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I heard some collapsed in NCSoft headquarters after your post.
Such a helpful post. Ty for the interesting feedback.
How is it a bug? There is a buff called Lightning Infusion that lets you reduce enemies' endurance on hit.
How is that a bug?
Skip to around 30 seconds into this video.
https://youtu.be/MM-N0hhLbNo?t=28
If this is not a bug and was an intended change, then they just killed PvP in this game (although the PvP was already poorly balanced trash before this change).
and yeah, bow had a passive that was also OP, and it was fixed.. and the same happened to tanks, and I think this was intended from the very start.. - no one should be able to survive, and it's all about who can kill faster, and for such to happen is about who's got more DPS, which is about who's get better weapon which is about who paid more.
it's all working as intended as far I can see.. why would you be a tank or healer? - yeah.. why? - there is no reason.
I mean be honest your post wasn't anything but crying on the forums.
You act like they don't know about this bug, they do... they just don't care enough to put it ahead of other things that will make them money... Your time is worth less to them vs the fresh sucker who they can milk before they realize this game is a trap.
its not a bug, you can have 20 stacks of poison, burning and thunderclouds. its used for many other mechanics. and you need 20 attacks to hit to stack it to that and then maintain it (other effects remove it though so you have to reaply constantly)
dont want debuffs on you? Stack weakening resistance.
well, every single weapon in the Game has some weaken effect and most weapons actually work with these weaken effects in order to increase the damage output, for instance, burning - which a number of stacks will not just massive increase damage of other spells but also trigger some twice, like the judgement skill.
and what is worst, the passive had no cool-down, perhaps adding a cool-down timer alone would not have manifested this issue with thunder-bombs.. doesn't matter, it will trigger once and you will die now, like the tanks and everyone else.. so yeah, because that skill alone gave some too much survival, it was OP - you have to die, everyone has to die, this game was not made so "skill" or decisions in PvP to matter and one passive who granted you so much survival cannot exist..
same as endurance on tanks, there is way now to burn them as they are nothing, and that is the sole purpose.. whoever clan has more whales with stronger weapons should win and will win, they are just making sure this happens 100% of the time.. you may not like it, fine.. however, this is the intend and this is why this game exist: - whales to spend money and kill everyone they wish no matter if they play right or wrong.