THRONE AND LIBERTY

THRONE AND LIBERTY

View Stats:
Coins, you need to go.
I have been playing MMO's for a while, Ultima Online was, I think, my first. Yeah im old. When did this coin\currency for loot garbage start?

Why do i need a type of currency for open world dungeons drops?
Why do I need a different type of currency to acquire the loot at the end of a dungeon?

I understand the need to slow people down but to me its just silly. If I want to sit at home and run dungeons for loot for 6 hours a day, why not? It seems that people are being punished for playing the game too much.

Oh sorry Joe, thanks for running your guild mates through the dungeon but you play the game too much so you cannot acquire anymore loot today.

The economy is already wrecked thanks to botters. So if the reason for coins is to keep the botters away, thats silly. You cannot tell me they do not have tons of accounts that are level 50 and run through those dungeons all day long gathering loot for the auction house, rotating through there auto generate daily coins. Have you seen the bot train running around destroying everything in its path? How do you think they are selling cheap lucent on their sites?

Now, with people skipping most of the content in the dungeons it takes me about 15 minutes to run through one caves of slaughter, just an example. So I can be through my dungeon coins in 45 minutes, and then i get coins for open world dungeons. Then on top of that I can run what, 5 contracts to generate more coins. 1/2 hour, being generous, thats done.

Ok so now i have roughly 2k coins, go to the nearest open world dungeon and i blew through those coins in what, 20 minutes with a team?

So basically in about 2 hours, I am outta coins and waiting for the next days coin generation? When did the MMO world change to this garbage?
Last edited by bobothewizard; Nov 2, 2024 @ 12:21pm
< >
Showing 1-8 of 8 comments
Druark Nov 2, 2024 @ 2:24pm 
WoW had dailies all the way back in vanilla, BC and WotLK. They're not new. They just usually ended after a certain period, like 2-8 weeks for max rep, etc. Dailies weren't the issue per-say it's that they're now incredibly unrewarding and so take literal months to reward anything worthwhile.

Multiple currencies is to make the value of items unclear to the average player. This means you're likely to spend more than you intend and eventually end up buying premium currencies instead to get around any progression walls you hit.

It's a common trope in mobile games and many MTX games too.
Last edited by Druark; Nov 2, 2024 @ 2:25pm
.... Nov 2, 2024 @ 2:28pm 
Originally posted by bobothewizard:
I have been playing MMO's for a while, Ultima Online was, I think, my first. Yeah im old. When did this coin\currency for loot garbage start?

Why do i need a type of currency for open world dungeons drops?
Why do I need a different type of currency to acquire the loot at the end of a dungeon?

I understand the need to slow people down but to me its just silly. If I want to sit at home and run dungeons for loot for 6 hours a day, why not? It seems that people are being punished for playing the game too much.

Oh sorry Joe, thanks for running your guild mates through the dungeon but you play the game too much so you cannot acquire anymore loot today.

The economy is already wrecked thanks to botters. So if the reason for coins is to keep the botters away, thats silly. You cannot tell me they do not have tons of accounts that are level 50 and run through those dungeons all day long gathering loot for the auction house, rotating through there auto generate daily coins. Have you seen the bot train running around destroying everything in its path? How do you think they are selling cheap lucent on their sites?

Now, with people skipping most of the content in the dungeons it takes me about 15 minutes to run through one caves of slaughter, just an example. So I can be through my dungeon coins in 45 minutes, and then i get coins for open world dungeons. Then on top of that I can run what, 5 contracts to generate more coins. 1/2 hour, being generous, thats done.

Ok so now i have roughly 2k coins, go to the nearest open world dungeon and i blew through those coins in what, 20 minutes with a team?

So basically in about 2 hours, I am outta coins and waiting for the next days coin generation? When did the MMO world change to this garbage?

Its on purpose - especially since it would add to a few problems:
- gear-gap would become even more extreme
- on the other hand auction house would be flooded - especially by companies farming and selling
- people would stop playing the game way sooner


Also - if you play normal you will collect that suff for a few days every now and then. Maybe its a good thing that this game actually stops you from playing it so excessive that you will just quit it after a few weeks?
NotxEevee Nov 2, 2024 @ 2:46pm 
I've said it once, I'll say it again.
Originally posted by NotxEevee:
The drop rates are purposefully low so that you're starved for the items you want to the point you're willing to spend money for Lucent and buy said items with their most effective traits in the auction house.
As simple as that.
This is applicable for abyss and dungeon coins.
The limitations are there on purpose in order to make you WANT to spend money.
Last edited by NotxEevee; Nov 2, 2024 @ 2:49pm
bleurazz Nov 2, 2024 @ 2:56pm 
millions still quit this game after a few weeks so it still didnt work.
.... Nov 2, 2024 @ 3:09pm 
Originally posted by bleurazz:
millions still quit this game after a few weeks so it still didnt work.

Thats pretty normal fo every game. I doubt you will find any game that will be able to even remotely keep the players it had at its peak on release.
bobothewizard Nov 2, 2024 @ 4:22pm 
Originally posted by Druark:
WoW had dailies all the way back in vanilla, BC and WotLK. They're not new. They just usually ended after a certain period, like 2-8 weeks for max rep, etc. Dailies weren't the issue per-say it's that they're now incredibly unrewarding and so take literal months to reward anything worthwhile.

Multiple currencies is to make the value of items unclear to the average player. This means you're likely to spend more than you intend and eventually end up buying premium currencies instead to get around any progression walls you hit.

It's a common trope in mobile games and many MTX games too.

True, i did forget about the WoW dailies.
Darth_Angeal Nov 2, 2024 @ 5:05pm 
It´s a combination of what already got mentioned.

Every MMO has dailies / weeklies. Just look at the raidloot which is normally once a week. And if a game has tokens, they normally have a cap you´ll normally hit in 1-3 days.

There is no real difference in the systems. We´ve currencies, rotating worldbosses, weekly bosses etc... imo.

BUT, and here lies the issue..., normal adds doesn´t drop anything in dungeons, same for bosses. So at this point you won´t even get sollant, materials or a bit of glam for transmog out of it.
The trait-system together with the AH is what cause this issue. Bots would run dungeons endlessly and the AH would be killed within 3 days, which means no more whales for amazon and ncsoft at this point.

I mean, i personally profit from the AH with free battlepasses, skins etc... but imagine a world where this game would´ve been a thing with:

- A sub for 10 bucks.
- Every 2 months a new battlepass for free.
- A normal shop with skins and amitois.

This game could be played with way less gaps then. Poeple could invest their time even to try more stuff out instead of loosing half their progress if they switch weapons or just want to swap some skills for PvE/PvP.
But hey... sub-days are long gone since way too many poeple are not willing to pay 10bucks per month for their hobby. That´s why we´ve what we´ve and this game is atleast somewhat better than the standard korean P2W grinder.

Just saying... get an alt to play. 2 characters eat a lot of time together with the daily schedule.
bobothewizard Nov 2, 2024 @ 6:07pm 
Originally posted by Darth_Angeal:
It´s a combination of what already got mentioned.


I mean, i personally profit from the AH with free battlepasses, skins etc... but imagine a world where this game would´ve been a thing with:

- A sub for 10 bucks.
- Every 2 months a new battlepass for free.
- A normal shop with skins and amitois.
I wonder, thinking about it. Would a sub type strategy keep the bots at bay? Or maybe less. I would have to think, yes it would. Due to the fact that when the bots get banned they would have to fork over theoretically $10 per account.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Nov 2, 2024 @ 12:16pm
Posts: 8