THRONE AND LIBERTY

THRONE AND LIBERTY

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Xamber Dec 10, 2023 @ 7:29pm
The review you need from Korea version
There are a few things that need to be said about this game from the Korea version for you to understand before the game is release in the west. At the end I will give you my opinion on things need to change or improved based on my experience.

Firstly, this is a personal and opened review after playing 10-12 hours daily since its release on Korea so keep that in mind.

Combat:
Dynamic, very polished for both range and melee. You can even toggle between a classic mode with arrow clicking or "normal" mode. You can have 2 weapons at all times and skills that come from it. (Skills are level by using skill books that you get from contracts, events or crafting)

Play style:
You can play solo all you want but this is mainly designed for group, guild and large group play, specially end game where we still need to see.

Events: There are diverse of them at different times, every 2-3 hours which vary from open pvp or not. Mainly based on picking up items from killing mobs and rewards pending on a number you provide. This matters because if pvp is on then good luck, will talk about it next line.

Pvp:
Many players are here for pvp, that is great to hear. Forget about pvp the way you know about it. During your normal gameplay/leveling pvp is not turned on.
So far all events that carry open pvp will mean anyone can kill anyone regardless of level/gear, basically if you are farming your event and trying to collect on your time then anyone x amount levels higher can easily kill you and you can loose the progression of the event. Pvp mode changes from event to event.
There will be an arena type also in future. Also, sieges for castles ( guild vs guild type of event) will be open pvp also and is not faction based but guild.

Gear:
Obtained from main quest, crafting or dropped from mobs/bosses and from a system that requires you obtain blueprints from drops/crafted items. Some of these are hard to obtained even after a full day of farming the mobs that drops them.
You will not be able to advance in quality of gear if you don't complete this "blueprint book". You get some from the main quest line. Crafted is bound to you, but general mob drops is not.
Gear is upgraded by using the appropriate item that you get from contracts (sort of quests/daily's).
You can also get gear from the marketplace (A system where players can buy/sell using premium currency in game, this currency you get from either purchasing at the shop or from selling items to other players, a this point this is the only currently permitted to trade in the marketplace.

Micro transactions
So far, there is a premium pass that provides certain consumables and gear upgrading mats, but these are easily obtained in game.
There are packs with skins and such but so far not skill books or straight mats/gear to level up faster which is good.
Premium currency to be used in marketplace. You can also get this from selling certain gear on it.

Lets discuss pros and cons that I see currently:
Pros:
- Fast combat, combination of weapons make every build combination possible and unique
- Overlapping events for diverse levels that provide good exp
- Crafting system
- Open events, you can do in solo or in group and even guild based events
- Guild based game play, makes the game having epic battles and sieges
- Great graphics, amazing views and dynamic movement and combat

Cons
- Leveling is very grindy, similar to pre 2010 mmo games by killing mobs and rep quests.
- Pvp mode in events is not limited to your level, a lvl 50 can kill a lvl 12 anytime in the event zone.
- Some required gear for the blueprint book is hard to obtain even on a full day of farming you may not get that part you need that only drops from certain mobs. Again, very grindy.
- Premium currency is so far the only currency to be used when trading. I see this a problem where wealthy players buy their blueprint gear in the marketplace easily and others won't have the same chance.
- Stability issues in world boss event with 100+ players in the area, fps drop massively. This is being address by NCSOFT.

Wishes

- Gold to be used in marketplace not just premium currency.
- Item drops for the blueprint crafting needs to increase. Killing 100+ mobs and still not get one drop is not player friendly in 2023+ gaming standards. Not everyone has 10 hours a day to play.
- Pvp events limited to a certain lvl to be able to pvp other players.
- More pvp only areas for max level chars.
** Edited: - Cross server dungeon matchmaking. Fundamental for long term.

These are just some points and opinions on the current game build on the same week of release in Korea.
Last edited by Xamber; Dec 14, 2023 @ 8:34pm
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Showing 1-15 of 16 comments
d-i-b Dec 11, 2023 @ 12:14am 
Originally posted by Xamber:
There are a few things that need to be said about this game from the Korea version for you to understand before the game is release in the west. At the end I will give you my opinion on things need to change or improved based on my experience.
...



Have you played or are you playing ESO/BDO?

If yes then could You tell us something about the differences and similarities in the combat system between TL and ESO and/or BDO?

I guess that TL combat can be similar to ESO combat (also hybrid tab target + action combat system, maybe ESO with more mobility (can use skills during running, jumping and semiskills like dodge rolls or break free + all skills only 1s cooldown limited only by resources).
Last edited by d-i-b; Dec 11, 2023 @ 12:15am
Xamber Dec 11, 2023 @ 1:35am 
Originally posted by d-i-b:
Originally posted by Xamber:
There are a few things that need to be said about this game from the Korea version for you to understand before the game is release in the west. At the end I will give you my opinion on things need to change or improved based on my experience.
...



Have you played or are you playing ESO/BDO?

If yes then could You tell us something about the differences and similarities in the combat system between TL and ESO and/or BDO?

I guess that TL combat can be similar to ESO combat (also hybrid tab target + action combat system, maybe ESO with more mobility (can use skills during running, jumping and semiskills like dodge rolls or break free + all skills only 1s cooldown limited only by resources).
I currently play ESO as my main mmo and played BDO many years ago. Main differences here with TL you can jump but cannot dodge skills like in ESO, only with certain skills and certain weapons.
In TL when you target it will stay on target even when you move and is dynamic. Or you can change it and make it click to action which is good for someone who prefers that (like Aion).

Skill coldowns are higher than any mmo I've ever played, the lowest I've seen is 5 sec to 60 seconds, you can have up to 10 skills between a combination of 2 weapons. Then you have the passive skills that apply to that weapon or general combat.

This game is closer to BDO than ESO
Last edited by Xamber; Dec 11, 2023 @ 1:37am
McTaterskins Dec 11, 2023 @ 9:32am 
Originally posted by d-i-b:
Have you played or are you playing ESO/BDO?

If yes then could You tell us something about the differences and similarities in the combat system between TL and ESO and/or BDO?

I guess that TL combat can be similar to ESO combat (also hybrid tab target + action combat system, maybe ESO with more mobility (can use skills during running, jumping and semiskills like dodge rolls or break free + all skills only 1s cooldown limited only by resources).

Its more along the lines of GW2 meets NW. ESO and BDO are spammy with no cooldowns on most things. That leads to their latency issues in high traffic or heavily populated pvp areas.

TL, GW2, NW, and FF14 are not spammy. Which runs better in chaos. However, TL's block is active and has benefits. Dodges are weapon skill related. Globals & Cooldowns are similar to NW, FF14, GW2.
Daniel Dec 11, 2023 @ 11:08pm 
How big is the world?
Armis Hart Dec 12, 2023 @ 7:30pm 
Here's my review: Not Aion 2. 0/10.
Come on Ncsoft....
Ezenkrul Dec 13, 2023 @ 12:27am 
I personally think that the drops will kill the game more than the lucent. The drops in the game are boring and rare.

Once some players find out how the raid boss drops work, I feel some will quit because of it or won't even bother trying the game. You can have 1000 people at that raid and only the top damage dealing players/groups will get drops. I've seen bosses drop only 10-15 items. Raids during pvp are chaos with larger guilds/alliances controlling who can participate.

Lucent won't become a "problem" until later on in my opinion. When people actually start selling their drops or buying them after trying to grind for it. Depending on the cost, buying from the AH could help out that solo player or that smaller group who don't mind supporting the game but just wants to get that one item they're looking for. Time is far more valuable than money.
Hattori Dec 13, 2023 @ 7:23am 
Leveling grindy and u put it on cons? thats good tough i heard u can max lv in a month should be a year
Last edited by Hattori; Dec 13, 2023 @ 7:23am
Ezenkrul Dec 14, 2023 @ 1:03am 
Originally posted by Hattori:
Leveling grindy and u put it on cons? thats good tough i heard u can max lv in a month should be a year

You can get to max level in a few days if you know how. The real grind is getting the materials for enchanting all your gear, your skills and also the recipes to craft purple gear and also getting the correct substats for your build.

I heard that the global version will not have the lucent currency which is a huge plus as that was the biggest p2w I see in the KR version. However without lucent you will really be limited on the materials you can get especially if you do not play with a large guild.
Last edited by Ezenkrul; Dec 14, 2023 @ 1:04am
Danyel Dec 14, 2023 @ 8:27am 
Sounds like your typical KR grinder game with mechanics that are conducive to p2w.....
Chewy Dec 14, 2023 @ 2:37pm 
Anyone can kill anyone, I guess you didn't see fight of low level and high level, low level misses 99% of attacks into high level. Lvl 39 misses 90% into lvl 50.
Chapa Dec 19, 2023 @ 4:15am 
Forgot to mention about game is overloading you with mobilegamingish red dots - rewards in menu that you recieve for any fart you make.
U3b3 Dec 19, 2023 @ 11:38am 
Originally posted by Xamber:

Cons
- Leveling is very grindy, similar to pre 2010 mmo games by killing mobs and rep quests.
.

This is a BIG Pro for me :D
Rex Smashington Dec 19, 2023 @ 8:55pm 
"- Leveling is very grindy, similar to pre 2010 mmo games by killing mobs and rep quests."

This isn't true at all. I just leveled my second character to 50 this past weekend. Took less than 20 hours to hit cap.

You can follow the main story quest and there are only two choke points where the main story ends before you have a high enough level to start they're around 39-40, 44-45 and 49-50. And that's what you save the contacts for. Wait until you reach choke, bang out 30-60 mins of contracts and you're back to main story.

I did 1-25 last night on a 3rd character in 4 hours.
Nilvarcus Dec 19, 2023 @ 11:12pm 
Pros:
- Amazing graphical fidelity

Cons:
- Everything else.
Hairy Pothead Dec 20, 2023 @ 2:02am 
sounds like a good game to play on my phone while I'm taking a dump :steamthumbsup:
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Date Posted: Dec 10, 2023 @ 7:29pm
Posts: 16