Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most people are right here, with what they are saying. - It HAS to be limited, otherwise the balance between P2W and F2P dies, which is quite decently balanced right now imho.
Me for example bought the Battle pass and Premium LvL pass through Lucent I made ingame, via cooking and stuff.
I also made 5k Lucent within the last 3 days, which is decent. So for the sake of us, the F2P players, let the Token as they are, otherwise we broke for an eternity, cause economy doesn't exist anymore. :x
Yeah he really thinks whales gonna whale on a dead game without f2p players to make the game feel alive.
And "free to play" players often aren't really free to play, they just aren't whales maxing their gear with real money.
They still buy cosmetics, or lots of other stuff..
Not mentioning bots and the fact that the price of pretty much every item will be 10 lucent lol.
People can't think long term it seems, the tards asking for limitless runs will play for another month, ruin the game and then leave
Please stop making it personal. I probably have more hours on this game than you do. We're discussing what's beneficial to the developers, not to us. I work from home, I can be on the game far longer than most can. But I also can afford to spend quite a lot, so I have the best of both worlds. To answer your question: it's the same as the first one. This is a PVP MMO. You're restricted for competitive reasons and to promote auction house sales at higher prices than the game would have if farmers flooded the market with bulk epics at a discount. Regulation is an integral part of even our real life economy.
Source? Because what I just read was totally made up by you. Yet if you watch the Let's Go Whaling monetization video, which consolidated the research of game monetization tactics, you'll actually find that 99% of the money comes from 1% of the population. Those casual spenders either make up NOTHING compared to people willing to drop thousands of dollars per month to remain competitive against other mega whales or they are already part of the 1%. The majority of players that play f2p games never spend a dime. They are 100% certified leeches.
Here's a bit of wisdom you should learn early in life...
You can please ALL of the players SOME of the time.
You can please SOME of the players ALL of the time.
But you cannot please ALL of them ALL of the time.
It doesn't matter what they do. Someone is going to complain. You're complaining it's not the way you want it. Meanwhile, others are quite satisfied with where the economy is at and how the daily limits mean you don't have to download ToS-violating software to bot your account just to keep up in this -- I repeat -- competitive game. Yes, yes, all games eventually go to ♥♥♥♥, but the longer the streak continues, the more beneficial it is to the competitive state of the game and the company that profits from it. Just ask EVE Online... they've been going for two decades off of the competitive spending players will do to fuel wars. Or heck, any mobile game, including the ones NCSoft themselves created. Did you know Lineage Mobile has whales that spent millions of dollars on their accounts?
No issues? What game did you play that had no issues? They ALL had issues. Aion had to shove everyone into an instance to even become breathable, like most open world MMOs end up doing. Notice how the zones in WoW are dead a few weeks into an expansion? Right, because everyone's in a dungeon, raid, or battleground. What they're not doing is AFK macroing outside 24/7 because they need to do. That's the beauty of daily limits, of weekly raid lockouts. And holy hell, what server has a 300k player cap? Most are significantly less than that, not even EVE supports that number. Which means every bot farmer, every afk grinder, every stall merchant is occupying a spot that you want to take when you're stuck in the login queue. If you haven't experienced these issues, then you have no business talking about them or criticizing them. They are valid despite what you may believe.
Oh please, that's one incident. Decades of psychological study on gamer health and addiction isn't something you handwave away because you are a greedy loot goblin. Not that the developers care two cents about the lives of its players. But they do care that we don't go broke or exhaust ourselves to the point of being unable to pay them. You may find it dumb, but here's the crux of the matter -- it works. Limiting people actually works. That's why more and more games are doing it now. It's not for our safety, it's not for balance between the no lifers and the rich kids, it's because controlling how much you are allowed to play keeps you yearning to play more. They know exactly how much daily dopamine you need to stay on the hook.
He'll still play even if he can't do it 17 hours a day. You don't have to cater to his every whim. I'm just repeating talking points now because you didn't read them the first time.
Then you are just crying...........
Then you would have too many lucents gained from sold drop. That wouldn't be good for company. You have to pay for lucents.
""Helping"" doesn't matter. TAGS do.