Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If he is so good why isn`t he capable of Organizing the Group to get the Job done?
I`m not a very good Player and i need some Runs to not make crucial mistakes
but if i would fail 50 Times i would think i was a part of the Problem
btw i played Guild Wars1 20 Years ago,big Difference how the Playerbase acted compared to this Game
I get the opposite experience - when i know mechanics etc, im more than willing to explain them and i always do, but some, id even say most of the players that do not know them do not even respond nor read chat when i try to explain. Hard to defend this when auto translate feature is available
There are no skills required to play this game, so that cannot be it.
The answer is random dungeons, providing extra mats and a considerable chance of a whole salvation token. Devs designed the game to push people into playing with randoms, and the toxicity is a product of it.
Just farm this for a week until people learn the other dungeons.
Maybe after people start hitting 3200+ gs and above which will take ages.
This is the true endgame content for this game , since pvp is just a mindless zergfest.
Hope the game is still alive so i can try the PvE raid :)
I started after the EA as F2P