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The performance aspect of this is really weird as I get a silky-smooth 60FPS with a 3070Ti. So I'd like to get to the bottom of this, as finding out the difference in how we play could mean the key to solving this.
What resolution are you playing at? Do you have the latest GPU drivers installed? Are there any enhancements enforced from the NVidia system software?
Please let me know, I'd love to get to the bottom of this.
I had the in-game vsync enabled (didn't notice any screen tearing), and the in-game FPS limited to 144. I turned motion blur off and everything else to medium, except I think effects and shadows to low (partially to see if low effects would make enemy attacks easier to see through all the other enemy attacks and your own attacks)
I left all graphical settings on High except Shadows which were Medium. I turned v-sync off (because of g-sync) with no FPS limit. My monitor is HDR, which is turned on in Windows, so I don't know if that may have had some effect (some games, like Dead by Daylight, HATE HDR!)
I mostly agree with the rest of Insanitys Muse feedback as well. I think there is a lot of potential here, but there definitely needs to be some additions/improvements for it to shine.
Thank you for the detailed description! I am currently working on a shader precompiler that will run at the start of the game -- this should alleviate the micro stutter problem at least! Stay tuned, as this will go live soon!