THRONE AND LIBERTY

THRONE AND LIBERTY

View Stats:
why is the ps5 version 18 gig
while the pc version is a whooping 66 gigs large?
Originally posted by NREIS-MAN:
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
< >
Showing 1-8 of 8 comments
The author of this thread has indicated that this post answers the original topic.
NREIS-MAN Oct 20, 2024 @ 4:17pm 
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
Graphiso da Vinci Oct 21, 2024 @ 4:06am 
I have a complex theory about this but I shall try to simply it:
"PC players get what they deserve and so do PS5 players.. Mwuahahaha :P "
Originally posted by NREIS-MAN:
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
0oooh thank you so much!
very informative!
★REM★ Oct 22, 2024 @ 10:24am 
PS has not upscaled textures, stop listening those that tells you PS has better drive speed.
PS5 drive is not better th an a last gen samsung evo m.2
Originally posted by NREIS-MAN:
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
Beside that the fact that everything you said is not true.

PlayStation has not better Drive speed. Not at all.

And also the PS does not have upscaled textures wich results in less storage needed.

Also I have no idea what you wanna say with 15 different flavours of PCs? Every PC uses the same Files from the Game. There are no different Versions of PCs.
Originally posted by TerunagaTV:
Originally posted by NREIS-MAN:
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
0oooh thank you so much!
very informative!
Beside the fact that everything he said is not true
Originally posted by ☁アンナとルカス☁:
Originally posted by NREIS-MAN:
Ps5 has better drive speed and can use compressed files / textures on the fly.

Having a set known hardware setup they can have a tight specific code, instead of a generalized code that works on 15 different flavors of PCs.
Beside that the fact that everything you said is not true.

PlayStation has not better Drive speed. Not at all.

And also the PS does not have upscaled textures wich results in less storage needed.

Also I have no idea what you wanna say with 15 different flavours of PCs? Every PC uses the same Files from the Game. There are no different Versions of PCs.
same files different rigs
Agemos Oct 24, 2024 @ 12:00am 
Because PS5 only has to have one set of textures, shaders, models, etc, because every ps5 is the same. You get the game to run on one ps5, it runs on all of them.

The pc version has to have low textures, mid textures, high textures, very high textures..that alone is going to take up a lot of space, even if the end user is only using one set of them. The pc version also has to calculate the shaders once after the game is started, because every pc is a little different, while a ps5 can have all the shaders precalculated because each system is the same.

Literally has nothing to do with the ps5 being "better", its because the pc version has to accommodate a vastly different range of players. It's the simplicity that makes the consoles easier to develop for, that is why so many developers hated xbox having two different consoles with different hardware; They have to make the game work for both.

Also why pc ports of console games tend to be so terrible..it doesn't matter how bad the optimization is, how much spaghetti code the game has, as long as it runs properly on one ps5, it will run on all of them. They only have on goal to reach with the ps5, so as long as the game works in the end, it doesn't matter how bad the code is. Port that to PC where the game actually has to be programmed well and support a range of hardware..well we all know how that usually goes.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Oct 20, 2024 @ 12:28pm
Posts: 8