THRONE AND LIBERTY

THRONE AND LIBERTY

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YEEIZ Nov 10, 2024 @ 5:30am
CC in small scale PvP | Greatsword/Daggers class
Honest thought on playing against Great sword in PvP? There are currently too many unfair disadvantages against this class in regards to small scale fights and CC lengths.

I've had far too many encounters where I can predict how the outcome of smaller scale fights will turn out against this class.

2 Greatsword / daggers in a single arena?... might as well sit it out.. Your team will be perma CC'd and unable to fight back.

The amount of CC from this class is highly unfair towards other classes. You can get Stunned or rooted and at this point you cant use any skills for the next 10-15 seconds in the fight. You might as well go do your weekly shopping and clean the house, and you'll still be unable to do anything by the time you come back to the fight. The fact that the CC combo can last this long with no consequences and they can do what ever they want and the target will continue to take MASSIVE damage and unable to do anything is highly unfair...

Compared to...

While sleep which is a ranged CC/weakness has nice a balance.. only 80% hit chance and on top of that, when hit... the targets wake up, allowing you to get an extra hit or 2 in if cards are played right.. This works perfectly... but melee can just continue and continue and continue and with no consequences, making it by far the GOD of small scale PvP

For mages, they have that frost CC. While in this, nobody can attack them and they cant be attacked back... So why is Melee CC the only CC in the game that is able to keep a person Perma CC'd and able to out put a HUGE amount of damage?

Maybe Im going around it the wrong way or not seeing the balance?

I think this class needs some tweaking done to the CC.
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Showing 1-15 of 15 comments
[LZ]Icy Nov 10, 2024 @ 6:19am 
Even as a tank , people say just block the CC , but u dont have enough stamina to block them all , when u get stunned 1x its all over because they re stun again and again , So far only viable thing outside of GS seems to be sorcerer assassin (spellblade) due to high mobility , and still if they get close ur done.
Last edited by [LZ]Icy; Nov 10, 2024 @ 6:35am
glaphen Nov 10, 2024 @ 6:34am 
I mean it is broken in 1 vs 1, there's not much you can do if you fail to random predict block their CC, in 3 vs 3 even it's slightly too strong, but the main issue is retarded allies too stupid to use their own CC on a greatsword using CC combo on someone else, doesn't take a lot, even a push while they are charging is enough to screw them over, but 90% of the time your allies will not save you. I mean the first build I was trying on the builder site was longbow/greatsword with HP regen build, but I realized before even playing the game how useless it would be if someone else just used a CC on me while using any of my skills.
YEEIZ Nov 13, 2024 @ 5:55pm 
Originally posted by LZIcy:
Even as a tank , people say just block the CC , but u dont have enough stamina to block them all , when u get stunned 1x its all over because they re stun again and again , So far only viable thing outside of GS seems to be sorcerer assassin (spellblade) due to high mobility , and still if they get close ur done.

So true. Amen
TsyuRyu.TTV Nov 13, 2024 @ 6:22pm 
wow assassin archetype is strong in smallscale who would have predict that, meanwhile the killboard is camped by dps ranged, did you know that if the gs dagger dont control you THEY CANT DAMAGE YOU
[LZ]Icy Nov 13, 2024 @ 7:22pm 
Originally posted by ASININE MORTAL:
wow assassin archetype is strong in smallscale who would have predict that, meanwhile the killboard is camped by dps ranged, did you know that if the gs dagger dont control you THEY CANT DAMAGE YOU
yes , s why im sorcerer dagger
Sebi1106 Nov 14, 2024 @ 12:58am 
my honest thoughts on gs/dagger....
i run meele evasion. They just straight up lose.
End of the story.

People dont build meele def and then wonder why they get roflstomped by a meele assasin.

Killboard and top arena spots are dominated by bow and staff users...... weiiird.
PolloDeGoma Nov 14, 2024 @ 1:02am 
You guys need to start reading the Skills' description instead of just following any build you find in the internet xD. It is pretty easy to block and invalidate the GS/Daggers stun+knockout combo, I mean, it is JUST EASY. But read the skills, and get your own conclusions.
Last edited by PolloDeGoma; Nov 14, 2024 @ 1:02am
Zarache Nov 14, 2024 @ 1:27am 
Staff not only got the ice block skill you can modify one of the skill to root the enemy. Same time you can change one of the fire skill what hit multiple times to eat 100mp with each hit when you use this skill you can cast other skills either.
With bow you got a snare and the game strongest CC with the tornado because even if you got collosion resist if its not way to high you need to resist the knock up 3 times in a row.
Wand got the sleep but same time with wand you can get a nice bouble to.

Build againts melee via stats get the cc stone to come out from a cc every 2 min. Re chek your skill build and spec to not only take dmg skills but take in cc and survival skills either.

After this you already gonna win way more time. Like Staff/Wand can win more time in 1v1 againts GS/Dagger(this ppl same with tanks gonna be vurnerable for magic dmg because on heavy armor party you can build againts melee or ranged. Same time magic defense is the lowest stat to so if you build well you got high chance to win).

For Example in my arena build i take in 4,5 CC same time i got support skills and 2 defensive skill with me either.

Most of player just take in regual pve builds without cc or survival skills. Even the skills not got modified for pvp enviroment.
Last edited by Zarache; Nov 14, 2024 @ 2:22am
Wind8u Nov 14, 2024 @ 2:19am 
it's funny that you talk about GS dagger in Arena, where there was only 2 gs daggers in top 20 arena.
And not a single one in top 10. I guess the issue is in your build and your playstyle mainly.
Talking about EU arena. No idea about other regions
Last edited by Wind8u; Nov 14, 2024 @ 2:20am
get the cc break trinket and learn 2 block
Avrelio Nov 14, 2024 @ 3:19am 
I agree to much CC on this class. reduce time of stune or forbide two GS in same arena
zvein Nov 14, 2024 @ 3:30am 
-high stun lock
-high damage
-high hit chance base
-tankier than any other dps

he got the damage of the assassin archetype and the tankyness of an off-tank archetype

for the dude who said he cant damage you if dont stun you,
yeah *it should be* not having enough time to charge guillotine , stun should be enough for instant guillotine , if he want to charge it max he should need team mates to help him stun lock for his combo wombo

apart for tanks , not a single one will witness his full combo

my biggest regret as a staff user , is that i didint build for melee evasion/ endurence , no block can save me , maybe yeah i may live an extra seconde, turning total life time from 2 sec to 3 sec
in arene , when i see a gs dagger i may better go watch cartoons on youtube
im 3552 gs , and i feels like 2000 gs when i meet those sneaky bstds
sEver Nov 14, 2024 @ 6:56am 
Originally posted by zvein:
-high stun lock
-high damage
-high hit chance base
-tankier than any other dps

he got the damage of the assassin archetype and the tankyness of an off-tank archetype

for the dude who said he cant damage you if dont stun you,
yeah *it should be* not having enough time to charge guillotine , stun should be enough for instant guillotine , if he want to charge it max he should need team mates to help him stun lock for his combo wombo

apart for tanks , not a single one will witness his full combo

my biggest regret as a staff user , is that i didint build for melee evasion/ endurence , no block can save me , maybe yeah i may live an extra seconde, turning total life time from 2 sec to 3 sec
in arene , when i see a gs dagger i may better go watch cartoons on youtube
im 3552 gs , and i feels like 2000 gs when i meet those sneaky bstds

Wait, you play staff and you DIDN'T build any melee endurance, and then you're surprised you're dying to a melee dps? XD

The game is built around the paper-rock-scissors paradigm.
In every rpg in existence, a dagger equipped assassin is the one who hunts the paper-soft spell casters, the casters are the ones who fry the heavy plated tanks, and the tanks are the ones who smash assassins to a pulp.

This is no different. You can only have great defense against a single type of damage, and a reasonable one against the other, the third type will be your "resistance hole".

So if you chose your resistance hole to be melee, is it rational to complain that you're getting killed by melee?
Atlas Nov 14, 2024 @ 7:00am 
i Laugh vs GS/Dagger. They can't toush me. I have 1150 hit chance and 1650 melee evasion.

If they can't hit me, they can't CC me. 1650 melee evasion vs 1100 hit chance, i have 35/40% to dodge all attack.
With my 16k hp, it's so funny to see them try to kill me :D

second tips, now for counter GS/Dagger, i go GS/Wand. I have 1 more stun (sleep) + heal and i have same damage then them xDDDD so they realy can't kill me
Last edited by Atlas; Nov 14, 2024 @ 10:47am
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Date Posted: Nov 10, 2024 @ 5:30am
Posts: 15