THRONE AND LIBERTY

THRONE AND LIBERTY

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Protean1 Oct 16, 2024 @ 3:23am
Can't heal random players
Can't heal people you encounter out in the world if they aren't in your party? Who thought that was a good idea? I see random players out in the world doing the same low-level goblin event that I am, and I can't heal them? Dumb.
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Showing 1-11 of 11 comments
★REM★ Oct 16, 2024 @ 4:03am 
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.
Last edited by ★REM★; Oct 16, 2024 @ 4:04am
TemplarGFX Oct 16, 2024 @ 4:08am 
Originally posted by ★REM★:
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.

take the tinfoil hat off bro.

also, you do know games cost alot of money to make right, and you paid jack diddly to get access. I mean what audacity they have, to want to make money from a game they spent years and probably millions making
Skillo Oct 16, 2024 @ 4:19am 
Originally posted by TemplarGFX:
Originally posted by ★REM★:
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.

take the tinfoil hat off bro.

also, you do know games cost alot of money to make right, and you paid jack diddly to get access. I mean what audacity they have, to want to make money from a game they spent years and probably millions making

The game has monetization, this means that everything is done to extract cash out of you. Grappling is buggy? To make you whale and survive fall damage. Can kick randoms? To make you whale and be a desireable party member. Wife cheated? Cause a whale slid into her party :fardy:
Agree OP. Heartless game design.
This is what was done well in Guild Wars 2, can heal randoms there, share boons, also can share mobs there and both get loot, can gather together from same resource and both get items. In FFXIV also can heal random players, though can't share loot there if not in party.

These small things go a long way to create a cooperative community, where players help each other out, or the opposite: a game where nobody cares about others. Most (or all) events are also "competitive" in T&L, it's all about who gets first spot with most kills, by stealing the mobs of others. I'm ashamed to participate in events, rather not have rewards then feel bad about them.
Kegbelly Oct 16, 2024 @ 5:28am 
i support the OP and why no buffs , alot of people enjoy helping and play games to do just that
Mysticque Oct 16, 2024 @ 5:48am 
Originally posted by ★REM★:
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.

How did you come up with this answer? Complete buffoonery

There is a reason to that. This is a pvp game. Healing random player plays a big risk to opposing teams. That's why you can only heal players that are in your party, guild mates, and friendly units, to prevent exploits.
Kegbelly Oct 16, 2024 @ 5:53am 
Originally posted by Mysticque:
Originally posted by ★REM★:
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.

How did you come up with this answer? Complete buffoonery

There is a reason to that. This is a pvp game. Healing random player plays a big risk to opposing teams. That's why you can only heal players that are in your party, guild mates, and friendly units, to prevent exploits.
if he heals a player engaged in pvp , flag the helping player for pvp too , ?
Rurik Oct 16, 2024 @ 6:05am 
Originally posted by Kegbelly:
Originally posted by Mysticque:

How did you come up with this answer? Complete buffoonery

There is a reason to that. This is a pvp game. Healing random player plays a big risk to opposing teams. That's why you can only heal players that are in your party, guild mates, and friendly units, to prevent exploits.
if he heals a player engaged in pvp , flag the helping player for pvp too , ?

Other games have done this already. I agree with the OP. Back in Star Wars Galaxies a random person healed me in open world when I needed it and I thought it was very cool. We even became friends and joined a clan together eventually. Part of the MMORPG is that playing solo is not the same thing as single player and creating more options to interact together is great.
sEver Oct 16, 2024 @ 6:16am 
Well, you can, if you invite them to party.
You can also help them, by just adding some damage to their targets.
Linhael© Oct 16, 2024 @ 6:32am 
Imagine zerg guild spamming aoe heal for all their guildmates instead of just party teammates. It could make sense only for close PvE events like instanced guild raids or riftstone bossfights but this would hurt balance aswell.
Last edited by Linhael©; Oct 16, 2024 @ 6:34am
Val Oct 16, 2024 @ 6:39am 
Originally posted by TemplarGFX:
Originally posted by ★REM★:
That is done on purpose, this way if the player struggles, it feel like open the wallet to get stronger . If it gets healed by someone out in the field, it does not feel the need to open the wallet. All in this game is predatory to make you spend money.

take the tinfoil hat off bro.

also, you do know games cost alot of money to make right, and you paid jack diddly to get access. I mean what audacity they have, to want to make money from a game they spent years and probably millions making
No, they are correct. This game was clearly designed to drain people's wallets, which is regardless of the fact NCSoft obviously wants their investment made back. These Korean MMO's are always made as a business foremost, meaning to make profit, and not mainly to deliver an audience a quality and free 2 play friendly experience all around. They could have just gone mainly for the cosmetics route just like BDO has been mainly doing, but they decided not to because that would require not only far more effort and work, but also likely wouldn't make them nearly as much of a profit.
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Date Posted: Oct 16, 2024 @ 3:23am
Posts: 11