THRONE AND LIBERTY

THRONE AND LIBERTY

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jvachez Oct 20, 2024 @ 3:14am
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2
We need PVE server
Hello !

We need PVE server !
PVE players are fed up having to leave zones because of PvP players !
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Showing 46-60 of 159 comments
ogfullmelt Oct 20, 2024 @ 9:25pm 
lol no you lil carebear
go play animal crossing
GrizzlesWelfareBear Oct 20, 2024 @ 10:14pm 
THE PVP IN THIS GAME IS ASS, SO YEAH WE NEED PVE SERVERS
theSAINTone Oct 20, 2024 @ 10:22pm 
Originally posted by ExplorerNMS:
Originally posted by jvachez:
PVE players are fed up having to leave zones because of PvP players !
It's absolutely unbelievable.
PvP is unpopular. PvP does NOT sell. PvP does NOT make money. And yet, Developers keep shoving PvP into each and every game they make. No matter how unfair it is. No matter how toxic it is. No matter how many games in causes to fail, they keep shoving PvP into each and every game they make.

You are completly wrong. PVP is making money for NCsoft. Hardcore players are swiping to get every single trait and upgrade for their pvp sets to rekt others. PVP is huge in this game. Its a PVP based endgame as it was in Lineage 2. Its not that good like back in the days but still having alot of fun, and iam not a whale or swiper. I just enjoy the game. Take it or leave it, thats all.
deepgreenbear Oct 20, 2024 @ 11:02pm 
Originally posted by ogfullmelt:
lol no you lil carebear
go play animal crossing

LOL! I am a care bear, thanks for noticing! If it retains paying players than it's actually good for the pvp players as well. So the real question for the Dev's is, will having a poorly PVE server help retain players? Off the top of my head, it seems to have worked pretty well for World of Warcraft and retaining players. I played that game for almost a decade but never on a pvp server. So, I would say that it "looks" like it would be a healthy otption for keeping players which means the game stays open longer, and the pvpers have a game they enjoy playing. So, it seem worth a try as far as this cuddly care bear can see. my 2 cents.
✪_✪ Oct 20, 2024 @ 11:12pm 
Step a side pve's!
Originally posted by ExplorerNMS:
There was an Event in one zone that was a PEACE event, I had to travel back to town, and ran through another Event Zone, and, they must have been bots or cheaters because the second I entered the zone TWO Blue players were running toward me. There was NO WARNING that this zone was in Conflict/PvP. I was CC'd and leisurely killed.

PvP'ers are so dishonest it's unbelievable.
First, they lie about the reason AGS changed from Full-Loot-Open-World-always-on-PvP to an Opt-In-PvP system. They did NOT make this change because they suddenly found PvE-Religion. They made this change because during a test of the game PvP-ers were rushing to Max Level and then exclusively camping and killing low-level players. AGS didn't want to produce that type of game.

Firstly if you are actually so upset about getting put out of your way the 20 seconds it took you to respawn after dying and continue about your day I don't know what to say other than maybe you should spend some time managing your emotions because that is not a proportionately normal reaction to have you need to relax and have some introspection.

Secondly do not speak for what happens in NW testing if you weren't part of it. The situation you are describing happened at the end of one of their first alpha tests. In this situation people had been playing/testing the game for weeks at this point were already in max level and gear and AGS decided to release a wave of new invites into an environment which players who were already playing the alpha were aware that this particular testing phase was ending in the near future and with nothing to do, it being the end of a testing phase, and all these new players flooding into the server, SOME (not all or even the majority just how it is with every group of people) decided to go and grief the new wave of alpha invites causing these issues which is not a situation that would've happened en masse like it did in a normal game release.

This situation is obviously not a healthy one, nobody wants people exploiting gameplay loops and griefing people but it is pretty shameful to target only PvP people in this situation. In NW non flagged players could kite mobs onto you while you were harvesting stuff, interrupting your harvesting and then steal your harvest from under you. Not only this but there are many examples in other games of PvE players being incredibly toxic. Kiting mobs over people to kill them on purpose, market manipulation on the game's AH to price gouge people, waiting for people to be in combat then running in and stealing an item which they were killing mobs to get to, exploiting loopholes inside games to progress quicker than other people be it exp or reputation or resource harvesting. I'd argue that all of this is just as toxic as killing somebody with a power disparity but I do not demonise every single PvE player or PvE focused game because of it because im not interested in undertaking collective punishment at a group of people because a some people in games have upset me over the years.

Instead of blanketly removing a type of content on the game how about providing a good and fair framework for it to exist in that is healthy such as a crim system (early NW alphas had a crim system which worked well enough).



This is not the majority of the playerbase of people who PvP. Playing bogeyman with a group of people you dont like because of the actions of a few is a trope as old as time itself and just reactionary alarmist behaviour.

Originally posted by ExplorerNMS:
Second, they lie about what AGS does for PvP in New World. AGS has been following all PvP-er advice and ignoring all PvP-ers who are attempting to get AGS to go back to the Open-World-Full-Loot-Always-On-PvP.
For example; the PvP-ers told AGS that they could get more people to PvP if they gave PvP-ers incentives, like a bonus while Harvesting. AGS immediately gave people flagged for PvP a Harvesting bonus.
Is it AGS's fault if the Advice being given to them by the PvP'ers is pure nonsense and doesn't produce the results the PvP'ers say it will???

If a PvP-er is talking a PvP-er is lying.

Based off your comments I don't think you played much NW or ever kept up with the content around its development post launch because only a madman would think the game is catering to PvP players. Simply the amount of PvP content developed vs PvE content is heavily skewed in favour of PvE so that just immediately invalidates your entire position. In addition to this if you actually went and looked at any media from people who like to PvP in NW you would see that they are most certainly not happy with how the game has been developed and it does not cater to them at all in the slightest. NW was also never full loot it was inventory dropped on death but seeing as you clearly never played the early alpha's you wouldn't know that but maybe refrain from spreading misinfo then if thats the case.

You're out here upset that people with PvP flagged up got 10% more resources from nodes than people who didn't that is just wild its 10% relax man. The fact that that you finish off your thoughts with "If a PvP-er is talking a PvP-er is lying" just shows your innate bias against people who like PvP and you just want to stereotype an entire group of people to fit your narrative.



Originally posted by Thomas:
There is nothing fickle about life-skillers as they are long-term players. Look at BDO and Albion Online, both have loyal players who have played for years, becuase both games are single player/life-skiller games with group contents. A small percentage participate in PvP, but a majority are life-skillers who are 'mining their own business'.
In those games, there is no end-game, because it will take many years to max out all life-skills even for a no-lifer with very deep pockets.

I am a life-skiller and I will leave TL when I get tired of running in circles, because I do not care about killing the same boss more than a couple of times.

Without a challenging gathering/crafting system there is no reason for me to stay. Then I will go back to one of the other MMOs for crafters and do my PvP in skill-based battle royale and shooter games, where I don´t have to dungeon-dive for hours and hours to be able to compete.

I never said people who play MMOs for life skills specifically are fickle. My point is that in general the 'PvE community' is fickle as it is mostly made up of a more casual playerbase of people who hop and jump around from 1 game to another without spending any time to find out if the game will fulfill their needs as an individual and then complain when it doesn't and ultimately contribute nothing to the long term health of the game.

Like you for example, you say that you're a life skiller and you will leave TnL because there is no meaningful life skilling. Whilst I am certainly not against there being more life skilling in the game and admittedly they have added more since its launch, the game is not designed around nor does it cater to you and a very brief inspection of what the game had to offer could've told you that without the need for you to install, play, get mad and complain about a game which was never intended to capture you as its target audience. By all means ask for more life skilling to be added, more content is always welcome in an MMO but it does not need to be under the premise of 'PvP is bad nobody likes is don't make PvP content for a PvP game' it can just be added alongside the content which the game revolves around much like how albion's PvE content is centered around the PvP gameplay loop - we do not need PvE servers for this in a game which is already PvE 90% of the time.

There are plenty of other games out there with meaningful and in depth life skilling you dont need this one to be that as well. Let the game service its target audience and go play something else like I do when I understand I am not the target audience of a game instead of complaining that the game doesn't cater to you.

There is certainly issues with how certain stuff is done in TnL and changes to be made but anybody who is upset that the game has PvP and wants it to be removed to cater to their sensibilities needs to go and play another game that fits their needs better. I'm not pulling up on Palia asking why there isn't PvP in the game because that is not the target audience for the game so don't come here and do the reverse.
Last edited by Slithering Salamander472; Oct 20, 2024 @ 11:42pm
xxxShadowsidexxx Oct 20, 2024 @ 11:42pm 
Originally posted by Riven:
I enjoy PVP when there is some type of skill expression and an attempt at balance. Zerg rush is boring as hell, and gate keeping is terrible for the game long term.

Sadly many 'PVPers' just want to be on the winning side and only contribute to the issue, followed by them usually complaining that PVP is dead and/or boring once it eventually starts to die.

MMO's have always done better when catering to the PVE crowd with good content, and just having PVP on the side - ideally with it's own form of meaningful progression. I'd like it if this could be done all on one server type, however, PVE and PVP servers with separate rules entirely may well be the best option for a game like this.
Probably its just my memories but best pvp as system i saw in Archeage early days, where it was a tool for gaining gold and resources (pack ganging)
Thomas Oct 21, 2024 @ 12:17am 
Originally posted by golden:
Originally posted by SkFy:

Sorry but as someone who loves PvP and played bns PvP arena from beta till the moment ncsoft destroyed arena by restricting the entry times and removing season rewards. (and PvP in many other mmorpgs)
PvP is NOT what earns these games money.
People who like PvP in mmorpgs are sadly always a minority.
Also if people do like PvP, often it's just balanced PvP arena's.. not PvP where gear matters and especially not when it's not PvP gear you have to farm but gear you can buy with real money.

You mistakingly imply that people prefer some kind of balanced experience and not winning over other people.

The only reason to p2w is to PvP, buying items to skip/rush PvE content = paying to not play the game itself.

2 types of monetization in this game so far - skins and p2w AH, former being indiscriminate in terms of player preference and latter being designed to attract wallet fighter PvP whales = PvP makes money = probably no PvE servers.

Minority in player numbers does not mean minority of revenue. I don't like the fact that the game is predatory either, but that's how its core is and adding PvE servers = removing this core.

You are completely ignoring that for years, two of the most played games are CS2 and PUBG. Skill-based PvP games, where it is a 'man' and his gun fighting and not a 'man' and his wallet. Of course, I have met many badass women in real PvP games as well.

You are right, the only reason for P2W is to PvP, so you can feel like you are on top of the hill even if you are just a clueless chump with a very big wallet.

I am a casual, an average Joe, but I don't mind getting killed by someone who is better than me. Actually, it happens often, but I play for the moments where I get the drop on a better player or manage to win the battle royale against the odds.

I prefer 'real' skill-based PvP, because I don´t have the time and I don't want to spend the money to compete with P2W whales who think of their fellow players as sophisticated NPCs they are entitled to beat because they have spent the money to be the 'best'.

MMORPGs are great for solo and co-op group play, but I scratch my PvP itch in real PvP games. No point in being entertainment for the wallet warriors.
Last edited by Thomas; Oct 21, 2024 @ 12:38am
Maeve Oct 21, 2024 @ 1:56am 
the cycle is 2 hours of day, 30 minutes of night, which makes the game 80% PVE, isn't that good enough for you? If there wasn't PvP there wouldn't be any reason for whales to keep whaling and the game wouldn't be free to play. Its just a minor inconvenience. Go do a dungeon while its night or contracts.
Nikel Oct 21, 2024 @ 1:59am 
Pvp is the reason people thyhard to get the best gear, you can't remove that. You can enjoy the game even if you dont want to pvp, stop crying.
Lucius Caesar Oct 21, 2024 @ 2:10am 
I don't think we need a separate server, but I do wish there was a way to opt out of PvP events so you can just continue your quests. I normally don't want opting out of PvP in games that are built around it, but its different in an open world FPS or extraction game, where you have a hope of defending yourself, and an RPG like this where a character built for PvP will always absolutely destroy a character built for PvE.

so yeah, some sort of setting where you can enter the area, cannot be targeted for PvP and cannot interact with any event items. Make it so you can only flip the switch when not in a PvP zone so you can't just use it to get close to the objective and turn it back on.
Jo (Val) Oct 21, 2024 @ 2:39am 
PvP and PvE are vastly different playstyles, requiring often vastly different approach. They should be separate from each other. The game, such as this one; where there are bazillion players, and where you can be killed under 3 seconds, where you don't even know who's attacking you, due to the sheer amount of players around, just should not make it impossible to opt out of PvP.

I'm at the age, when I just want to enjoy a nice game with my husband, and the idea of competition in MMORPGs is just not appealing to either of us. We're basically old school gamers, who have met on an online game 20+ years ago and who want to play together, not against each other, and certainly not against other players.

I understand there are people who do enjoy competitive/PvP gameplay, I really do, there is an appeal to it. I did enjoy it, in one RTS, like 10+ years ago, that I played semi-competitively back then. But that game was designed for PvP. You had people who enjoyed it, so both sides largely had a good time. And that's the key here, at least in my book. Games should be about having a good time, and not just the one-sided kind, where one is cackling over ganking a "n00b", while the "n00b" likely ended up not having so much of a good time.

In my experience - Forced PvP in MMO's just encourages the kind of players, who don't enjoy challenging PvP, but rather, having the power to potentially piss off another person, that they cheaply killed, because while they did gear fully for PvP, chances are, the other person was just going around their business, questing or PvE'ing, hoping to be left in peace. And this kind of "PvP players" tends to be the most toxic as well - calling those who don't enjoy "carebears" or worse, that is not publishable here.

Well, I'll own it - I'd rather be a "carebear", than a toxic person, that has a sole reason for logging on MMO - ganking "n00bs", that will prove to be no challenge to a dedicated PvP player. that just pass by the zone, that happens to be in the Conflict at that time.
Last edited by Jo (Val); Oct 21, 2024 @ 2:52am
Originally posted by Lucius Caesar:
I don't think we need a separate server, but I do wish there was a way to opt out of PvP events so you can just continue your quests. I normally don't want opting out of PvP in games that are built around it, but its different in an open world FPS or extraction game, where you have a hope of defending yourself, and an RPG like this where a character built for PvP will always absolutely destroy a character built for PvE.

so yeah, some sort of setting where you can enter the area, cannot be targeted for PvP and cannot interact with any event items. Make it so you can only flip the switch when not in a PvP zone so you can't just use it to get close to the objective and turn it back on.

Why? No pvp event that blocks any sort of questing lasts for longer than 20mins and night time in open world dungeons is 30mins. Just go and do something else for the duration of the event you are highly unlilkely to even be waiting for the full duration as the chance you get to an event as it starts for an unrelated activity is very small anyways.

Enabling toggled PvP will result in unfun gameplay for people who wish to enjoy the PvP events as you'll have people doing them without being able to be killed and free grinding mobs in open world dungeons at night with 0 ability remove them, defeating the entire point of night time dungeon PvP for no reason other than you might have to change the order in which you do your activities maybe once a week.

Originally posted by Jo (Val):
In my experience - Forced PvP in MMO's just encourages the kind of players, who don't enjoy challenging PvP, but rather, having the power to potentially piss off another person, that they cheaply killed, because while they did gear fully for PvP, chances are, the other person was just going around their business, questing or PvE'ing, hoping to be left in peace. And this kind of "PvP players" tends to be the most toxic as well - calling those who don't enjoy "carebears" or worse, that is not publishable here.

Well, I'll own it - I'd rather be a "carebear", than a toxic person, that has a sole reason for logging on MMO - ganking "n00bs", that will prove to be no challenge to a dedicated PvP player. that just pass by the zone, that happens to be in the Conflict at that time.

Luckily for you TnL isn't 'forcing you to PvP' you can simply go and do something else anywhere else in the entire map that doesn't have PvP enabled for the duration of an event happening in a particular area, nobody is holding your hostage. It is a pretty fair and reasonable solution to the friction between the 2 groups - even when PvP events are active the huge majority of the game is still fully PvE allowing all the people who proactively wanna PvP condense into specific areas for it rather than aimlessly wandering the map searching for people.
Last edited by Slithering Salamander472; Oct 21, 2024 @ 3:09am
Jordan_Peterson Oct 21, 2024 @ 3:30am 
Originally posted by jvachez:
Hello !

We need PVE server !
PVE players are fed up having to leave zones because of PvP players !
lol
please dont gift OP awards.
Such hilarous request does not deserve them.
We dont reward foolish requests.
Like its like saying CS:GO needs a Battle Royale or Starcraft 2 needs a Turn-Based mode.
Its either already there and you just dont see it or its asking for something nobody except a few want.
Jo (Val) Oct 21, 2024 @ 4:22am 
Originally posted by Slithering Salamander472:
Enabling toggled PvP will result in unfun gameplay for people who wish to enjoy the PvP events as you'll have people doing them without being able to be killed and free grinding mobs in open world dungeons at night with 0 ability remove them, defeating the entire point of night time dungeon PvP for no reason other than you might have to change the order in which you do your activities maybe once a week

Then playing with people who actually enjoy PvP should be actually the goal, no? Why do you need people, that don't want to participate in it for that enjoyment as well? I'm not trying to be mean here - do you see where I am coming from?

In the same venue of game turning 'unfun' for you, as you put it - The game turns unfun for those of us, who don't enjoy PvP the moment we happen to be in a zone that has PvP, for whatever reason. I was literally killed under 3 seconds with my husband, just because it had Conflict tag; and we're new, playing only in the party of two, without big guild backing us, still leveling up. Public dungeons, aside of the 'storyline' are the content the two of us can engage in, so being 'ganked' really sucks.

PvP players would always come to the PvP events, because they enjoy PvP. It'd be great if the games catered to this demographic by creating good content for them as well... without the need to mix PvE and PvP. It rarely breeds anything positive in my experience.
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Date Posted: Oct 20, 2024 @ 3:14am
Posts: 159