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Welcome to korean games.
Throne and liberty is built upon the rock paper scissors foundations. Which means that, you are able to effectively build against one (and even two) types of attacks and then the third one will be your weakness. What you are experiencing is having your attack type being countered, the game design hopes that another player of a different attack type will be there to neutralize your friend. Its definitely not made for solos, and not only skill based.
Its ironic to say that when the exact opposite would show a glaring issue. You stacked 2000 melee evasion and melee players can overcome that. Okay, very cool. Now your 2000 evasion is worthless. Its not countering anyone, its not being a rock, a paper or a scissor.
what would be the point of a system like that?
In order to remove evasion and endurance the whole stat system would need an overhaul i assume, and finding one that works on both large and medium scale is very hard to pull off.
I have 1,440 hit chance with GS and have the skill specialization to increase my stunning blow hit chance by 30% and i'm attacking a SNS Wand user who has 825 melee evasion but i'm missing about 75% of my stunning blow hits. i have tested this over and over and get the same result of about 75% miss roughly.
isn't hit vs evasion supposed to be if you have more hit then the enemy's evasion you shouldn't miss?
if i'm wrong please explain the % chance to hit vs miss to me in pvp