposed to be doing.
As for that mage running around with his head off? Heck, was he a Staff/Wand? If so, he can solo the dungeon without you. Let him do his thing. People are getting so geared and ready for T2 that the T1 dungeons are toothless. You don't have a role as a tank until later on when T2 starts and we need you again. For now, it's actually better to run the dungeon with all DPS and ignore 90% of the boss mechanics by straight burning the boss too fast.
While I'm on that subject, people keep doing Cursed Wasteland wrong too. They keep trying to yell at people for not understanding mechanics or getting the party killed. This is a tanking fight, there are no mechanics. Only the tank needs to know or do anything. The tank stays near the boss the whole fight to guarantee he gets the purple beam. Everyone else stays away from him and does DPS from range. If you're melee, you absolutely do not get near the boss any closer than the tank already is, you just hang out and cheerlead while the rest of us do the damage. When the tank gets his purple beam, he runs to the gate and gets ready to open it, waits till just before he needs it open, then runs diagonally across the next field to escape the purple sploosh. That's it. Rinse repeat the entire fight. The DPS never have to move or risk killing each other or rotate or anything. Braindead fight.