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i will ignore them until tier 2 loot comes
Why are you wasting your time basically "working" in a mediocre Pay-to-Win game.
When you could be having fun and playing a better MMORPG instead.
- After 15 Queue restarts we finaly get into a dungeon
- Healer *leaves
- DPS 1: "do you know how to bug the boss?"
- Tank *leaves
- DPS 2: "bug or normal?"
- DPS 1, 2, 3 *leaves
The loot is not even worth getting to know the dungeons, even way before they released i was alrdy full build every item i wanted, i started working on a second build have everything on gear maxxed and bis atm, (not all skills but gear)
So same as turican said, just ignore the dungeons and wait for Tier 2 gear.
Leeegit no reason to do them, randoms are a pain in the ass most of them just braindead join without knowing anything so why bother
i spent 30 minutes finishing the dungeon to get a blue gloves.
issue is, only players left are the hardcore ones and they blow all their tokens in the hr they are replenished.
- Nobody cares about harder dungeons when even in the best case the rewards have pretty much no effect on your character strength
- they didnt even bother to add other interresting loot like Amitois etc.
Why would i play a Dungeon that takes longer, often never gets finished with random groups and lots of frustration that even in the best case - drop chances are low aswell - just drops medicore already existing gear?
It is amazing how many awful decisions the DEVs are making - it feels like the person in charge is trying to make the game flop ...
To have some sort of fun? To beat a challenge? To enjoy the gameplay?
You guys are so addicted to rewards, it´s incredible. Have you played atleast one other MMORPG with active raiding? Why do you think poeple even raid, when you´ve to invest dozens of hours, days, weeks, maybe even months to beat them and until everyone in the group gets an item?
It´s fun to beat a challenge. Me and others would prefer a real challenge in this game 1000x more than having such braindead dungeons just to get some fast rewards, which only help to make said braindead dungeons even more of a slog.
What fun? The 2 Star Dungeons are copy paste of the 1 Star Dungeons which are copy paste of the dungeons before.
And by the way - why do you even play a MMORPG if you want that? Thats like playing a FPS game while saying you want to build a base.
The way to the boss is boring you can just rush trough and ignore them - if you do them you dont even get rewards.
The Boss itself is highly frustrating depending on your team and the reward is a joke.
I enjoy playing in the open world etc. with friends way more than those Dungeons. Do you seriously enjoy repetitive grind without any reward?
Yes, the alternatives are far more rewarding than doing T2 dungeon. World Bosses can be done in less than 3-5 minutes. T2 random matchmaking 10 minutes+
I think they really need to adjust the HP pools of those bosses "2500" is very low in my opinion.
Luna Server, the highest pop server for this game.
That should say a lot for how high our population is, yet the que times for these are long and the premade group finder is completely empty.
MMOs are inherently not challenging outside of structured PVE Content that the developers can actually control the experience with mechanics.
PVP is never a challenge to be honest, it will always boil down to Gear > Spec > Skill
Unless the game normalizes all stats during PVP so gear becomes mute and Spec and Skill become equal.
MMORPGs by nature are designed to bring a player into a world and give them things to do in it..... T&L Pretends to be an MMORPG and gives you F*All to do outside of a chore list.... Games like Star Wars Galaxies are real MMORPGs..... whatever this game is..... anything but an RPG.
I don't think people are addictid to rewards so much as the gear in this game is the only bread crumb to chase.... there is nothing else to do in this game worth talking about... all the crafting and lifeskills stuff is garbage and a waste of time to take serious.