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Tanks need a stun break ability to be useful in pvp ( not talking about arena pvp)
I dont think this game will die soon. There is alot to do in PvE. And the Grind can be rough but that's an MMORPG thing.
What the should change imo is that you should he able to craft purple items it is almost impossible because you can't obtain the "blueprint" for it.
I think when they Polish the game then it will be a great mmo.
Long login queues.
4 times there was a dupe problem.
Bugs took ages to be fixed.
Balancing was not a thing.
Dungeons we're horrible designed.
Don't get me wrong. Thrones and liberty has also it issues but New World was way worse
i do agree but with the current system even if amazon wasnt the studio to bring it over it would still be a phone game ported over to PC. I like the whole guild wars and top guild runs the server but not when its ran by RWT through auction house and bought power.
1. I should be able to infinitely farm dungeons for loot
2. Only large dungeons like raids should have a weekly lockout. This is common mechanic for MMO's.
3. All the open world events are competitive. This is to make you feel like you need to spend money to get stronger, so you can be able to claim a top placement in these events for rewards no one else can get. This should be changed to milestone based rewards, requiring you to reach x milestone to get x reward, and the milestone should be achievable by anyone with decent gear and a decent build. These should be treated as a single team based event, where any hit on anything automatically gives you credit for the kill, and thus a drop when the enemy is killed, if one drops at all.
4. Not really a fan of top guilds essentially being able to maintain ownership of specific rewards. This kills games, like New World which everyone likes to bring up. Im sorry im not dropping a thousand, or 10s of thousands of dollars just to be in a top guild, or the best guild, and demolish my competition, only for all that money to be wasted when a new tier or new gear comes out.
I wish there was super rare items that dropped from every enemy in the game, even in the open world. So maybe a wolf drops a really good wolf crossbow that cant be crafted, and you farm all day every day to get it because its as strong as something at end game. Maybe you go farm undead for an undead unique ring which gives +10 to all stats. Maybe you go to the tower thing with multiple floors, and completing all floors gives you a unique amulet which gives +5 levels to all skills. MMO's typically have some sort of grind mechanic for extremely rare drops, and these also generate both an in game economy, and real money economy, trading items for the paid currency, which creates an endless cycle of growth as long as players are still interested in your game, and an endless every growing grind which players can do, either to sell items to get their next upgrade, or to sell and save for a future update, and so on.
- Ancestor.