THRONE AND LIBERTY

THRONE AND LIBERTY

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Shambeh-Bambeh Oct 17, 2024 @ 2:23am
Abyssal Contract Tokens
Increase the amount of the Abyssal Contract Tokens given through daily contracts (50 is not cutting it) and introduce more ways to gain Abyssal Contract Tokens.

Better yet, remove Abyssal Contract Tokens from the game and let us grind in open world dungeons to hearts content.
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Showing 61-74 of 74 comments
76561199787549396 Oct 17, 2024 @ 4:16am 
@Shambeh-Bambeh Then how you wanna make Lucent, if prices do not exist anymore within auction house, cause bots genocide all dungeons 24/7 bursting the market ? c:

Most people are right here, with what they are saying. - It HAS to be limited, otherwise the balance between P2W and F2P dies, which is quite decently balanced right now imho.

Me for example bought the Battle pass and Premium LvL pass through Lucent I made ingame, via cooking and stuff.
I also made 5k Lucent within the last 3 days, which is decent. So for the sake of us, the F2P players, let the Token as they are, otherwise we broke for an eternity, cause economy doesn't exist anymore. :x
Ducky Oct 17, 2024 @ 4:28am 
Originally posted by Kyutaru:
Originally posted by Shambeh-Bambeh:
I do comprehend it. But I do not agree with it.
Glad you changed your stance then. Because you said you understood one but not the other. Cheers.

Originally posted by SkFy:
Well we're not playing a mobile game and this clearly doesn't work just look at how many people are already quitting and more will quit when they figure out what end game is actually like..
People who play mobile games are completely diff type of players than pc gamers or console gamers lol..
Most people who play mobile games play like in their break during work..
Or when they have a bit of time available.
Many pc/console gamers play way more active.
And how well has that gone for other Korean MMOs? Servers constantly full, lagging when you enter town, ghosting and rubberbanding, players ending up in the news for overplaying. People who play this much aren't the paying customers, they're the leechers. They provide little benefit to your bottomline and add cost and stress to your overhead.

The purpose of game development is never to make the customer happy, it's ALWAYS to make money. If you can do that while annoying the customer, as plenty of games already do, then you don't have to cater to every one of their complaints. Let them quit, or let them threaten it anyway because they're addicted to WoW and will never quit no matter how much of a dumpster fire Blizzard makes it. But games already exist on life support that did the things you're suggesting and it worked out great for no one except the leeches who profited majorly by getting thousands of hours of fun at zero cost.

Do you honestly think companies don't know what players want? Do you think they are truly blind to our comments and just are unaware of what we find fun? These games are designed this way intentionally after careful consideration for what we'll tolerate and what will promote spending. Look up Torulf Jernström if you need a refresher.

Originally posted by SkFy:
You honestly think that if an equal game came out(lets just say the exact same with a diff name), which didn't have the same restrictions.. people would stay here long?
Why would they if they can just do what they want in their game? :s
Obviously this game wouldn't stand a chance..
Cause people wanna actually play.....
You honestly think a game will come out that gives the players everything they want and ask for and still have a zero dollar price tag? You're arguing against the company's overall monetization scheme. You want the game to do things that will make it more free to play friendly. Or worse, you want to decrease drops, increase the grind, and turn it into another generic Korean grinder. Daily limits are for working people, people with school, people with responsibilities. These are your paying customers. Not the kid who sits at home 17 hours a day macroing while watching youtube. To hell with that leech.
what you say makes no sense at all....without the "leechers" how you call them no game would survive longer than like 2 months....
SkFy Oct 17, 2024 @ 4:32am 
Originally posted by Ducky:
Originally posted by Kyutaru:
Glad you changed your stance then. Because you said you understood one but not the other. Cheers.


And how well has that gone for other Korean MMOs? Servers constantly full, lagging when you enter town, ghosting and rubberbanding, players ending up in the news for overplaying. People who play this much aren't the paying customers, they're the leechers. They provide little benefit to your bottomline and add cost and stress to your overhead.

The purpose of game development is never to make the customer happy, it's ALWAYS to make money. If you can do that while annoying the customer, as plenty of games already do, then you don't have to cater to every one of their complaints. Let them quit, or let them threaten it anyway because they're addicted to WoW and will never quit no matter how much of a dumpster fire Blizzard makes it. But games already exist on life support that did the things you're suggesting and it worked out great for no one except the leeches who profited majorly by getting thousands of hours of fun at zero cost.

Do you honestly think companies don't know what players want? Do you think they are truly blind to our comments and just are unaware of what we find fun? These games are designed this way intentionally after careful consideration for what we'll tolerate and what will promote spending. Look up Torulf Jernström if you need a refresher.


You honestly think a game will come out that gives the players everything they want and ask for and still have a zero dollar price tag? You're arguing against the company's overall monetization scheme. You want the game to do things that will make it more free to play friendly. Or worse, you want to decrease drops, increase the grind, and turn it into another generic Korean grinder. Daily limits are for working people, people with school, people with responsibilities. These are your paying customers. Not the kid who sits at home 17 hours a day macroing while watching youtube. To hell with that leech.
what you say makes no sense at all....without the "leechers" how you call them no game would survive longer than like 2 months....

Yeah he really thinks whales gonna whale on a dead game without f2p players to make the game feel alive.
And "free to play" players often aren't really free to play, they just aren't whales maxing their gear with real money.
They still buy cosmetics, or lots of other stuff..
Skillo Oct 17, 2024 @ 4:34am 
Originally posted by PureLighT:
you have no idea what token removal implies, use your brain a little pls. If they remove the token system, most of the "farming spots" will be held by high geared players all the anyway, so you wont have room to farm anyway. Thus with the token system, there is basically a rotation going on, so everyone should have place to farm at some point, its a good system. Just like the Dungeon gate system, if they remove that too, people with alot of time to spare ( aka no-lifers as they are being referred as) will be farming them all the time.
NC Soft has these systems very well thought out, so stop complaining. ITS A FREE GAME, so just enjoy it !!

Not mentioning bots and the fact that the price of pretty much every item will be 10 lucent lol.

People can't think long term it seems, the tards asking for limitless runs will play for another month, ruin the game and then leave
Kyutaru Oct 17, 2024 @ 4:45am 
Originally posted by SkFy:
Like we're asking for something special..
Like it hasn't been done a million times before and worked just fine to keep people busy way longer than this game..
But that's just it, this isn't an endless grinder. It's a PVP MMO. They don't want people AFKing in a corner, they want them participating in the events and conflicts. One of the chief complaints I see every day is how Conflict zones stop players from being able to complete their MSQ. Literally, every day this comes up. But why is it an issue? It's because they didn't separate the conflict grounds from the leveling grounds like other MMOs do. They're integrated. Intentionally.

Originally posted by SkFy:
And why would i need to have limits cause you have other things to do?
Just do your thing, live your life.. why need to restrict me cause you have things to do rofl?
Please stop making it personal. I probably have more hours on this game than you do. We're discussing what's beneficial to the developers, not to us. I work from home, I can be on the game far longer than most can. But I also can afford to spend quite a lot, so I have the best of both worlds. To answer your question: it's the same as the first one. This is a PVP MMO. You're restricted for competitive reasons and to promote auction house sales at higher prices than the game would have if farmers flooded the market with bulk epics at a discount. Regulation is an integral part of even our real life economy.

Originally posted by SkFy:
And you honestly think the couple whales is what keeps games like this running?
Most people at least spend a bit of cash, the non p2w crew that doesn't max out their gear earns ncsoft more than these whales..
You wanna keep BOTH sides happy to earn money optimally.. not only 1 side.. then you'll end up with nothing.
Source? Because what I just read was totally made up by you. Yet if you watch the Let's Go Whaling monetization video, which consolidated the research of game monetization tactics, you'll actually find that 99% of the money comes from 1% of the population. Those casual spenders either make up NOTHING compared to people willing to drop thousands of dollars per month to remain competitive against other mega whales or they are already part of the 1%. The majority of players that play f2p games never spend a dime. They are 100% certified leeches.

Here's a bit of wisdom you should learn early in life...

You can please ALL of the players SOME of the time.
You can please SOME of the players ALL of the time.
But you cannot please ALL of them ALL of the time.

It doesn't matter what they do. Someone is going to complain. You're complaining it's not the way you want it. Meanwhile, others are quite satisfied with where the economy is at and how the daily limits mean you don't have to download ToS-violating software to bot your account just to keep up in this -- I repeat -- competitive game. Yes, yes, all games eventually go to ♥♥♥♥, but the longer the streak continues, the more beneficial it is to the competitive state of the game and the company that profits from it. Just ask EVE Online... they've been going for two decades off of the competitive spending players will do to fuel wars. Or heck, any mobile game, including the ones NCSoft themselves created. Did you know Lineage Mobile has whales that spent millions of dollars on their accounts?

Originally posted by SkFy:
Really? Server issues? ncsoft can't run servers for 300k people anymore now?
Everything is all of a sudden impossible? can't allow people to play the game, can't have people use gold, can't have people play cause servers lag??
Other ncsoft games had waaaay more people at launch and that was no issue rofl.
No issues? What game did you play that had no issues? They ALL had issues. Aion had to shove everyone into an instance to even become breathable, like most open world MMOs end up doing. Notice how the zones in WoW are dead a few weeks into an expansion? Right, because everyone's in a dungeon, raid, or battleground. What they're not doing is AFK macroing outside 24/7 because they need to do. That's the beauty of daily limits, of weekly raid lockouts. And holy hell, what server has a 300k player cap? Most are significantly less than that, not even EVE supports that number. Which means every bot farmer, every afk grinder, every stall merchant is occupying a spot that you want to take when you're stuck in the login queue. If you haven't experienced these issues, then you have no business talking about them or criticizing them. They are valid despite what you may believe.

Originally posted by SkFy:
And health issues... just lol bruh.
So cause 3 Korean addicts died we all have to be limited to 3 runs?
Did we even do an autopsy to prove it's because of gaming and they weren't just in bad health regardless? really wtf man xD
It's so dumb to restrict people from playing for such dumb reasons, like they'll stop playing games or sitting behind their pc, they'll just do something else instead :S
Oh please, that's one incident. Decades of psychological study on gamer health and addiction isn't something you handwave away because you are a greedy loot goblin. Not that the developers care two cents about the lives of its players. But they do care that we don't go broke or exhaust ourselves to the point of being unable to pay them. You may find it dumb, but here's the crux of the matter -- it works. Limiting people actually works. That's why more and more games are doing it now. It's not for our safety, it's not for balance between the no lifers and the rich kids, it's because controlling how much you are allowed to play keeps you yearning to play more. They know exactly how much daily dopamine you need to stay on the hook.
Kyutaru Oct 17, 2024 @ 4:54am 
Originally posted by Ducky:
what you say makes no sense at all....without the "leechers" how you call them no game would survive longer than like 2 months....
What you just said makes no sense. Because what you wrote here would only make sense if I was talking about expunging all the leechers and making the game solely for payers. That already exists. It's called Subscription MMORPGs like Final Fantasy 14. Nowhere in my comment do I describe executing the free to player playerbase. I said you don't have to cater to their every whim. They will gripe, they will complain, some will even quit, but you WILL still have free to play players playing your game. People like you resort to all-or-nothing thinking when I'm discussing the area in between, the happy median where the payers and leechers are both reasonably satisfied and capable of coexisting. Some will decide they don't like the game or can't cope and they'll leave, but that's inevitable. You will always have leavers. You cannot please everyone all of the time.
Ducky Oct 17, 2024 @ 5:04am 
Originally posted by Kyutaru:
Originally posted by Ducky:
what you say makes no sense at all....without the "leechers" how you call them no game would survive longer than like 2 months....
What you just said makes no sense. Because what you wrote here would only make sense if I was talking about expunging all the leechers and making the game solely for payers. That already exists. It's called Subscription MMORPGs like Final Fantasy 14. Nowhere in my comment do I describe executing the free to player playerbase. I said you don't have to cater to their every whim. They will gripe, they will complain, some will even quit, but you WILL still have free to play players playing your game. People like you resort to all-or-nothing thinking when I'm discussing the area in between, the happy median where the payers and leechers are both reasonably satisfied and capable of coexisting. Some will decide they don't like the game or can't cope and they'll leave, but that's inevitable. You will always have leavers. You cannot please everyone all of the time.
you said "to hell with that leech" so its like saying remove the f2p peoples....
Kyutaru Oct 17, 2024 @ 5:08am 
Originally posted by Ducky:
you said "to hell with that leech" so its like saying remove the f2p peoples....
Only if you didn't read the post at all. Tiktok's really killing attention span... That referred to not doing what he wants, aka giving him infinite farm time.
He'll still play even if he can't do it 17 hours a day. You don't have to cater to his every whim. I'm just repeating talking points now because you didn't read them the first time.
Myst Oct 17, 2024 @ 11:26am 
Originally posted by Shambeh-Bambeh:
Originally posted by Myst:

Use coins to buy keys... keys give 150 and if you get a portal it's even more...

I appreciate the advice, but it's not needed. I got 203 hours in the game, I know my way around.

My point still stands, there should be more ways to get abyssal contract points, because it's ridiculous that we can only grind a certain amount of the awesome open world dungeons they have created.


Then you are just crying...........
vinny Nov 12, 2024 @ 11:55am 
Do your abyssal coins get used up every time you kill a mob or just when they drop something?
Myst Nov 12, 2024 @ 11:57am 
Originally posted by vinny:
Do your abyssal coins get used up every time you kill a mob or just when they drop something?
They are used up anytime a mob you tagged dies. in an abyssal dungeon zone. And Different zones have different costs....
Last edited by Myst; Nov 12, 2024 @ 11:58am
LGBTQ+ Enjoyer Nov 12, 2024 @ 12:21pm 
Originally posted by Shambeh-Bambeh:
Increase the amount of the Abyssal Contract Tokens given through daily contracts (50 is not cutting it) and introduce more ways to gain Abyssal Contract Tokens.

Better yet, remove Abyssal Contract Tokens from the game and let us grind in open world dungeons to hearts content.

Then you would have too many lucents gained from sold drop. That wouldn't be good for company. You have to pay for lucents.
vinny Nov 12, 2024 @ 12:30pm 
Originally posted by Myst:
Originally posted by vinny:
Do your abyssal coins get used up every time you kill a mob or just when they drop something?
They are used up anytime a mob you tagged dies. in an abyssal dungeon zone. And Different zones have different costs....
I guess what I meant to say was if the mob is greyed out as in someone else tagged it first, does it still take away abyssal coins if you helped kill it but not credited for the kill?
Myst Nov 12, 2024 @ 1:24pm 
Nope you will only be charged tokens if you have the tag and it dies for you. This also makes a free way to do contracts... you pop contracts run around popping mobs already grey tagged... you get credit for the contract but does not cost any tokens. Even though a contract "item" drops.

""Helping"" doesn't matter. TAGS do.
Last edited by Myst; Nov 12, 2024 @ 1:24pm
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Date Posted: Oct 17, 2024 @ 2:23am
Posts: 74