Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway its a good game you got there, definitely looking for the release.
edit:typo
Hey there, glad to hear that you loved our demo :) Death's voice actor is Todd A. Barsness!
This one's a massive map and AI fix!
Not every game needs multiplayer. Also take them tiddies off your profile and get out of the basement lol.
https://steamcommunity.com/id/q228322/screenshot/2106054098501704258/
https://steamcommunity.com/id/q228322/screenshot/2106054098501702213/
https://steamcommunity.com/id/q228322/screenshot/2106054098501704645/
No! Our focus is on delivering a solid single player experience.
We are aware of this bug, it's on our to-do list and we will fix it soon!
Hmm, this is interesting! Could you please record a video about this? Where an auto-reload doesn't happen and it should? This would be very helpful!
We are putting a large emphasis on telling a story that has a LOT of surprises in store, and these longer dialogues are hinting the seeds for what's to come! However, if you hold down the jump key (space by default), you can just skip these dialogues and focus on the gameplay instead.
Hmm, this is interesting! Could you please record a video about this? Where an auto-reload doesn't happen and it should? This would be very helpful!
https://www.youtube.com/watch?v=99NpzF2aDBo
Beyond that, there's some clipping issues in areas with a ceiling that'll get ya stuck in the textures. The summoners feel a little over tuned. Being able to call reinforcements from off screen feels bad especially when you have multiples calling in un alive bombers. I'd introduce a cap to their spawns maybe?
Gunplay feels solid though, reminiscent of a faster old school fps like quake. Those reload animations are SOLID. The early game enemies reactions to the bullets give a nice feeling of being that quick draw western hero that can gun down 7 dudes with 6 bullets and I'm here for it.
The upgrade trees have potential, but some of them having the same perk twice (and that being a static number thing) feels bland. You'd get some more mileage introducing some sort of mechanic that subverts basic play elements like how the Gunslinger tree's reload bonus works.
Some UI things could be improved. Mostly like how long a pick up notification stays on screen. ATM it feels like its easy to miss even when there's nobody shooting at you.
This is a good demo and I hope to see the final game improve as you guys go along.
Oh btw? Does the progress carry over to the full release? I've been no lifing this for the last couple of hours now and I wanna keep my maxed out shotty.
Rooting for ya!