Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That would be ok for most games, where the gold you earn has a fixed amount since its just the game printing gold to you.
So the supply of goods increase, and your purchasing power goes up cause you still earn the same amount but prices lower due to high supply.
This is not the case with throne and liberty - The currency you make has direct relation to the value of the goods being sold, and its the only source of it unless you spend money. This means that, if something that is usually bought at 1000 lucent suddently has infinite supply (cause of bots, or ENDLESS DUNGEON ATTEMPTS like schizos love to beg here), the value of that item will tank, people will pay less for and...and you earn less too.
eventually, as the entire market goes thorugh this deflation process due to infinite supply, there will be a smaller demand of lucent. When you previously needed 1k lucent to make your gear, now 200 does the job. Which means that spender also buy less lucent from devs, thus lowering the game's revenue and the income of every other player involved.
the endgame scenario is one of which pretty much every easily accessble drop, and thats includes purples from dungeons, becomes nearly worthless, and although you can also pay less for your own gear items with a fixed value and or low supply (boss drops, or things that bots can't spam) will be completely unaffordable.
Lastly, this wouldn't be bad for everyone. Since the lucent cost has a fixed price set by devs, spenders would be able to buy way more things with real cash. This can be seen currently already on poor regions like SA, most goods cost significantly less than NA counterparts, which makes it very good for spenders but very frustrating for everyone else.
"but just farm the low supply items then, as they will retain some value" could be used as an argument, but unfortuantely its not that simple. You can see currently that every type of item has demand currently, even greens to a certain extent. People still buy blues, trait them, buy their lithos, some purchases are very questionable but they happen. Its safe to assume that these are the lower end of the playerbase, people with lower gear score and whatnot. The market needs players on every level buying and selling to be sustainable. And even bots aside, this is kind of a long term problem for the game as is. It absolutely cannot follow the same route as lost ark where the new player experience is borderline hostile and feels like an approachable game, relying almost entirely on its preexisting to keep things running. Noobs need to earn small amounts of income and feel hooked when that dungeon purple drops, too.
Blessing is an attempt at burning low tier gear and giving them a fixed value, but its still regulated by supply.