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I am looking at gameplay in the trailer and it looks insanely floaty and they move so janky like.
Some runs I'll get an exploder spawned in right behind me and instantly deal damage and I'll be 5 minutes into the run and know the run is dead, based on how much damage I've taken so quickly.
Design is too constricted. Arenas are too small and restricting player movement more than necessary.
Economically unbalanced. You will have to do the tedious grind for what seems an eternity to get a handful of essence or what ever that is. And yes I get it's rouge like, I have enough games like that, but something is missing here.
Combat unbalanced, The two existing weapons are crap. And don't get me started on the reload animation which at the higher tiers becomes problematic as player will take unnecessary damage while the reload takes it sweet time. Not to mention the most inaccurate ADS I've seen in any fps in a while.
The narrative at the start was good but as you get to Haven the development becomes shallow. The two characters in Haven start repeating the same lines after run #10 or so and you learn nothing new about the lore or the characters.
The grind is repetitive, tedious and becomes boring quickly. Maybe if more arenas are introduced it might help, but please let's have a little room to breath.
The healing is plain crap. Not even sure it actually works. I've never seen my character regen health in any of my runs, and when I find health in the crates it usually gives you +1 health. Why bother? In some loads the level will spawn a health orb/stand which is very helpful, but usually comes in too early in run when you don't need it.
So after 6+ hours everything that could be done on the workbench has been done. So no more incentive there. I still have a few perks/skill that I could unlock but that will have to wait.
I am very happy I bought the game and hope that it improves and grows as it progresses through the roadmap. The game is beautiful, the story has potential if the writers keep developing the characters and the lore. I've enjoyed the time spend but nothing motivates me right now to go grind the same maps over and over again just to level up the few skills I have left.
If you have only seen 2 weapons, then not everything is done at the workbench. There are a total of 11 craftable items you can find and craft in the game.
Also, worth noting that if you use fast reload, you can reduce reload times to less than half!
As for motivation: the story progresses as you progress! So if you beat the endboss, new things will happen in Haven!
Thank you for letting me know. Will go explore further.