Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't get why they just didn't implement a pity system like they did with the dungeon bosses' tokens.
Maybe make the Special Resistance Medals do something useful instead of only serve as currency for weapons that will be outdated by the time you stack enough of them to buy a single litograph?
True, but not just that also the extra gates..
I literally can't tell the diff before and after it's still a zerg.
They should just limit gates to 50 people each and open more depending on how many people there are :s
its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.
At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.
Read the whole sentence before yapping
I did, the fact you fail to realise how it would have a negative impact is, well, nothing surprising really seeing you are only thinking about yourself because you clearly lack the DPS to outdps guilds/legions to get on the loot tables, therefor, opening more gates gives you and everyone else an increased chance of items, therefor increasing the amount of loot rewarded every cycle.
How about you put some think in to your thought before regurgitating.
Still yapping. "3% but completely bound"
What do you think that means? Being unable to sell lithos. So only boosted drops for loot you intend to use, cause you wouldn't be able to get any lucent out of it or supply another spender.
The rest you said is just random gibberish unrelated to the 3% flooding the market comment so its irrelevant
And in there is a negative impact to the AH which is driven by rich players spreading wealth around to F2P players.
If you have them bound, and there is MORE of it, it renders the current system, useless. Why? Because you would never need to use it.
Thats not even what you were saying though? You actually read the sentence and made a cohesive point now. Yay!
"However that has some impact on lucent sales so i wouldn't expect it to happen :/"
Now you can read the second sentence and realize that your comments add nothing that wasn't already said
And there's no negative impact from that? :D
How is it fair those p2w guilds are getting all the world drops and we just there to help them kill it? like they doing more than us.. like we're not farming our ... off..
Also even if i do get on the loot table i still get like a green armor upgrade stone or some worthless blue crap.
It just feels like a complete waste of time going there.
I know my luck isnt' good enough to get an item with 0,0001% chance.
How about also give people a chance to get it with hard work instead of just with opening their wallets or joining a whale guild.
The fact remains, that as I said, your idea has a impact on their current monetisation model and will not happen.
which was already mentioned at the very beginning. reading is good youknow
touch grass.