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To the actual melons calling NW a PvP focused game you're fully cooked - look at the amount of content released since its launch and its weighted insanely heavily in favor of PvE content. Since it launched its achieved a grand total of 1 BG, 2 Arenas and now just recently an open world pvp only zone where the only thing you can lose is a currency unique to the area, none of your gear or resources etc and on the flipside there has been numerous dungeons added, 2 raids and repeatedly revamped zones and MSQ experience all for the 'PvE players'.
Also do not get me started on their fake data '96-97% of our players enjoy PvE' is just classic misrepresentation of data. Sure that might be the percentage of people who engage in PvE content on a regular basis but, and this is gunna be mind blowing for some brainlets, in order to be as competitive as you can in PvP you HAD to do the PvE content and there are numerous amounts of people who would be happy if they never had to run circles around mobs to loot some ♥♥♥♥♥♥ chest in an elite zone where nobody kills anything anyways just hit f to loot simulator.
I remember the calls of people begging for PvP only servers on NW launch which completely fell on purposefully ignorant ears because whoever was making the decisions at AGS was convinced the future of their game (3-4k avg players btw) was fully focused down a PvE centered gameplay loop. This is especially ironic considering the fanbase who keeps the game beating to this day are the acoustically gifted people who seem to enjoy running 1 map OPR all day and playing multiple sieges inbetween circle jerking on discord doing vod reviews of their gameplay.
The PvE only playerbase, whilst large, is inherently fickle and unreliable at keeping your game alive because they jump from 1 product to the next. I've seen much more passion from PvP players for the game they play than I ever have from the people who always seem to find a way to complain about PvP in any shame or form.
TnL was publically advertised as a guild focused game with large scale PvP and PvE. Playing this game and complaining that PvP exists in it is completely mind boggling its like having a nut allergy, being told the product you're about to purchase has nuts in it, proceeding to purchase and consume said nutty goodness and then throwing a temper tantrum that there was nuts in a thing that you knowingly consumed aware of that fact.
Not even that, but the PvP in TnL is in no way shape or form forced onto you. Nigh time in an open world dungeon? Ok gunna go do some other stuff for a bit. PvP bosses? okay gunna not run into the PvP enabled area which contains only the boss arena and nothing else you'd need to be in there for and check out the PvE bosses at the same time (bosses are rotated between PvP and PvE state). PvP enabled at a particular world event? No problem I will go do a different one this time as there is a large variety of events up at the same time and, if i wanted to do something in the area with PvP enabled in it I will just come back in 10-20mins and do it then no harm done.
TLDR: if you wish to only PvE on TnL the maximum amount of time you're going to have to avoid an area for is 20-30mins and there is plenty of other things you can do in the game in the meantime with very little personal impact. Also don't forget that there are many people, myself included who enjoy the hybrid content spectrum of PvP and PvE together and wholeheartedly agree that they can both co-exist on the same game in a healthy manner.
Sorry for the ♥♥♥♥♥♥♥♥ but people glazing NW for 'being saved by changing direction' whilst it crashed and burned so spectacularly is completely mind boggling to me. There are plenty of games out there with full loot pvp and persistent worlds (which NW was originally designed to be more like but it was never even 'full loot') that pull much better numbers than all of these 'PvE focused' mmos that its just such a poor and bad faith argument people try to make because they are operating under the premise that every single MMO is pulling numbers like WOW or FF which is simply just incorrect.
PvP'ers are so dishonest it's unbelievable.
First, they lie about the reason AGS changed from Full-Loot-Open-World-always-on-PvP to an Opt-In-PvP system. They did NOT make this change because they suddenly found PvE-Religion. They made this change because during a test of the game PvP-ers were rushing to Max Level and then exclusively camping and killing low-level players. AGS didn't want to produce that type of game.
Second, they lie about what AGS does for PvP in New World. AGS has been following all PvP-er advice and ignoring all PvP-ers who are attempting to get AGS to go back to the Open-World-Full-Loot-Always-On-PvP.
For example; the PvP-ers told AGS that they could get more people to PvP if they gave PvP-ers incentives, like a bonus while Harvesting. AGS immediately gave people flagged for PvP a Harvesting bonus.
Is it AGS's fault if the Advice being given to them by the PvP'ers is pure nonsense and doesn't produce the results the PvP'ers say it will???
If a PvP-er is talking a PvP-er is lying.
EVE Online, Albion Online, Ashes of Creation, all desperately try to market themselves to PvE-players because without the players interested solely in PvE those games, all mmorpgs, would instantly go offline.
I believe having a server where arenas are open and the open world is pve would make the pve crowd happy and the small amount of pvp players on the pve server could still get their fix too with arena battles. Could even leave the night time pvp in the open world dungeons for that "open world pvp" feel.
Night does not last long and might be a happy medium.
Clearly you fail to realize that PvE is not just PvE.
There are those who PvE by dungeon-diving a lot as a means to P2W for PvP with time instead of money and those who invest both time and money - to have the strongest gear.
Then there are those who PvE as life-skillers, who could care less about killing-the-same-mobs-ad-nauseum-PvE and gear-based PvP.
New World failed because it was focused on the first group only and had very little appeal to the second group to keep them. Unlike NW, which had very good, but totally useless, gathering and crafting mechanics, TL has very little to offer in terms of life-skilling. TL will go down the same road, with a handful of die-hard fans of gear-based PvP in the end.
There is nothing fickle about life-skillers as they are long-term players. Look at BDO and Albion Online, both have loyal players who have played for years, becuase both games are single player/life-skiller games with group contents. A small percentage participate in PvP, but a majority are life-skillers who are 'mining their own business'.
In those games, there is no end-game, because it will take many years to max out all life-skills even for a no-lifer with very deep pockets.
I am a life-skiller and I will leave TL when I get tired of running in circles, because I do not care about killing the same boss more than a couple of times.
Without a challenging gathering/crafting system there is no reason for me to stay. Then I will go back to one of the other MMOs for crafters and do my PvP in skill-based battle royale and shooter games, where I don´t have to dungeon-dive for hours and hours to be able to compete.
No one is mad at pvp nor does anyone playing want a dead game, not even the people that created the game. Meeting people in the middle helps everyone involved or you can take one extreme or the other.
When people drop off I would expect you will see changes to the format even if it is to late.
Seriously go play new world or lost ark.
2. Game is p2w = PvP sells and makes more money than PvE
3. Game is generally PvP oriented - you're asking for official pacifist servers in CoD pretty much.
Sorry but as someone who loves PvP and played BNS PvP arena from beta till the moment ncsoft destroyed arena by restricting the entry times and removing season rewards. (and PvP in many other mmorpgs)
PvP is NOT what earns these games money.
People who like PvP in mmorpgs are sadly always a minority.
Also if people do like PvP, often it's just balanced PvP arena's.. not PvP where gear matters and especially not when it's not PvP gear you have to farm but gear you can buy with real money.
If you think this game gonna survive long just on it's "PvP" content you're delusional.
You mistakingly imply that people prefer some kind of balanced experience and not winning over other people.
The only reason to p2w is to PvP, buying items to skip/rush PvE content = paying to not play the game itself.
2 types of monetization in this game so far - skins and p2w AH, former being indiscriminate in terms of player preference and latter being designed to attract wallet fighter PvP whales = PvP makes money = probably no PvE servers.
Minority in player numbers does not mean minority of revenue. I don't like the fact that the game is predatory either, but that's how its core is and adding PvE servers = removing this core.
Most people who like PvP do like actual balance yeah, and not being run over by people they can't touch cause they spent 10000 euro on the game.
It's a fact.. only noob whales who don't have actual PvP skills enjoy that.
And you cant run a game with just those people in it.
"Ranked" arena means nothing when it's not about skill..
just like BNS tournaments would mean nothing, if it weren't about skill but just people not being able to hit their opponents so losing.
People enjoyed it and watched it because it was abous skill.
If it's no fun for regular people, they'll quit and the whales won't have anyone to kill with their 10000e gear.
And it's not like you have to delete PvP servers to also have PvE servers.
People obviously asking for it because they don't like the PvP parts and just wanna PvE, absolutely no reason not to give them that option, it's either that.. or having 90% of these people leave.
Or you afraid the PvP servers will then die cause you know deep inside that i'm right and barely anyone actually enjoys pvp, especially the unbalanced type and everyone gonna join a PvE server?
And personally i don't need a PvE server, but i can still understand that a large group of people would want one.. cause most people just aren't interested in PvP..
Agree on everything brother, you don't have to convince anyone that more options for the players = better game. But that's not the priority is it?
Saying this yourself, how many f2p players who buy and occasional skin or battlepass can be replaced by 1 salty wallet figher who spends a grand every time new content drops? Unfortunately its not about the number of players, its about a number of payers, and if all PvE enjoyers leave and p2w enjoyers stay, that would be ideal for a predatory game - less complaining, less content to make/fix/maintain, just creep the power up slowly to get back into the wallets.
Those large numbers are once each new patch..
The f2p players spend smaller amounts of cash more often. (and there's way more of them)
If you look at the actual data you'll see they actually earn way more from the f2p players than from the whales..
You really need both to run the game, and there's so many new games being released constantly these days that if you don't keep people engaged, they'll leave and never come back..
The moment people decide a game is so bad it's bad enough for them to leave, they'll probably never give it a chance ever again regardless of how good the game will become