Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We agree with this. During testing we came to the conclusion that instead of changing the amount of healing, we instead limit 1 healing bullet to only be able to perform healing once. So even if you hit a group of enemies or use it with Wraithshot and pierce through a dozen enemies, the bullet will still only perform 2% healing. This way one "Bullet of Vitality" spell is capped at magsize*2% healing (so for instance, in the case of a Night Quartet, 8% at most).
Healing power will affect this though, and at 200% healing power, it'll still be a really OP healing option. Just not so overpowered that you can instantly heal from a very low health value to max.
That's actually a really great combo, thank you for letting us know! With builds like that, the big question is always "do we want to nerf the fun?" As you really need to be creative with the tools the game offers to come up with builds like that and you also need a bit of luck to be able to build it. But we'll definitely take a look and see if this particular build needs any nerfs!
As for healing, several changes are coming regarding this as we get a lot of feedback regarding lack of healing options and we found ourselves using the "Caring Aid" perk (from Nia Blessings) as the exclusive source for healing and without it, runs do become significantly more difficult.
But aren't broken builds part of the fun of this kind of game? It's much more important in my view that every run feels unique and there's usually a viable build somewhere in the R&G of the run (i.e. you never die and think "that run was a waste of time, the perks I was offered gave me no chance").
1. All other builds to have some more reliable health regain
2. Make some of the other perks a bit more powerful so those builds are fun - e.g. I never tend to bother with poison or lightning as they always seem underpowered and uninteresting
I would also say (this was a tip the Devs gave me) if you dont want to use BoV then you can get the perk from the portal of your girlfriend which gives 12% health every time you go through the portal, and then the soul essence perks where you increase health effectiveness by 20% a few times. You then easily get enough health before each area and can choose a different bullet perk like the fire ones and go for a more dps explosive build. - BUT this does mean doing a lot of soul essence rooms same as with BoV so still a bit restrictive.