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Have you played or are you playing ESO/BDO?
If yes then could You tell us something about the differences and similarities in the combat system between TL and ESO and/or BDO?
I guess that TL combat can be similar to ESO combat (also hybrid tab target + action combat system, maybe ESO with more mobility (can use skills during running, jumping and semiskills like dodge rolls or break free + all skills only 1s cooldown limited only by resources).
In TL when you target it will stay on target even when you move and is dynamic. Or you can change it and make it click to action which is good for someone who prefers that (like Aion).
Skill coldowns are higher than any mmo I've ever played, the lowest I've seen is 5 sec to 60 seconds, you can have up to 10 skills between a combination of 2 weapons. Then you have the passive skills that apply to that weapon or general combat.
This game is closer to BDO than ESO
Its more along the lines of GW2 meets NW. ESO and BDO are spammy with no cooldowns on most things. That leads to their latency issues in high traffic or heavily populated pvp areas.
TL, GW2, NW, and FF14 are not spammy. Which runs better in chaos. However, TL's block is active and has benefits. Dodges are weapon skill related. Globals & Cooldowns are similar to NW, FF14, GW2.
Come on Ncsoft....
Once some players find out how the raid boss drops work, I feel some will quit because of it or won't even bother trying the game. You can have 1000 people at that raid and only the top damage dealing players/groups will get drops. I've seen bosses drop only 10-15 items. Raids during pvp are chaos with larger guilds/alliances controlling who can participate.
Lucent won't become a "problem" until later on in my opinion. When people actually start selling their drops or buying them after trying to grind for it. Depending on the cost, buying from the AH could help out that solo player or that smaller group who don't mind supporting the game but just wants to get that one item they're looking for. Time is far more valuable than money.
You can get to max level in a few days if you know how. The real grind is getting the materials for enchanting all your gear, your skills and also the recipes to craft purple gear and also getting the correct substats for your build.
I heard that the global version will not have the lucent currency which is a huge plus as that was the biggest p2w I see in the KR version. However without lucent you will really be limited on the materials you can get especially if you do not play with a large guild.
This is a BIG Pro for me :D
This isn't true at all. I just leveled my second character to 50 this past weekend. Took less than 20 hours to hit cap.
You can follow the main story quest and there are only two choke points where the main story ends before you have a high enough level to start they're around 39-40, 44-45 and 49-50. And that's what you save the contacts for. Wait until you reach choke, bang out 30-60 mins of contracts and you're back to main story.
I did 1-25 last night on a 3rd character in 4 hours.
- Amazing graphical fidelity
Cons:
- Everything else.