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about stunt , cc ..
the issues its all TP that reach players on high range , pvp mostly resume be first to cc , and burst domage , i don't feel any strategy on this :(
most funny part when i saw the stuff on pvp arena merchand , its increase more proc for cc
on open world pvp , i'm fine about players get better Gear lv , power , but on a 3 vs 3 mode with the inbalance class , you'll mostly just play the same class , build in hope to get a good ranking .
its quite boring to see on this mode , same playtrough , same class , same build
It's great, 2h with dagger or sns ports to you, or pulls you in, stuns you, and before the stun is over they hit you dead, it's really funny to be slaughtered without being able to do anything
or archer binds you in place and shoots at you at will, well at least you can block again or something before you're dead
let's be honest, if you're currently playing something else like one of the classes like 2h with massive cc you're just making the game unnecessarily harder for yourself, especially when you consider that 2h can be combined with sns and you're ridiculously extremely tanky on top of the extreme damage.
at least , those few same people spamming cc on arena 're easasy to kill on caped level pvp guild event on the open world .
if a game focus on cc , i was some hope dev put some few skill to dispell
you know it has a 2 minuteds cd? on top of that, you use it, and get stunned right after
so its useless.
PVP CC break trinket was the thing first I spent money on lucent to aquire. The tricket + cloak with CC break makes it trivial to break out of CC chain. If you're not running daggers, GG.
No, they don't. Or they do but refuse to use it. Prefer to cry on forums