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Bunny was badly designed and can clear trash mobs really fast on top of being decent to good at content in general. So people got used to easy AFK in public co-op.
Whenever things got hard, players just got carried. Right now Lepic is popular because a team of Lepics with the right build can clear colossus before they get a chance to do their mechanics. You see players begging for carries all the time.
The game is just tiresome with this type of players. The collection game is pointless if there are broken build characters making the others pointless to play. When the new character Luna came out, people were even leaving co-op instances when they saw someone playing that. They just want Bunny teams clearing everything for them so they can level up their worthless characters for the Mastery Level XP and then ignore them forever.
The fashion in the game is terrible unless you go to the cash shop -- ultimate versions of characters are worse than base versions and the battle pass has nothing worthwhile.
I finished the pre-season battle pass, getting all the worthless rewards -- a weapon no one uses, skins for weapons no one uses, ugly character options no one uses -- and all characters. But it was all pointless since there are only a couple of builds worth playing, nothing else can compete and you just feel useless trying to play anything else.
Too bad because I really liked the idea of a looter shooter with sexy characters.
But I'm sure another Korean company will produce something else next year.
KR MMOs die in western regions cause western player are way more lazy then KR ppls. We have different mindset, but TL is bit different then the modernt MMOs. Still need some grind for sure. There are also other reasons for sure, but at least i did notice this the most on me and on my guilds in several MMO. Over time we become more lazy. Family, school, work, whaever u wanna trhor into this topic can fit probably. XD
Are westerners lazier than KR players? Genuinely asking.
I definitely feel that western players are cheaper than eastern ones. If it has a cash shop they immediately complain about "pay to win" and try to frame it as "pay to win" in order to justify not paying anything at all or to pressure the devs to change the store.
Sure when you pay for progress in a PvP game that can be pay to win but when it is PvE, at worst you get carried by a whale through some of the content.
Yes they are lol. They want quick satisfaction. This is why you will see people jumping form game to game. Short attention spans and ppl not wanting to support the devs is what is killing MMOs.
You say that and yet there are games that are thriving.
Wonder what's the difference :O.
And in all honesty you are completely wrong about everything you said pretty much.
Well I would have continued supporting TFD if they didn't let the broken builds get out of hand. It's not just that some characters are broken, but the effect it has on shaping community expectations and what type of players it retains.
So, sadly, after paying for the battle pass and some extra caliber for descendent slots, I am walking away after finishing Pre-Season battle pass and collecting all descendents. I really gave it a chance and I really wanted to stay. I even have enough caliber for some nice skins but... pointless if I'm just not going to realistically play that character.
Maybe it is just how the player demographic is and who the devs listen to. I compare the player attitude and game design to an old game like SWTOR and older studios are just so much better.
They tempt us to jump from game to game.
Fewer options would mean take a break and return to the same game.
The world has changed.
Lost Ark had that issue with Peons. It was very troublesome/expensive to do builds there and they were pretty much set in stone, it just wasn't worth the investment into trying anything new.
Another one was the issue with consumables that people refused to use for being expensive or not having the life skills points to farm
I don't know about TFD, not my style, I would rather play Division.
I have only watched TL and the double weapon system does not seem that great but I would like to play the game to really give my opinion about it.
TFD is just Warframe but with less stuff to do and that turned people off, others did everything there was to do/collect and are just waiting for a lot more content to come before continue.
Throne will have the daily grind that Lost Ark has but hopefully the community won't be as toxic when it comes to clan vs clan PvP and less gatekeeping for dungeons(although you do need to know what ur doing at lvl 50 dungeons, listen to people who know the mechanics so u learn them, or you may be kicked especially if it takes 1+ hours to do an endgame dungeon).
You think not wanting to grind through padded content is lazy? That's funny.
Westerners just have better standards.
Afterall - gaming started here. We've been through video-gaming's golden age back in the early 2010s.
We know what good games look like, and what trashy games look like.
TL is a trashy game through and through - why would anyone want to subject themselves to that? That's insane.
The Korean market also suffers from a telecommunications monopoly - so many of their platforms actually don't have access to some of the better games in the industry.
Also who died and made you gatekeeper Gary of what games are good and what games are bad, considering everyone has their own tastes. All you sound like is some whiner who likes to complain when a game isn't suiting your tastes. Speaking of, if the game doesn't suit your taste then why are you even here? Is it just to ♥♥♥♥ on the game because you know it'll be successful? Or do you really just like getting into arguments you know you'll lose?
The only thing which korean games have going for them most of the time is good gameplay and nice graphics
but if everything else sucks and is worse than other existing games.. then why stay forever, we simply go back to our old games
almost all of these modern mmos, korean or not, also become a job in which you have to play dailies and weeklies over and over again.
it may be alright for a few weeks or even a few months depending on how much i like the game, but eventually it just feels like a job i have to attend to.
and im sorry, games are not supposed to feel like a job where i have to log on even though i dont want to play.
Black Desert Online - kill 3000 things, get an item that gives you a chance to get a reward OR destroy your stuff and make you start over