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Oh, that was for the multiplayer part. Well, i disagree to some degree. If they wanted you to have a party it would have been party only. They gave you the freedom to enter either way but limit the drop to only one side. I call that ♥♥♥♥♥♥♥♥ but i understand your train of thought.
Call me lucky if you want, but i got 9 drops already when my gearscore was somewhere between 2100 and 2700. (5 at worldbosses, 4 at guildbosses)
And guess what? I play offtank and offmeta with sword/staff. My passives are tanky, i got the tank-sword with way less dps than others and so on.
The contribution is way different calculated than just "raw dps". I´ve also seen 3 healer becoming stuff, or poeple who were level 42 / 48 etc, when high geared 50 players have been on the boss aswell.
The higher you / your group contribute to the fight, the higher the chances to get something, simple.
Also, it's your personal contribution that matters, not your group's. People are confusing that with Conflict bosses where it's your guild's contribution at play. The reason partying is beneficial is because of Buffs and Debuffs affecting the party members' DPS. So you can deal more damage if you group together. You don't need to be a top contender, you just need to do something. Your chances may be slim if you contribute less but you still have a chance.
Also, stipulations... you need to deal 5% as a guild to get qualifying contribution on the Conflict bosses, not sure if it's the same on regular ones but there -are- minimums to be aware of. You also need to not die. Dying lowers your contribution, intentionally so because it's how PVPers come in and reset their enemies. So don't die on word bosses. Learn the mechanics.