Anachronox

Anachronox

MayMayNaenae Oct 17, 2013 @ 9:43am
'turn-based real-time battles'
wut?
< >
Showing 1-10 of 10 comments
Cheet4h Oct 17, 2013 @ 10:21am 
I don't own the game, but I guess it'd be like in KOTOR or Dragon Age. While you play the battles in real-time, the underlying mechanics are turnbased.
So instead of playing the turn of every single characters the game shows you what they're doing in real-time.
Very visible in KOTOR, when a character ran to an enemy and stood there for a second because the new turn hasn't started yet and he used up his current action by running.
Last edited by Cheet4h; Oct 17, 2013 @ 10:22am
Cyrus Oct 17, 2013 @ 10:35am 
actually it's like the old Final Fantasy Active Time Battle system,your characters have a meter that fills up depending on their stats,when it's full they can perform an action
it's neither turn-based, nor real-time :D
MentatGilbertus Oct 17, 2013 @ 10:35am 
Anachronox is in the middle of turn based and real time. Every character has actions which has to be charge up (something like cooldown). When they are ready you can use them in battle. Then they need to be charge up again. So if you act fast it looks like turn based, but if you thinking to much oponents will strike without waiting for you.
exmachinax Oct 17, 2013 @ 10:37am 
Actually in this game (that is AWESOME and has some incredible characters, story, music and cutscenes) the battles are very much like FF7. You have a timer, enemies have a timer. Your timer goes green, you can attack. When enemis timer is up, they attack.

I suppose the "real time" refers to the fact that if you do not use your abilites when your timer is green, the timer of the enemies continues and they keep attacking, they don't wait untill you attack first.

Anyway, this is my take, and this sentence "turn-based real-time battles" makes little sense regardless. :D
{SCG} Rowedahelicon Oct 17, 2013 @ 10:58am 
Think of it this way, it's turned based fighting like in an RPG, but your turn is dictated by a timer, each character's timers may not sync and your enemy can go first if you wait too long deciding an action.
Antonz Oct 17, 2013 @ 12:28pm 
Also timer stops when you in sub-menus of battle menu but goes if you're on top level. If I remember this correctly.
Cradicus Oct 17, 2013 @ 8:13pm 
It's also a lot like FF7 because you can buy a huge materia at one point.
chi Nov 2, 2013 @ 2:05am 
It's more like chrono triggers combat from what i've seen of it. Which is the base of what the final fantasy active time battles are designed off of. I say it's more like that because it lacks a lot of things that make the battle system in ff7 unique. It really is it's own thing but its core is like the ct active battle mode. At any rate it's a good game even if you aren't fond of turn based combat the rest of it makes it worth playing.
Elder Jul 23, 2014 @ 7:01pm 
Originally posted by {SCG} Rowedahelicon:
Think of it this way, it's turned based fighting like in an RPG, but your turn is dictated by a timer, each character's timers may not sync and your enemy can go first if you wait too long deciding an action.
The timer is known on these games as INITIATIVE. You can find something similar on Grandia 2 or Heroes of Might and Magic V and Disciples 3 (less similar).
Last edited by Elder; Jul 23, 2014 @ 7:02pm
NormiescOUT Nov 28, 2024 @ 8:06am 
This thread is almost 10 years onld but I am still going to ask here anyway. Is there a way to charge your turn/NRG before a battle? Or do I HAVE to walk in pants-down?
< >
Showing 1-10 of 10 comments
Per page: 1530 50