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Or better yet for speaking the truth about the dire situation.
I want to like the game and I honestly enjoy its combat, but since lvl50 it's been such a drag.
Right now I'm at the point where the only way I can really upgrade my gear is either through dropping items on world bosses (never gonna happen) or by farming Lucent and buying the items I want from the auction house.
It's just an artificial grind to incentivize people to spend money for Lucent. It sucks.
This type of comment makes no sense to me. "since level 50 feels like a drag"
So you enjoyed the levelling? walking from one corner to the other for 4/8/16 hours? Is that the definition of fun? Maybe play FF14 or something idk
They couldnt argue without reporting each others
this is not following any off the formula, the closest is the l2 but thats due to how they design it to be owned by sweatshop farmers, to make easy money in various illegal and bad ways.
its also not the same team making it, this has as much to do with ncsoft products as candycrush had to do with windows....
so yer, his pretty spot on as well, this is clearly a 3month hype mmo for fast earning by scamming everyone including investors... and it worked, and it cant be punished.... the world and its people are so freaking stupid and just malicious
sigh.... stupid, broken, degenerated world and people
Show me a game that does not use the same mechanic in any similar or slightly different way?
Even ESO,WoW and SWTOR have the same mechanic that the higher the gearscore the grind is expontentially higher.
Culture has nothing to do with it. People play games they like, regardless of where they come from.
Then at lvl50, the gear I need to progress is locked behind 3 daily dungeons, limited abyssal tokens and random spawning world bosses.
The progression is gated, unlike how it was during leveling.
It's that simple.
My response makes no sense to you because you don't want it to make sense to you.
Just because other games have the same mechanic doesn't mean it is or should be acceptable nor that the mechanic is well designed. It's the same re-used excuse that means nothing.
Also there's a difference between being able to queue for dungeons over and over while getting loot and 3 dungeons a day+time-gated bosses with random spawns.
The grind and progression gates aren’t unique to TL—they’re staples across the MMO genre. EverQuest, one of the earliest MMOs, had leveling that took literal months. In TL, you can hit max level in a day, so the concept that it’s somehow more restrictive isn’t accurate. Limited dungeon entries (like 3 per day) and time-gated events actually help casual players. Without these, the hardcore "no-lifers" would sprint miles ahead, creating massive imbalances. If you work a regular job, you’d never keep up.
This isn’t about “accepting” a mechanic blindly—it’s about maintaining balance in a live game with thousands of players.
Many of these games are highly addicting right at the start, and if you lack a life you may get to 200 hours in a month, and then you start to realize what kind of crap you were playing and question how you thought it was good in the first place, because the red flags were all over the place right from the first hours of play.
So feeling like a game is slowly becoming a chore but telling yourself "maybe its worth it" is the biggest mistake there is
I knew throne and liberty from many,many videos already, so i know how the endgame and many of its systems look like.
After it made a bad first impression on me after 1 hour i decided not to engage with it at all, because i am sure it will die anyways
There are enough good games out there which are not just after your wallet, and dont try to bind players to their game by making slaves of them through the use of dailes and weeklies.
they actually try to be fun and make you keep playing beause of that
Just lol!