Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So the point is to kill the game?
Happens all the time.
The way this is worded is insanity WTH
Gather all drops, sell em high, sell Lucent to RMT.
Boring tbh but okay...
Zerg clans are causing drama in every server, Kazar top guilds all moved because one guild did because they were sick of the top Guild and their sub guild zerging and basically controlling the whole servers content. This will slowly happen in other servers too, the GvG system is flawed and honestly there's no skill expression whatsoever in PvP, is just zerging during world bosses. How the PvP usually goes is that one guild either out numbers the event or the top 3 guilds stay on different sides of the area and just dps the boss and occasionally kill someone who gets too far away from their zerg group.
The game could be fun if combat was a little deeper and GvG system implemented better, rip