Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alright so let's do this.
A new weapon requires:
1. animations.
There's currently what? 13 abilities on a weapon? and then of course the auto attacks as well.
2.ability design to have its' own individual identity and not be a copy paste of something else in the game.
3. ability balance, which takes a massive amount of time.
but sure, lets just add more weapons.
there's a greatsword in the game.
Not really my problem. If they want to release an mmo with very few weapons,
ok i'll just not bother with the game - Done.
don't let the door hit you on the way out :)