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Multiple currencies is to make the value of items unclear to the average player. This means you're likely to spend more than you intend and eventually end up buying premium currencies instead to get around any progression walls you hit.
It's a common trope in mobile games and many MTX games too.
Its on purpose - especially since it would add to a few problems:
- gear-gap would become even more extreme
- on the other hand auction house would be flooded - especially by companies farming and selling
- people would stop playing the game way sooner
Also - if you play normal you will collect that suff for a few days every now and then. Maybe its a good thing that this game actually stops you from playing it so excessive that you will just quit it after a few weeks?
This is applicable for abyss and dungeon coins.
The limitations are there on purpose in order to make you WANT to spend money.
Thats pretty normal fo every game. I doubt you will find any game that will be able to even remotely keep the players it had at its peak on release.
True, i did forget about the WoW dailies.
Every MMO has dailies / weeklies. Just look at the raidloot which is normally once a week. And if a game has tokens, they normally have a cap you´ll normally hit in 1-3 days.
There is no real difference in the systems. We´ve currencies, rotating worldbosses, weekly bosses etc... imo.
BUT, and here lies the issue..., normal adds doesn´t drop anything in dungeons, same for bosses. So at this point you won´t even get sollant, materials or a bit of glam for transmog out of it.
The trait-system together with the AH is what cause this issue. Bots would run dungeons endlessly and the AH would be killed within 3 days, which means no more whales for amazon and ncsoft at this point.
I mean, i personally profit from the AH with free battlepasses, skins etc... but imagine a world where this game would´ve been a thing with:
- A sub for 10 bucks.
- Every 2 months a new battlepass for free.
- A normal shop with skins and amitois.
This game could be played with way less gaps then. Poeple could invest their time even to try more stuff out instead of loosing half their progress if they switch weapons or just want to swap some skills for PvE/PvP.
But hey... sub-days are long gone since way too many poeple are not willing to pay 10bucks per month for their hobby. That´s why we´ve what we´ve and this game is atleast somewhat better than the standard korean P2W grinder.
Just saying... get an alt to play. 2 characters eat a lot of time together with the daily schedule.