THRONE AND LIBERTY

THRONE AND LIBERTY

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SkFy Nov 1, 2024 @ 7:06am
Worldboss update changed nothing.. it's still terrible.
Worldboss update changed nothing.. it's still terrible.
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Showing 1-15 of 17 comments
tommy vercetti Nov 1, 2024 @ 7:08am 
TnL always has been, always will be. :steamhappy:
NotxEevee Nov 1, 2024 @ 7:14am 
Originally posted by SkFy:
Worldboss update changed nothing.. it's still terrible.
Of course it didn't. You only have a chance to get the chest, just like you only have a chance to get the item drop.
I don't get why they just didn't implement a pity system like they did with the dungeon bosses' tokens.

Maybe make the Special Resistance Medals do something useful instead of only serve as currency for weapons that will be outdated by the time you stack enough of them to buy a single litograph?
Last edited by NotxEevee; Nov 1, 2024 @ 7:14am
SkFy Nov 1, 2024 @ 7:16am 
Originally posted by NotxEevee:
Originally posted by SkFy:
Worldboss update changed nothing.. it's still terrible.
Of course it didn't. You only have a chance to get the chest, just like you only have a chance to get the item drop.
I don't get why they just didn't implement a pity system like they did with the dungeon bosses' tokens.

Maybe make the Special Resistance Medals do something useful instead of only serve as currency for weapons that will be outdated by the time you stack enough of them to buy a single litograph?

True, but not just that also the extra gates..
I literally can't tell the diff before and after it's still a zerg.
They should just limit gates to 50 people each and open more depending on how many people there are :s
Skillo Nov 1, 2024 @ 7:21am 
Their mistake was keeping armors from the chest able to be litho'd, its part of the reason why rates are abysmally low. Should have been something like 3% but completely bound. However that has some impact on lucent sales so i wouldn't expect it to happen :/

its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.
Last edited by Skillo; Nov 1, 2024 @ 7:24am
SkFy Nov 1, 2024 @ 7:26am 
Originally posted by Skillo:
Their mistake was keeping armors from the chest able to be litho'd, its part of the reason why rates are abysmally low. Should have been something like 3% but completely bound. However that has some impact on lucent sales so i wouldn't expect it to happen :/

its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.
Well didn't think we we're ever gonna agree.. but agreed.
Taemek Nov 1, 2024 @ 7:36am 
Originally posted by Skillo:
Their mistake was keeping armors from the chest able to be litho'd, its part of the reason why rates are abysmally low. Should have been something like 3% but completely bound. However that has some impact on lucent sales so i wouldn't expect it to happen :/

its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.
Skillo Nov 1, 2024 @ 7:42am 
Originally posted by Taemek:
Originally posted by Skillo:
Their mistake was keeping armors from the chest able to be litho'd, its part of the reason why rates are abysmally low. Should have been something like 3% but completely bound. However that has some impact on lucent sales so i wouldn't expect it to happen :/

its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.

Read the whole sentence before yapping
Taemek Nov 1, 2024 @ 7:48am 
Originally posted by Skillo:
Originally posted by Taemek:

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.

Read the whole sentence before yapping

I did, the fact you fail to realise how it would have a negative impact is, well, nothing surprising really seeing you are only thinking about yourself because you clearly lack the DPS to outdps guilds/legions to get on the loot tables, therefor, opening more gates gives you and everyone else an increased chance of items, therefor increasing the amount of loot rewarded every cycle.

How about you put some think in to your thought before regurgitating.
Skillo Nov 1, 2024 @ 7:51am 
Originally posted by Taemek:
Originally posted by Skillo:

Read the whole sentence before yapping

I did, the fact you fail to realise how it would have a negative impact is, well, nothing surprising really seeing you are only thinking about yourself because you clearly lack the DPS to outdps guilds/legions to get on the loot tables, therefor, opening more gates gives you and everyone else an increased chance of items, therefor increasing the amount of loot rewarded every cycle.

How about you put some think in to your thought before regurgitating.

Still yapping. "3% but completely bound"
What do you think that means? Being unable to sell lithos. So only boosted drops for loot you intend to use, cause you wouldn't be able to get any lucent out of it or supply another spender.

The rest you said is just random gibberish unrelated to the 3% flooding the market comment so its irrelevant
Last edited by Skillo; Nov 1, 2024 @ 7:53am
Taemek Nov 1, 2024 @ 7:53am 
Originally posted by Skillo:
Originally posted by Taemek:

I did, the fact you fail to realise how it would have a negative impact is, well, nothing surprising really seeing you are only thinking about yourself because you clearly lack the DPS to outdps guilds/legions to get on the loot tables, therefor, opening more gates gives you and everyone else an increased chance of items, therefor increasing the amount of loot rewarded every cycle.

How about you put some think in to your thought before regurgitating.

Still yapping. "3% but completely bound"
What do you think that means? Being unable to sell lithos. So only boosted drops for loot you intend to use, cause you wouldn't be able to get any lucent out of it or supply another spender.

And in there is a negative impact to the AH which is driven by rich players spreading wealth around to F2P players.

If you have them bound, and there is MORE of it, it renders the current system, useless. Why? Because you would never need to use it.
Skillo Nov 1, 2024 @ 7:57am 
Originally posted by Taemek:
Originally posted by Skillo:

Still yapping. "3% but completely bound"
What do you think that means? Being unable to sell lithos. So only boosted drops for loot you intend to use, cause you wouldn't be able to get any lucent out of it or supply another spender.

And in there is a negative impact to the AH which is driven by rich players spreading wealth around to F2P players.

If you have them bound, and there is MORE of it, it renders the current system, useless. Why? Because you would never need to use it.



Originally posted by Taemek:

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.


Thats not even what you were saying though? You actually read the sentence and made a cohesive point now. Yay!

"However that has some impact on lucent sales so i wouldn't expect it to happen :/"
Now you can read the second sentence and realize that your comments add nothing that wasn't already said :soniisalute:
Last edited by Skillo; Nov 1, 2024 @ 7:59am
SkFy Nov 1, 2024 @ 8:17am 
Originally posted by Taemek:
Originally posted by Skillo:

Read the whole sentence before yapping

I did, the fact you fail to realise how it would have a negative impact is, well, nothing surprising really seeing you are only thinking about yourself because you clearly lack the DPS to outdps guilds/legions to get on the loot tables, therefor, opening more gates gives you and everyone else an increased chance of items, therefor increasing the amount of loot rewarded every cycle.

How about you put some think in to your thought before regurgitating.

And there's no negative impact from that? :D
How is it fair those p2w guilds are getting all the world drops and we just there to help them kill it? like they doing more than us.. like we're not farming our ... off..
Also even if i do get on the loot table i still get like a green armor upgrade stone or some worthless blue crap.
It just feels like a complete waste of time going there.
I know my luck isnt' good enough to get an item with 0,0001% chance.
How about also give people a chance to get it with hard work instead of just with opening their wallets or joining a whale guild.
Last edited by SkFy; Nov 1, 2024 @ 8:18am
Taemek Nov 2, 2024 @ 7:25am 
Originally posted by Skillo:
Originally posted by Taemek:

And in there is a negative impact to the AH which is driven by rich players spreading wealth around to F2P players.

If you have them bound, and there is MORE of it, it renders the current system, useless. Why? Because you would never need to use it.



Originally posted by Taemek:

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.


Thats not even what you were saying though? You actually read the sentence and made a cohesive point now. Yay!

"However that has some impact on lucent sales so i wouldn't expect it to happen :/"
Now you can read the second sentence and realize that your comments add nothing that wasn't already said :soniisalute:

The fact remains, that as I said, your idea has a impact on their current monetisation model and will not happen.
Skillo Nov 2, 2024 @ 8:56am 
Originally posted by Taemek:
Originally posted by Skillo:






Thats not even what you were saying though? You actually read the sentence and made a cohesive point now. Yay!

"However that has some impact on lucent sales so i wouldn't expect it to happen :/"
Now you can read the second sentence and realize that your comments add nothing that wasn't already said :soniisalute:

The fact remains, that as I said, your idea has a impact on their current monetisation model and will not happen.

which was already mentioned at the very beginning. reading is good youknow :fardy:
Thunder Buddy Nov 2, 2024 @ 9:06am 
Originally posted by Taemek:
Originally posted by Skillo:
Their mistake was keeping armors from the chest able to be litho'd, its part of the reason why rates are abysmally low. Should have been something like 3% but completely bound. However that has some impact on lucent sales so i wouldn't expect it to happen :/

its also annoying that we don't get every boss each time, but rather a random selection. If every boss was active on each cycle and they just randomly assigned conflict/peaceful, smaller guilds and weaker players would be able to participate in less popular bosses. Due to the current limitations you are bound to be in a crowded boss no matter what.

At a 3% chance, seeing AH is cross server, the market would be flooded with stuff in a a day or two.

touch grass.
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Date Posted: Nov 1, 2024 @ 7:06am
Posts: 17