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while that amount is probably more than sufficient for more casual players, some of us can burn through way more. it just feels bad running into the wall when you just want to grind hard.
1. You have a reason to keep playing
2. Items stay valuable & keeps the market flowing
3. It limits how much power advantage sweaty players can obtain without P2W
4. Gives you a reason to be part of a guild
5. Gives you a reason to contribute to pvp & events for your guild
6. gives guilds a reason to organise & be competitive in the market
The second you remove limits on endgame - every player would simply spam the one game mechanic that gives you the traits the fastest and your full build is done in a week.
Then the market dies, the world becomes empty, no one does dungeons, and no one bothers turning up to events. And then people just go back to playing something else. You absolutely NEED these systems to keep the game alive. There HAS to be a balance.
If you want to AFK farm boars 8 hours a day, go play WoW or any other generic non-competitive MMORPG.
while i dislike it, this post pretty much sums it all up very well. i weep.
I was playing Everquest when WoW released, so I never managed to get on that bandwagon, but thanks for the suggestion.
Everything else you said, is like describing the majority of the mmorpg games' lifespan.
So they don't want us to play, so we keep playing..
Makes total sense.. Unlike keeping people busy till next updates, like they usually always do..
That obviously makes no sense what so ever.. imagine having people actually play the game ... mind blown.
All it will do is give people time/reasons to play another game, which probably doesn't restrict them from playing and they'll get stuck playing that instead.
None of these things were ever an issue, they always just added enough content for people to play until the next updates.
Remember how Aion had open world dungeons as well? And pve dungeons with actual sets dropping..
Or blade and soul..
honestly the tokens are exactly the same thing as dailies and weeklies in any other mmo. we are actually sort of fortunate because we still get other stuff too like contracts etc etc. maybe unpopular opinion but this is how i look at it.
Times have changed. The company that made this has been a mobile gaming company for the past decade. They're using the tactics they learned.
It's not even because there is not enough content, but because they limit the content available. Again, I understand the limit on the instanced dungeons, but not on the open world dungeons.
honestly i think they are handling the game pretty well. it really doesn't feel like a mobile game to me. it feels like something you need to manage to get the most of it. you could consider the token thing a time gate but i'm sure most casual players don't even burn through their daily potential when it comes to tokens and stuff.
sucks for those of us who want to smash content, but it's whatever at the end of the day.
my biggest surprise so far has been making 11k+ lucent and on'y paying $20 for the cheap supporter pack. the market system is actually pretty cool.
I do comprehend it. But I do not agree with it.
Well we're not playing a mobile game and this clearly doesn't work just look at how many people are already quitting and more will quit when they figure out what end game is actually like..
People who play mobile games are completely diff type of players than pc gamers or console gamers lol..
Most people who play mobile games play like in their break during work..
Or when they have a bit of time available.
Many pc/console gamers play way more active.
You honestly think that if an equal game came out(lets just say the exact same with a diff name), which didn't have the same restrictions.. people would stay here long?
Why would they if they can just do what they want in their game? :s
Obviously this game wouldn't stand a chance..
Cause people wanna actually play.....
atm there like 1 hour of content (dungeons, Coins, Mystic keys, contracts) each day and then you realy cant do anything appart from grind ridiculously low drop rate mobs (literaly had to grind mobs for 3 hours to cook 10 pieces of food and non procced great success to sell so that was a pointless endevor) Was 10 curry powder +30 terror bird meats was the mats i grinded for which took 3 hours of non stop killing to get