Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
L2 Grind was better then this cos u could do:
a) HUUUGE trains with out any stupid mob collision system (here im talking about mobs ignoring collision with other mobs)
b) U could spam click to do farm with ingame macro (or in case later updates have full afk mod)
c) They didnt had this stupid bs system where every mob has some bs heavy Attack that will CC/Fear/Push u. So stupid....
d) Every mob had quite a lot of items to drop and every drop felt like something fun. Here is like: Oh, i got purple i dont need and it cost nothing. Nice....
e) Boss gear, even though strong, was NOT so important to be top in game.
d) Game Knowldge mattered for pvp on top of items. Here is just gear check.
At least Lost Ark was so damn good that it made even me spend real money before I woke up. In no way will I exist in a game as mediocre as ToL that also has the worst P2W mechanics.
1. Lack of player interaction. You can't trade items, send items, or sell items—there’s practically nothing you can do with other players. The only thing you can do together is grind.
2. Pay-to-win PvP. You can join a server, reach level 50, buy full gear from the auction, and become the best. Others have to grind for months. I’ve played many games where real money helped, but it’s the first time I see one where, on day one, you can be better than someone who's been playing for half a year, just because you bought gear with real money.
3. Boring endgame. I know some people like grinding, but what else is there? You have a few daily activities, the same every day, and once a week a bit more of the same. Due to point 2, many players will lose motivation when they realize that what they’ve been doing for a month doesn’t matter. I've been playing for two weeks, reached level 50, got my gear, completed almost all the quests, log in daily to do dailies, and I'm already getting bored. The world is beautiful, the game looks nice, but soon the novelty boost will wear off.
Game is already out of top 50 in Korea. It's slowly dying there, and will die here too.
Sadly nobody listens to players and the devs that nevever play any sort of mmorpgs are clueless what about to happen to the game
1. Having multiple currencies is a way to obscure deceptive monetization or psychological addiction mechanics (i.e., min-max FOMO). We all know this now. Stop pretending or defending bcuz Korean. The systems in this game are ass, and they're also poorly explained. It is not intuitive design at all, including the UI menus. There's fluff for the sake of fluff. For example, amitois are completely unnecessary additions, even if you like them. I'd prefer grinding cards and camping MVPs in Ragnarok Online (I love that game - pre-renewal) compared to this system.
2. The "energy" refresh system currencies actually limit you from meaningful and targeted grinding -- saying this for all the idiots saying OP is complaining about grind. It's also weird that you need to do certain content to earn currency for other content. It limits player freedom. Imagine if you had to earn currency to queue PvP. It's dumb, and you all know it. And only masochists would grind open-world mobs. By intentional design, this all does make you more reliant on RNG gods or, of course, the auction house, which only takes Lucent. Currencies can up the drop rates, but you shouldn't limit players from doing content. It is actually counter-intuitive to MMORPGs.
3. Daily limits or caps force you to login daily, which is again the same issue of #1. There's actually no real reason aside from what I stated that you couldn't really just make honey or eggs, as a simple example, be a weekly buyout limit for the dads that only game on the weekend. Why even have the limit in the first place? Obviously stupid time-gating for a really inconsequential thing, tbh.
4. Battle pass... need I say more? Honestly, if this was the only way they monetized the game, I'd be fine with this since it needs to make money. It'd be just like an MMO sub or "premium" account status.
5. This game was at some point developed with mobile devices in mind, and it definitely shows and feels like it based on how targeting. movement, and combat functions. It is nowhere remotely close to the polish of WoW, and I'm not a WoW fanboy by any means. GW2 and other games do it all better too. Like ♥♥♥♥, you guys try moving around while auto-attacking? Holy, it's so clunky. Ranged might not feel it as much as melee.
6. If he didn't put 200 hours into the game, you'd all say his opinion is uninformed and he didn't give the game a chance, hit end-game, etc. Stupid ass argument. Same for when the fanboys jumped on Act Man for not liking Diablo IV. If you guys followed the game's dev cycle and roadmap, this game was a travesty, but they did come somewhat a long way.
7. To add on to repetitiveness or simplistic gameplay, builds are pretty cookie-cutter by (poor) design. The game is essentially solved by KR release. There's not much build diversity or room to experiment. This is further exacerbated by the grind in not only gear (for different situations) but also skill books, weapon mastery, and whatnot. Each weapon needs more skills with different purposes, and the progression shouldn't be so harshly grindy. It's done to sell skill conversion books, especially when meta and balance changes. Might as well have just stuck to a typical select-your-class (and subclass) system, which probably would have potential to expand the skills and talents more. This weapon and skill system is pretty much Walmart Guild Wars.
Side note: They ♥♥♥♥♥♥ up dagger fantasy so bad that it's basically a support/utility weapon. What's there is cool, but it needs more. Add active and passive skills to make it viable main-hand DPS. Spice it up with all of the weapons. You know it's whack when it feels like I get more DPS from Wand than Dagger. Wand's badass though and can only grow more badass.
8. Changing certain aspects of the world via weather or time of day is interesting in concept, but the execution is actually pretty ass. Once you experience it, it's underwhelming, but hearing it in pre-release teasers made it sound cool. Just another artificial barrier to accessing content.
9. Locking bosses or events to certain times is obvious bad design. Anybody defending this is mad coping.
10. Even open-world PvP is time-gated to events and times. What is this care bear ♥♥♥♥? Crazy that a game like WoW actually has a better PvP system than a Korean MMO, and I used to ♥♥♥♥ on WoW's PvP as an L2 player. L2 flag and karma system please. PvP and PvE servers should be created and exist separately.
11. This game is literally "Checklist: The Game" instead of an MMORPG. The RPG is lacking, and it's probably why this game feels so lacking in charm or character. This game is extremely forgettable, except for the player-made experiences in guild drama or whatever. Oh, look, collectibles. How engaging and fun. This game's world lacks wonder or the incentive to explore for the sake of it being an immersive fantasy world. ♥♥♥♥'s ♥♥♥♥♥♥♥ half desert anyway -- the most boring biome you could do. Worse than snow.
Some points of disagreement:
1. The gameplay can be repetitive, especially if you are only a PvE player, but I don't see this as a huge issue. That's all games over time once you learn them. PvP is what makes it dynamic and fun; hence, why I can play competitive games for hours. The progression is also what makes the grind feel worth it. Without big raids, parsing, or mythics, PvE is a dead-end.
2. P2W is negated by huge zergs unless all P2W ally together. It's not as much of a problem as I think some people make it out unless you're solely focused on arena. And with time, you technically can get there eventually, but it's up to the individual if it's worth that time investment or the cash money Lucent.
3. The story was ass. Quests are ass. Typical cheesy Asian MMO with random ass puzzle mechanics or inspecting items at weird times. Like, it was added in for some quest variety, but it was so bad. I applaud the effort, but should've spent that dev time on making the core game better and ironing out the kinks.
This game has potential, but I think it needs a lot of work. It might need A Realm Reborn treatment, in my opinion. You all really need to chill. He ain't gonna kill your game. AGS and the devs might do that already.
Its so grindy that you have to use the Pay2Win Crap, of course you can get your slow progress but its still Pay2win, but on the other hand they put currencies in that doesnt allow you to farm the Dungeons for too long, where you can farm the upgrade materials. So as a Free2Play Player you have to farm these currencies first, which takes a very long time and do some dungeons that you dont always find a group very quickly thanks to the typical mmo community that only take overgeared people along and cant even explain why they want to run through the dungeons so fast, thats one of the most mental trends in mmo since some years now.
Then if you want to do the world bosses, then only if you already have good gear, since the drop chances raise when you give "more effort", meaning if you have better gear and do more damage than the others, which doesnt make any sense whatsoever and youre giving newer players a disadvantage which is not a smart thing to do at all.
And there will always be such kids crying around like in the replies who cant accept it when their beloved games get critisized.
If that is the case you cannot complain, as you are boringly farming for Steam achievements and then uninstalling the game. I cannot think of anything more boring than that to be honest.
So how money did you spend on the game?
You are correct, I did not read it because it's way too long of a posting.
Next time try to condense it a bit.
But it's obvious you will be uninstalling the "trash game" as soon as you have 100% completion of Steam achievements. Not sure why you could not get right to the point.
What’s the point of summarizing if you can’t even read up to a second paragraph? Sorry, bro, the fault lies with you, not with me. If you think that the little information you have is enough to join the discussion, you shouldn't be surprised if you get criticized. Your contribution completely missed the topic, and that certainly wasn’t because I wrote too much, but because you didn’t feel like reading a few sentences and still thought you could give your opinion.