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Let's be real, if they're dps and using that greatsword, they're likely using valiant brawl on cd.
They might think they aren't because they changed it to the Cruel Smite spec... but the taunt still works with Cruel Smite.
even if they use it, there's only a 42% chance that it will proc and a 3 sec debuff. if you really are a good and smart tank dog, it's nothing to worry about you have all the arsenals to take back aggro :)
The tank shouldn't have to fight for aggro from a taunt ability, you shouldn't be using taunt abilities if you're queuing as dps.
Your logic is the equivalent of "tank doesnt have to mitigate damage because the healer should adjust and heal them"
But yeah I agree with you, dps users shouldn't be using abilities that will disrupt tank's main job. I'm just try to be considerate some players doesn't have the right build yet.
Aye, but it's not a question of timing, you can't pull aggro during those 3 seconds of uptime unless you also have a provoke, sns have one provoke ability, which has a 20+ second cd with an 8.5s duration (which they have to use to stop dps from stealing aggro when the dps are properly geared), which means that you have around 12s (2 sometimes 3 valiant brawl swings) where your aggro can be stolen from you and you can do nothing about it.
I'm just saying that a tank shouldn't have to fight for aggro, which they only have to if you're using taunt abilities, it's crazy how many greatsword players have that weapon and spam valiant brawl.
Why make the instance harder (cursed wasteland stands out in my mind) for the group by yanking aggro and either dying or killing half the party yaknow?
Which also means that the valiant brawl taunt cancels the tanks provoking roar which lowers the tanks DPS as well as stealing aggro.
It's no excuse even if you could get aggro back more easily. DPS shouldn't be using that sword and tanks shouldn't be expected to hold back skills just in case someone is.
Plus, a 3 second window to stop a potential tank buster being used on a DPS isn't a lot of time to react and it could also cause the DPS to interfere with some strict tank mechanics. For example, where Karnix's 3rd teleport goes or which direction his cone attacks are facing so that they hit the entire team. It's a risky business.
What's funny is these players probably think they are stealing aggro because they are pumping hard and doing big damage. They aren't.