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^ this will open ways for more RMT
"Add in diminished returns to cc in pvp"
^ that won't be enough, stunlock needs a real counter skill that can remove it and on low cooldown (or close to the cooldowns of the CC), but DR is a start (and it's already planned, will be added soon, may need tweaked)
"Add solo dungeons"
^ not just dungeons, but make everything doable solo, groups with randoms more frequently ends in toxicity and frustration for everyone involved, not in a friendly social interaction, when the game is made to be challenging and uses tricks that needs to be learned from 3rd parties (that most people won't do, because that's how real world works)
Groups with friends is amazing, but with randoms - mostly ends badly, always been like that unless the game allows that 1 or 2 to carry the rest
Just give less rewards for solo, like a special coin that can buy same things, and require more of these (since solo will be easier or at least less stressful)
"Remove dungeon limits"
^ or give more of these coins daily
"Add raids
Add in more pve content
Add in more ways to acquire guild coins, fishing, cooking, etc."
^ of course this game barely has content (except time gating that little bit to make it seem more), and a lot needs added, if doesn't die before that
Seriously
Why do I have ♥♥♥♥♥♥♥ 3 million items but can only sell 4 versions of 3 of them?
wait a day do two dungeons do open world dungeon for 30m back to 0 currency open world and -120 dungeon currency again
probly like 2 hours of play now then log off
all i can do at this point of my gameplay shame
If the game was in development for 12 years and they didn´t saw those things as problems, just hope them sink.
1. Don't ever sell power.
2. Don't sell access.
3. Don't sell variety.
4. Offer lots and lots of cosmetics.
5. Give players a chance to show them off.