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2) It´s enough to do the bosses, you just have to play properly and shouldn´t make much mistakes.
3) The mechanics ARE STILL TOO EASY to some degree. We need more of such content to keep PvE fresh and engaging!
4) The experience matters more than loot in games. Just look at the pointless and braindead T1 dungeons.... you get loot for pretty much wasted time, because they´re boring af.
The ppl wants to join dungeons, long dungeons to kill diferent boses with no mechanics and mathematics and recive rewards from mobs aswel, in the end the ppl spend from their free time, noone will waste time in such complicated dungeons where if one player dont know mechanics, all team will wipe
GuildWars 1 dungeons were the best, u were enjoing doing dungeons
I only have to get one more item then like butcher's canyon I will park it until people get better.
not quite, cause with karnix we started with the lowest gear. Here, even when close to the current T1 ceiling it can still take a while/be deadly. Theres almost no more room for significant improvement until T2.
The mechanics aren't too bad in general but why do you need to do them for 10 minutes over and over and over?
The longer the fight drags on, the more mistakes people commit and start dying, which then just snowballs and causes a wipe. It simply isn't fun or engaging, it's tiresome and boring.
The 2500 score requirement is absolutely mental too. Doing those dungeons even at 3000 is a big stretch.
It almost feels as if those dungeons were added as punishment for people who aren't monopolizing world bosses, and world bosses are target dummies in comparison.
Couldn't agree more. HP needs lowering. Mechs are fine but playing perfect for over 10mins without a mistake is not fun at all for a, most likely, rare reward.
Mechanics can be learnt with a bit of try or a couple of videos on youtube.
Fact is.. if you refuse to learn and clearly are dieing for mechanics you are not doing even tought you got bashed in the face 12 times already, you deserve to be kicked.