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I usually try to not be too kick happy since i might be the skill issued eventually, but i'd be lying if the vast majority of players seem to be unable to do even 1 star dungeons
Truly quite shocking that they release 2 Star dungeons.... but decided against releasing the gear that would help people maybe clear this stuff.
If they expect people to play the LONG game and grind Lucent to fully trait out their gear to be able to clear these dungeons they are hilariously disconnected with their player base.
I think that they did quite a bit with the mechanic nerfs, but it still needs some health and damage nerfs to feel good in my opinion. With 1 star dungeons, you had to play at the edge of your seat and it took long to clear aswell, but that was the very beginning of your gearing journey. Epic armors, more attributes, endurance, max health increases, more heavy/crit, these things would come by over time and have a direct impact on your performance and make dungeons feel "chill". The problem with 2* is that this progression has been cut, for a lot of players theres no more room to improve, at least not at a signifcant rate to make the daily process of farming these bosses relaxing (speaking for carmine and island of terror here).
Can't speak for the other dungeons, as I've grown bored of the game already and, judging by their activity, the rest of my guild has, too.