THRONE AND LIBERTY

THRONE AND LIBERTY

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Doomvora Oct 11, 2024 @ 5:48pm
Please stop
Using duke magna's provoking greatsword if you're dps.

Thank you.
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Showing 1-10 of 10 comments
Whitehaven Oct 11, 2024 @ 7:12pm 
You expect people to read tooltips on skills or items? Are you insane?
XX Oct 11, 2024 @ 7:22pm 
as long as you don't use the required skill to trigger the effect you're good
Doomvora Oct 11, 2024 @ 7:26pm 
Originally posted by Whitehaven:
You expect people to read tooltips on skills or items? Are you insane?
Yeah, you're probably right.

Originally posted by Okarun:
as long as you don't use the required skill to trigger the effect you're good
Let's be real, if they're dps and using that greatsword, they're likely using valiant brawl on cd.
Chelios Oct 11, 2024 @ 7:55pm 
♥♥♥♥ yeah I am. Gotta be efficient.
Darkrayne Oct 11, 2024 @ 8:02pm 
Originally posted by Doomvora:
Let's be real, if they're dps and using that greatsword, they're likely using valiant brawl on cd.

They might think they aren't because they changed it to the Cruel Smite spec... but the taunt still works with Cruel Smite.
XX Oct 11, 2024 @ 9:10pm 
Originally posted by Doomvora:
Let's be real, if they're dps and using that greatsword, they're likely using valiant brawl on cd.

even if they use it, there's only a 42% chance that it will proc and a 3 sec debuff. if you really are a good and smart tank dog, it's nothing to worry about you have all the arsenals to take back aggro :)
Doomvora Oct 11, 2024 @ 9:25pm 
Originally posted by Okarun:
even if they use it, there's only a 42% chance that it will proc and a 3 sec debuff. if you really are a good and smart tank dog, it's nothing to worry about you have all the arsenals to take back aggro :)
sns only has 4 aggro generating abilities, 3 of which have a 20s or more cooldown, valiant brawl has an 8s variable timing cd, that 3s makes a massive difference when you consider that it can have a very high uptime in comparison to sns taunts, which the tank cannot pull aggro from with their one 6s cd aggro generating ability, which in a dungeon can be an instant death for the party or the dps themselves.

The tank shouldn't have to fight for aggro from a taunt ability, you shouldn't be using taunt abilities if you're queuing as dps.

Your logic is the equivalent of "tank doesnt have to mitigate damage because the healer should adjust and heal them"
Last edited by Doomvora; Oct 11, 2024 @ 9:27pm
XX Oct 11, 2024 @ 10:14pm 
I believe sns have a long aggro duration. I don't think it's not an issue at all. even if other users proc it you still have the active debuff. you just got the timing wrong that's why other users who uses duke magma's provoking greatsword which has only 42% chance aggro debuff can steal aggro from you.

But yeah I agree with you, dps users shouldn't be using abilities that will disrupt tank's main job. I'm just try to be considerate some players doesn't have the right build yet.
Doomvora Oct 11, 2024 @ 10:46pm 
Originally posted by Okarun:
I believe sns have a long aggro duration. I don't think it's not an issue at all. even if other users proc it you still have the active debuff. you just got the timing wrong that's why other users who uses duke magma's provoking greatsword which has only 42% chance aggro debuff can steal aggro from you.

But yeah I agree with you, dps users shouldn't be using abilities that will disrupt tank's main job. I'm just try to be considerate some players doesn't have the right build yet.

Aye, but it's not a question of timing, you can't pull aggro during those 3 seconds of uptime unless you also have a provoke, sns have one provoke ability, which has a 20+ second cd with an 8.5s duration (which they have to use to stop dps from stealing aggro when the dps are properly geared), which means that you have around 12s (2 sometimes 3 valiant brawl swings) where your aggro can be stolen from you and you can do nothing about it.

I'm just saying that a tank shouldn't have to fight for aggro, which they only have to if you're using taunt abilities, it's crazy how many greatsword players have that weapon and spam valiant brawl.

Why make the instance harder (cursed wasteland stands out in my mind) for the group by yanking aggro and either dying or killing half the party yaknow?
Last edited by Doomvora; Oct 11, 2024 @ 10:50pm
Darkrayne Oct 11, 2024 @ 11:56pm 
Yep, the taunt from the sword is a full on 100% taunt. You can only take it back with another taunt... which means either provoking roar or a chance from valiant brawl if the tank uses the sword too. Most tanks use provoking roar immediately, since it increases DPS with Spectrum of Agony passive, so that's usually on cooldown.

Which also means that the valiant brawl taunt cancels the tanks provoking roar which lowers the tanks DPS as well as stealing aggro.

It's no excuse even if you could get aggro back more easily. DPS shouldn't be using that sword and tanks shouldn't be expected to hold back skills just in case someone is.

Plus, a 3 second window to stop a potential tank buster being used on a DPS isn't a lot of time to react and it could also cause the DPS to interfere with some strict tank mechanics. For example, where Karnix's 3rd teleport goes or which direction his cone attacks are facing so that they hit the entire team. It's a risky business.

What's funny is these players probably think they are stealing aggro because they are pumping hard and doing big damage. They aren't.
Last edited by Darkrayne; Oct 12, 2024 @ 12:25am
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Date Posted: Oct 11, 2024 @ 5:48pm
Posts: 10